While we can all agree that Pokémon is a pretty good game, it does have its problems. It's fairly easy to win on the first turn, a select group of cards tends to dominate every format, many games come down to who topdecks a Supporter first, many formats end up being triangles where whoever plays the best matchups throughout a tournament has the highest chance of winning, and the list goes on.
In these unique competitions, players will have the opportunity to create fake cards and/or game rulings in an attempt to improve these aspects of the game for competitive players. While these cards obviously will not be released in real Pokémon sets, they may be printed in Back to Basics or used in casual play. More specific rules will be given for each version of the activity.
This time, members will focus on improving the consistency aspect of the game. Many consistency cards, such as Smeargle, also speed up the game significantly and are unreliable.
Similarly, cards like Claydol GE and Pidgeot FL went to the other extreme. While they took a little longer to set up, once in play, they guaranteed the player very effective search/draw for the rest of the game. It was almost impossible to prevent your opponent from drawing what they needed as long as one of those cards remained in play.
However, at the same time, some form of consistency that remains on the field is necessary in order for each player to have an even chance at winning and to prevent the game from coming down to who draws better.
In this activity, players will attempt to create a consistency card that is a Pokémon, but is neither overcentralizing or unreliable. It should be enough to make it so that each player is not reliant on topdecking Supporters to keep a steady stream of drawing going, but at the same time, it shouldn't be so good that makes cards like N (and draw Supporters in general) useless or speeds up/overcentralizes the game.
You may make multiple cards to create an "engine", but you may not make more than 5. Pre-evolutions count!
All participants should work together to create the best idea possible. If time allows, there will be a competition afterward to make the card more specific and refined.
This event will be held every month, with a different topic every time.
Part 1: Concepts & Visualization
For now, we're just brainstorming. Just throw whatever ideas you have out there and others will comment on them. Try not to get too specific! Saying, "Ability Diving Draw - Discard a card from your hand. Then, draw 2 cards." is too specific and doesn't give enough information, but "we need to have an Ability because if it has an attack for consistency, people will be less likely to use it and the cost will be too great. The Ability should allow players to draw cards, but at a price. If it just allows easy draw, it will be too good. The drawback could involve discarding cards."
Please post your ideas in this thread.
In these unique competitions, players will have the opportunity to create fake cards and/or game rulings in an attempt to improve these aspects of the game for competitive players. While these cards obviously will not be released in real Pokémon sets, they may be printed in Back to Basics or used in casual play. More specific rules will be given for each version of the activity.
This time, members will focus on improving the consistency aspect of the game. Many consistency cards, such as Smeargle, also speed up the game significantly and are unreliable.
Similarly, cards like Claydol GE and Pidgeot FL went to the other extreme. While they took a little longer to set up, once in play, they guaranteed the player very effective search/draw for the rest of the game. It was almost impossible to prevent your opponent from drawing what they needed as long as one of those cards remained in play.
However, at the same time, some form of consistency that remains on the field is necessary in order for each player to have an even chance at winning and to prevent the game from coming down to who draws better.
In this activity, players will attempt to create a consistency card that is a Pokémon, but is neither overcentralizing or unreliable. It should be enough to make it so that each player is not reliant on topdecking Supporters to keep a steady stream of drawing going, but at the same time, it shouldn't be so good that makes cards like N (and draw Supporters in general) useless or speeds up/overcentralizes the game.
You may make multiple cards to create an "engine", but you may not make more than 5. Pre-evolutions count!
All participants should work together to create the best idea possible. If time allows, there will be a competition afterward to make the card more specific and refined.
This event will be held every month, with a different topic every time.
Part 1: Concepts & Visualization
For now, we're just brainstorming. Just throw whatever ideas you have out there and others will comment on them. Try not to get too specific! Saying, "Ability Diving Draw - Discard a card from your hand. Then, draw 2 cards." is too specific and doesn't give enough information, but "we need to have an Ability because if it has an attack for consistency, people will be less likely to use it and the cost will be too great. The Ability should allow players to draw cards, but at a price. If it just allows easy draw, it will be too good. The drawback could involve discarding cards."
Please post your ideas in this thread.