Pokemon: 13
I built this deck for the long game. I wanted to build a deck with Rough Seas, so I started looking for Water and Electric types for the deck. I soon realized that Kyogre and Magnezone can do some serious crowd damage, while healing the whole time. My strategy is three-fold.
First, I designed the deck for long-lasting games. Rough Seas allows 30 HP healing per turn per Pokemon, allowing great health recovery. If one gets put out by another stadium, I have another. I also threw in two Robo Substitutes to help me set-up. The switches should help with Kyogre and its Mega, both of which have a retreat of 4, while Mega Manectric can easily switch with a zero retreat. Articuno can easily put the opponent to sleep with just one energy. Finally, if my deck is dwindling, I can play Lysandre's Trump Card and regain all my discarded cards.
Second, the deck is meant to make energy movement easy. Manectric lets me move two energies from my discard pile to my basic Pokemon, while also doing 110 damage. Electrode makes a good energy bank, as his move can let me move all the energy from him to my other Pokemon. I also have an energy switch in case things get rough, and 2 mega turbos that will let me move energy from the discard pile to my megas.
Finally, my deck can do some good damage. Mega Kyogre does 30 damage to each of the opponent's Pokemon, though it has to move two energy to another of my Pokemon. Manectric does 20 damage to the active Pokemon and a benched one, and has another attack that does 60 damage, plus another 60 if the opponent has a Pokemon tool. Magnezone does 50 damage to two of the opponent's Pokemon. Voltorb does 50 damage to the opponent if it gets knocked out.
Tell me what you think, and what I can improve. Skarmory is one Pokemon I am unsure of. I have him in there because he can help me get Pokemon (Call for Family), and also because his second attack does 30 damage, plus another 30 if there is a stadium card in play (Rough Seas).
- 1 Kyogre EX (XY Promos)
- 1 Primal Kyogre EX
- 1 Manectric EX
- 1 M Manectric EX
- 1 Magnezone EX
- 2 Articuno Δ-Trait
- 3 Voltorb (XY)
- 2 Electrode (RS)
- 1 Skarmory (RS)
- 1 Pokemon Fan Club
- 3 Great Ball
- 3 Professor's Letter
- 2 Mega Turbo
- 1 Energy Switch
- 3 Switch
- 2 Robo Substitute
- 2 Professor Sycamore
- 2 Professor Birch's Observations
- 1 VS Seeker
- 1 Lydandre's Trump Card
- 1 Startling Megaphone
- 1 Sparkling Robe
- 2 Weakness Policy
- 1 Head Ringer
- 1 Manectric Spirit Link
- 1 Kyogre Spirit Link
- 2 Rough Seas
- 8 Water Energy
- 5 Electric Energy
- 4 Double Colorless
I built this deck for the long game. I wanted to build a deck with Rough Seas, so I started looking for Water and Electric types for the deck. I soon realized that Kyogre and Magnezone can do some serious crowd damage, while healing the whole time. My strategy is three-fold.
First, I designed the deck for long-lasting games. Rough Seas allows 30 HP healing per turn per Pokemon, allowing great health recovery. If one gets put out by another stadium, I have another. I also threw in two Robo Substitutes to help me set-up. The switches should help with Kyogre and its Mega, both of which have a retreat of 4, while Mega Manectric can easily switch with a zero retreat. Articuno can easily put the opponent to sleep with just one energy. Finally, if my deck is dwindling, I can play Lysandre's Trump Card and regain all my discarded cards.
Second, the deck is meant to make energy movement easy. Manectric lets me move two energies from my discard pile to my basic Pokemon, while also doing 110 damage. Electrode makes a good energy bank, as his move can let me move all the energy from him to my other Pokemon. I also have an energy switch in case things get rough, and 2 mega turbos that will let me move energy from the discard pile to my megas.
Finally, my deck can do some good damage. Mega Kyogre does 30 damage to each of the opponent's Pokemon, though it has to move two energy to another of my Pokemon. Manectric does 20 damage to the active Pokemon and a benched one, and has another attack that does 60 damage, plus another 60 if the opponent has a Pokemon tool. Magnezone does 50 damage to two of the opponent's Pokemon. Voltorb does 50 damage to the opponent if it gets knocked out.
Tell me what you think, and what I can improve. Skarmory is one Pokemon I am unsure of. I have him in there because he can help me get Pokemon (Call for Family), and also because his second attack does 30 damage, plus another 30 if there is a stadium card in play (Rough Seas).