Not John (Manectric) @ Manectite
Ability: Lightningrod / Intimidate
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Volt Switch
- Thunderbolt
- Flamethrower
- Protect
This is Mega Manectric. This has basically replaced my old Raikou and my old Thundurus-T as I was searching for a lightning type and I found out that Mega Manectric has a whopping Base 135 in Sp. Atk!! Also, he has the same base 135 in Speed!! I have Protect because I used to be running signal beam, but with protect it allows me to both scout and lets me basically outspeed next turn since I will be at base 135 instead of just 105. Flamethrower is there because I can 2HKO a Defense Form Aegislash and it also provides decent coverage. Volt Switch becasue since I'll be outspeeding anyways I can always just do some extra damage. Thunderbolt is there for the fact that it is STAB and also very powerful without switching out.
Not John (Cresselia) (F) @ Leftovers
Ability: Levitate
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Toxic
- Moonlight
I used to run Quagsire, but that was before Genesect had to go up and get banned. And since I replaced Genesect with something else.... having Quagsire around gave me WAY too many grass weaknesses so I just went ahead and threw in a defensive Cresselia because it was the only defensive wall I could really think of that I already had.. Toxic for Status and Moonlight for recovery/stall. Moonblast because it provides coverage to dark Types and Fighting types that of which I have no coverage for in the rest of my team. Psychic is STAB so I just kinda threw it on there. If Cresselia was Offensive even a little bit maybe I'd think about putting on Psyshock, but it doesn't seem worth it to me right now. Bold Max Defense because I figure Rotom can tank a few hits of special defensive stuff if need be.
Not John (Rotom-W) @ Chesto Berry
Ability: Levitate
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Rest
Oh, the beauty of Chesto Resto. I absolutely love this set because it survives just about every non-grass move out there and some grass moves. Specially defensive is the best IMO and also because quagsire is already my Defensive wall. Will-O-Wisp because I already have Toxic and Thunder Wave seems pretty redundant. Volt Switch sticks with the main core of the team and Hydro Pump can Hit some things hard if I need to, slowly wearing them down when I Rest.
Not John (Talonflame) @ Sitrus Berry
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Brave Bird
- Acrobatics
- Flare Blitz
- U-turn
This Talonflame is a little bit weird. it has Sitrus Berry because it is designed to come in on Rocks and then go up to 75% to also Activiate Acrobatics. U-Turn is nice, but I opted out of running speed investment because.... I actually don't remember why but I did lol. U-Turn to get a switch, Acrobatics for non-recoil priority. Flare Blitz because STAB, and Brave Bird is our main attacking move.
John (Gligar) @ Eviolite
Ability: Hyper Cutter
EVs: 252 HP / 236 SDef / 20 Def
Careful Nature
- Stealth Rock
- Defog
- Roost
- Toxic
I like John, John is pretty cool. The reason I have Gligar in here is because he is more tanky than Gliscor, he just doesn't get to get Leftovers Recovery (since Poison Heal Defog is illegal). He is my defogger and my Rocker so he is basically the most important part of the team. He can Tank and Roost while Toxic slowly builds up. He is usually a mid game thing depending on if they have hazards. If they don't have hazards he is usually my Suicide lead. The EVs allow him to leave a Hydro Pump form Sp. Def. Rotom-W and allow him to live Ice Beam from a few other things.
I still need 1 More Pokemon!!
Also, I would not be against totally replacing a Pokemon.