Bulky Offense and Hyper Offense(Plus Blissey)

Status
Not open for further replies.

Alan

No Items. Not Ever.
Member
Hello! Welcome to my second RMT! Unlike my last RMT, This one isn't made for VGC, but it is made for Random Matchup
Battles. Random matchup is practically the same deal as standard OU but with Garchomp, Thundurus, Blaziken, and Excadrill
and no Jirachi, Celebi or other event things.Theres also a surprisingly low number of walls since only 3 Pokémon are used at a time. Anyways, lets get started.

AT A GLANCE
33z9yir.png

TEAM BUILDING
145.gif

I started off with Zapdos for special offense. Not only is it a strong Pokémon, but it looks awesome! Its low number of weaknesses are also a helpful thing. I chose to use a Substitute Roost set with 2 offense attacks.
145.gif
212.gif

Next I chose Scizor for Physical offense. Its mere 1 weakness can come in handy. It also resists one of Zapdos's weaknesses and can survive a rock type move. I chose a Roost+3 attacks set with a Life Orb
145.gif
212.gif
373.gif

I needed some more type coverage so I chose a Salamence with a move set that can hit all around. I chose a Fire Blast+3Phys. Attacks set for this with an Expert Belt.
145.gif
212.gif
373.gif
242.gif

I Realized my main weaknesses were primarily special moves and I needed someone to lighten the Volcarona and Dragonite load, so I chose to a add a Stealth Rocking Blissey.
145.gif
212.gif
373.gif
242.gif
479-wash.gif

I wanted some more Ice resistance because I'm super weak to Ice. Since most Ice type move users are Water type, I chose Rotom since it can wall most water types and can counter with Thunderbolt.
145.gif
212.gif
373.gif
242.gif
479-wash.gif
169.gif

Lastly, I added Crobat for its excellent ability to counter fighting types. It can also work as a situational Pokémon.
145.gif
212.gif
373.gif
242.gif
479-wash.gif
482.gif

I replaced Crobat with Azelf since it could provide better coverage than Crobat.
Alright! You've seen my teambuilding proccess, now lets get on to the in-depth analysis!
THE CURRENT TEAM
In Pokédex order.
145_700.jpg

(Gigavolt)Zapdos @ Sitrus Berry
EVs:252 HP, 252 SpA, 4 SpD
Pressure
Quiet Nature
Moves:
-Roost
-Substitute
-Thunderbolt
-Heat Wave​
Zapdos makes it's triumphant return from my VGC team. He sat in my box for a while until I decided to use it. I Chose Roost since it is the most reliable healing move for Zapdos. If I know I can get more back then the opponent can deal, Roost is the move to go to. Substitute is almost always a great move on a Pokémon. Since Zapdos is pretty threatening, If I predict a switch I can set up a substitute and be safe for a turn. Thunderbolt is the best STAB choice for Zapdos (and pretty much any other Electric type). It can hit most things except grass and ground types neutrally.Next I picked Heat Wave for more coverage. If I happen to come across a Ferrothorn or Excadrill, I can Heat Wave them in the face.This set is well balanced and can in handy since a lot of Pokémon are weak to Fire and no one appreciates a Thunderbolt.


212.jpg

(Ripred)Scizor(♂)@ Choice Band
EVs:252 HP, 252 Atk, 4 SpD
Technician
Adamant Nature
Moves:
-Pursuit
-U-Turn
-Bullet Punch
-Superpower​

Scizor is such an awesome Pokémon. I chose a Choice Band set since it lets Scizor do loads more damage than he already does. I chose Pursuit to deal with Pokémon like Espeon who will probably switch after it predicts a status move that I don't go for. U-turn lets me get out and do some damage along with that. Bullet Punch is Scizor's "signature move" because it has great base power for a priority move. The last move I chose was Superpower. It is an excellent counter to the ever-popular Tyranitar. Since Chansey is fairly popular, Superpower can KO or finish off the foe with Bullet Punch.


242.jpg

(Lucky)Blissey(♀)@ Leftovers
EVs:252 HP, 252 Def, 4 SpD
Natural Cure
Calm Nature
Moves:
-Stealth Rock
-Softboiled
-Toxic
-Fire Blast​

While its a bad play to use Blissey instead of Chansey, I have a reason. Well, the reason for that is kind of silly. I don't like Chansey's wierd tail so I chose Blissey instead. OK well on to the moveset. I needed some way to make life miserable for Dragonite and Volcarona. Usually people in 3 on 3 don't bother with Stealth Rock simply because there is only 3 Pokémon. I however, think it is still an effective tool. Next I needed some form of recovery, so I chose Softboiled since it is much better than Rest. Blissey needed some way to do damage other than it's weak Ice Beam.I chose Toxic because Toxic is usually the best choice for any wall. Next I needed to use an offensive move. Blissey can use a lot of good moves so this was a difficult choice. I noticed how Blissey was walled by steel types so I added Fire Blast.

