Okay, as promised, here is the new and improved BuzzGarb:
https://drive.google.com/file/d/1bXXhWcJao4h0T6Nic7ReQuHTNFLsBIXa/view?usp=drivesdk
I feel like Garb is the only thing you can afford to play Buzzwole with now because Necrozma can easily set up Dawn Wings to stream knockouts, almost as an autowin condition, and Naganadel(as bad as it is) is hard to play against without Parallel City. Also, having Ability lock, damage, and consistency really pits your opponent against an annoying monster. And baby Buzz means you don't have to be scared as balls to Trashalanche, which is another new archetype I'm working on.
Edit: the Trashalanche archetype was shit. It was Ultra Necrozma/Garb with baby Dusk Mane.
Anyway, this list is consistent, I might find room for a 4th Strong and an extra Lele, but I do well with this deck because I minimize everything that isn't completely necessary. Although, 1 Nest Ball over 2, rip T1 Trubbish. As much as I like 2 though, you only really need 1.
Edit: I squeezed all of these in. I'm really satisfied with the list now. Not having Elixirs is actually working out pretty well. Cutting any luck based items is paying off, since hitting just 2 of your Beast Rings in the prize window can set you up the whole game, which running 4 maximizes those odds and defeats the purpose of Elixir in this deck. Yes, you have no acceleration late or early game, but if you hit multiple Beast Ring, your late game is set up and waiting, and early game... you kinda just Jet Punch :/ . Although that's one thing I'm not happy with, it is only 1 thing I have to deal with, so I'm cool with settling.
https://drive.google.com/file/d/1bXXhWcJao4h0T6Nic7ReQuHTNFLsBIXa/view?usp=drivesdk
I feel like Garb is the only thing you can afford to play Buzzwole with now because Necrozma can easily set up Dawn Wings to stream knockouts, almost as an autowin condition, and Naganadel(as bad as it is) is hard to play against without Parallel City. Also, having Ability lock, damage, and consistency really pits your opponent against an annoying monster. And baby Buzz means you don't have to be scared as balls to Trashalanche, which is another new archetype I'm working on.
Edit: the Trashalanche archetype was shit. It was Ultra Necrozma/Garb with baby Dusk Mane.
Anyway, this list is consistent, I might find room for a 4th Strong and an extra Lele, but I do well with this deck because I minimize everything that isn't completely necessary. Although, 1 Nest Ball over 2, rip T1 Trubbish. As much as I like 2 though, you only really need 1.
Edit: I squeezed all of these in. I'm really satisfied with the list now. Not having Elixirs is actually working out pretty well. Cutting any luck based items is paying off, since hitting just 2 of your Beast Rings in the prize window can set you up the whole game, which running 4 maximizes those odds and defeats the purpose of Elixir in this deck. Yes, you have no acceleration late or early game, but if you hit multiple Beast Ring, your late game is set up and waiting, and early game... you kinda just Jet Punch :/ . Although that's one thing I'm not happy with, it is only 1 thing I have to deal with, so I'm cool with settling.
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