BUSHFIRE
Pokémon (18):
STRATEGY:
Go first and start with either Basic Pokémon. Make sure to have two Salandit and two Bellsprout on the battlefield at the end of your turn. Next turn search for Weepinbell and Salazzle and evolve into them. Hit the opponent with Taunt and Burn. Koga's Trap and Team Yell Horn provide additional status effects that enable Salazzle to knock out a decent number of defenders in one hit.
SPOILER:
Salazzle
Stage 1 Fire Pokémon - evolves from Salandit
HP: 90
[R] Perplex:
Your opponent’s active Pokémon is now confused.
[C][C] Taunt and Burn: 90x
This attack does 90 damage for each special condition affecting your opponent’s active Pokémon.
Retreat Cost: C
Weakness: W
Weepinbell
Stage 1 Grass Pokémon - evolves from Bellsprout
HP: 80
Ability: Dangerous Slime
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may leave your opponent’s active Pokémon burned and poisoned.
[G][C][C] Vine Whip: 40
Retreat Cost: C
Weakness: R
Bellsprout
Basic Grass Pokémon
HP: 50
[C] Venoshock: 10+
If your opponent’s active Pokémon is poisoned, this attack does 40 more damage.
Retreat Cost: C
Weakness: R
Bruno
Trainer - Supporter
Shuffle your hand into your deck, then draw 4 cards. If any of your Pokémon were knocked out during your opponent’s last turn, draw 7 cards instead.
Pokémon (18):
- 4 Bellsprout S5R (evolution)
- 4 Weepinbell S5R (enable)
- 4 Salazzle S5I (beatdown)
- 4 Salandit S1W (evolve)
- 1 Mew SM10 (protect)
- 1 Oricorio GX (draw)
- 2 Boss's Order (control)
- 3 Prof. Research (draw)
- 2 Koga's Trap (enable)
- 3 Marnie (draw)
- 2 Bruno (draw)
- 4 Team Yell Horn (disable)
- 4 Scoop Up Net (retrieval)
- 1 Ordinary Rod (retrieve)
- 3 U-Turn Board (retreat)
- 4 Quick Ball (search)
- 4 Level Ball (search)
- 2 Turfield Stadium (search)
- 4 Triple Acceleration Energy
- 4 Twin Energy
STRATEGY:
Go first and start with either Basic Pokémon. Make sure to have two Salandit and two Bellsprout on the battlefield at the end of your turn. Next turn search for Weepinbell and Salazzle and evolve into them. Hit the opponent with Taunt and Burn. Koga's Trap and Team Yell Horn provide additional status effects that enable Salazzle to knock out a decent number of defenders in one hit.
SPOILER:
Salazzle
Stage 1 Fire Pokémon - evolves from Salandit
HP: 90
[R] Perplex:
Your opponent’s active Pokémon is now confused.
[C][C] Taunt and Burn: 90x
This attack does 90 damage for each special condition affecting your opponent’s active Pokémon.
Retreat Cost: C
Weakness: W
Weepinbell
Stage 1 Grass Pokémon - evolves from Bellsprout
HP: 80
Ability: Dangerous Slime
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may leave your opponent’s active Pokémon burned and poisoned.
[G][C][C] Vine Whip: 40
Retreat Cost: C
Weakness: R
Bellsprout
Basic Grass Pokémon
HP: 50
[C] Venoshock: 10+
If your opponent’s active Pokémon is poisoned, this attack does 40 more damage.
Retreat Cost: C
Weakness: R
Bruno
Trainer - Supporter
Shuffle your hand into your deck, then draw 4 cards. If any of your Pokémon were knocked out during your opponent’s last turn, draw 7 cards instead.
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