373.jpg

(★Sky Queen)Salamence(♀)@ Life Orb
EVs:252 Atk, 252 Spe, 4 SpA
Intimidate
Lonely Nature
Moves:
-Fire Blast
-Dragon Claw
-Earthquake
-Stone Edge​

Salamence is meant to hit where it hurts and HARD. With an Life Orb, Salamence's attacks become stronger.I chose Fire Blast as an way to hit Physically Defensive Pokémon without having to switch out. Dragon Claw is Salamence's best STAB choice so I went with that. I pick Earthquake next becuase Earthquake is one of the best physical attacks in the game. Beside Dragon Claw and Stone Edge, I can hit flying types with stone edge and levitating dragons with super-effective damage. The last attack I added to Salamence is Stone Edge. Stone Edge is one of those moves that if you can use it, you probably will. Stone Edge really rounds out the key of hitting Super-effective.

479.jpg

(Pulseman-W)Rotom Wash @ Wide Lens
EVs:252 HP, 252 SpA, 4 SpD
Levitate
Modest Nature
Moves:
-Will-O-Wisp
-Shadow Ball
-Hydro Pump
-Thunderbolt​

Rotom Wash has only 1 weakness and 3 of my Pokémon resist grass 4 times. It has great offensive potential with max Special Attack. I decided to have will-O-wisp to shut down physical Pokémon. Shadow Ball is just a coverage move that can come as a surprise. It also keeps me from being walled by Gastrodon. Hydro Pump is the best STAB choice for Rotom Wash. Hydro Pump and Will-o-Wisp's annoying accuracy is improved with a Wide Lens. The last move i added is Thunderbolt, another excellent STAB choice.

482.jpg

(BlooQKazoo)Azelf @ Expert Belt
EVs:252 Atk, 252 Spe, 4 Def
Levitate
Lonely Nature
Moves:
-Hidden Power Fighting(61 Base Power)
-Zen Headbutt
-Ice Punch
-Fire Punch​
This is a pretty good Azelf. While Azelf is a true glass cannon, It does it's offensive job well. Hidden Power Fighting can provide good coverage where any of my other moves can't hit hard. Zen Headbutt is the best STAB option for a physical Azelf, so I chose that. Ice Punch is a fantastic coverage move as well as Fire Punch. If I run into a Garchomp, I can outspeed (If it isn't Choice Scarf or Jolly) and KO with Ice Punch. Same goes for Scizor who tries to U-turn. However, he must be used with great care. One wrong move and a party member wasted. I've considered a Mixed Azelf as this one happens to have 30 SpA IVs, but I need some advice on that. 3/4 moves on this guy are Platinum move tutor moves so if I delete one, I can't get it back unless Black/White 2 have move tutors with the same attacks.

THREATLIST
I'll add to this later.
CLOSING WORDS
Since Random Matchup is sort of All over the place, its hard to build a team for it. 3 Pokémon at a time really add more strategy to the game.
I'm currently getting my Pokémon to Lv.100 to play like that, but most(Not all) people who play at that level use cheated Pokémon. Anyways, I'd really
like some feedback since I know this team has a lot of flaws. Thanks for reading.​
 
RE: Often likes to Doze about.

I'm not sure why you have Zapdos with a Quiet nature since that lowers its Speed. I believe Timid would be better since it raises Zapdos Speed. This is helpful when using Roost because it takes away its Flying-type for the remainder of the turn so it can more easily take an Ice or Rock-type move. Also by having it with a Timid nature, you will be able to use Substitute before more Pokemon can attack it which not only helps against regular attacks, but blocks against status conditions such as Toxic.

Crobat you should first use the special berries to get rid of any EVs in stats that aren't Speed and Attack. Using the Shiny version is nice, but if you really want it to be better, I'd strongly recommend having a Jolly Nature instead which allows it to outpace Starmie who can otherwise threaten it. You might want to try Hypnosis over Confuse Ray, but Hypnosis does have iffy accuracy.

Blissey needs to have Leftovers with the amount of HP it has.

Salamence it could be argued that Outrage is its best STAB move because it does have quite a bit more power. Also I'd recommend a Naive or Hasty nature. This increases Speed which is important for getting some speed-ties and being able to outpace Excadrill. If you don't play with Item Clause since I'm not familiar with your rule set, I'd recommend using Life Orb because Salamence is already fragile anyway.
 
RE: Often likes to Doze about.

King Arceus said:
I'm not sure why you have Zapdos with a Quiet nature since that lowers its Speed. I believe Timid would be better since it raises Zapdos Speed. This is helpful when using Roost because it takes away its Flying-type for the remainder of the turn so it can more easily take an Ice or Rock-type move. Also by having it with a Timid nature, you will be able to use Substitute before more Pokemon can attack it which not only helps against regular attacks, but blocks against status conditions such as Toxic.

Crobat you should first use the special berries to get rid of any EVs in stats that aren't Speed and Attack. Using the Shiny version is nice, but if you really want it to be better, I'd strongly recommend having a Jolly Nature instead which allows it to outpace Starmie who can otherwise threaten it. You might want to try Hypnosis over Confuse Ray, but Hypnosis does have iffy accuracy.

Blissey needs to have Leftovers with the amount of HP it has.

Salamence it could be argued that Outrage is its best STAB move because it does have quite a bit more power. Also I'd recommend a Naive or Hasty nature. This increases Speed which is important for getting some speed-ties and being able to outpace Excadrill. If you don't play with Item Clause since I'm not familiar with your rule set, I'd recommend using Life Orb because Salamence is already fragile anyway.
Zapdos is quite because it's from a VGC trick room team. Hmm.. Timid would be good for Zapdos but as of right now I don't have any way to get Zapdos aside from chasing it down in Platinum. I might do this but I'll have to transfer a master ball from a Gen 3 game.

Starmie isn't too common in 3 on 3 because of a general lack of SR. but you have a point there. I'll see about a different Crobat but I've considered not using him at all... As for Hypnosis, It's accuracy is way too shaky.

Yeah, Zapdos doesn't really need leftovers. I think I'll change that. Zapdos probably uses Sitrus better than Blissey, anyways.

As for outrage, I don't like the trapping of it, but I'll see about it. I'll see about Life Orb on Salamence and I can switch Scizor's item to something filler. I'll test it out. I'll try a Naive/Hasty Salamence once I get the chance to breed one etc.

Thanks for the help!
 
RE: Often likes to Doze about.

You could use the standard Choice Band set for Scizor to allow Salamence to hold Life Orb.

Starmie isn't just a spinner. It actually has a Base SAtk of 100 so it actually has power and gets quite a variety of moves to go with its incredible Speed.
 
RE: Often likes to Doze about.

King Arceus said:
You could use the standard Choice Band set for Scizor to allow Salamence to hold Life Orb.

Starmie isn't just a spinner. It actually has a Base SAtk of 100 so it actually has power and gets quite a variety of moves to go with its incredible Speed.
Standard is Pursuit, u-turn, Bullet Punch and superpower, right? OK i'll test it out.
 
RE: Often likes to Doze about.

You could stick with a Band on Scizor, or you could go with Swords Dance, which definitely isn't hard to get.

The set is:
~ Swords Dance
~ Bullet Punch
~ Pursuit
~ Super Power

or, for a suprise change on Crobat (if you can, nature and EVs doesn't really matter I suppose)

Crobat @ White Herb
Inner Focus/Slip Through
Jolly/Adamant Nature
252 Attack / 148 Speed / 108 HP
-Curse
-Acrobat
-Cross Poison / Super Fang / Steel Wing
-Roost / Super Fang / Taunt

Curse makes ot atleast decently more bulky (lul) and White Herb gets rid of the -1 in Speed. Everything else benefits from the +1 atk.Steel Wing for when you can't hit with Acrobat, Super Fang for stuff that resists.

Everything else you have is fine.
 
RE: Often likes to Doze about.

Equinox said:
You could stick with a Band on Scizor, or you could go with Swords Dance, which definitely isn't hard to get.

The set is:
~ Swords Dance
~ Bullet Punch
~ Pursuit
~ Super Power

or, for a suprise change on Crobat (if you can, nature and EVs doesn't really matter I suppose)

Crobat @ White Herb
Inner Focus/Slip Through
Jolly/Adamant Nature
252 Attack / 148 Speed / 108 HP
-Curse
-Acrobat
-Cross Poison / Super Fang / Steel Wing
-Roost / Super Fang / Taunt

Curse makes ot atleast decently more bulky (lul) and White Herb gets rid of the -1 in Speed. Everything else benefits from the +1 atk.Steel Wing for when you can't hit with Acrobat, Super Fang for stuff that resists.

Everything else you have is fine.

Hmm.. thats an interesting set for Crobat... Its really wierd but seems like it'd be fun to use. The only issue would be I would need to use the White Herb beforehand to even do some damage with Acrobatics. I'm currently doing the subway to get a Choice Band.If CB doesn't work, I;ll try the Swords Dance set. I'll update the OP later.
 
RE: Often likes to Doze about.

OP is updated with some changes. More updates soon :)!
 
RE: Everyones angry but Blissey.

Bumping. I've made some more updates. I need so advice!!
 
Status
Not open for further replies.
Back
Top