• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

Standard Buzzwhole GX/ Anti-Evo

Casey Wilson

Aspiring Trainer
Member
Hi everyone this is my first ever deck that i have made public so i would love to hear your feed back and without any further adieu the deck i'm making as it says in the title is Buzzwhole GX anti-evo. Buzzewhole is a card that some have been super hyped for and some have been quite disappointed with, I on the other hand love this card, but lets get onto the deck.
mbRdpP2rz1Hwk6Z4WLzJyNw.jpg pkm_smbs_121rev.jpg

*Pokemon*

-3 Buzzwhole GX
-2 Tapu Lele GX
-2 Zygard EX
-1 Espeon EX (Miraculous Shine)
-2 Garbotoxin Garbobor
-2 Trubish (Preferably one of the 70hp ones)

*Supporters*

-4 Sycamore
-4 N
-3 Acerola
-3 Guzma
-1 Brigette
-1 Lusamine
-1 Skyla

*Items*

-4 Ultra Ball
-4 Float Stone
-3 Fighting Fury Belt
-2 Choice Band
-1 Rescue Stretcher
-2 Feild Blower
-1 Special Charge

*Stadiums*

-4 Po Town

*Energy*

-6 Fighting basic Energy
-4 Strong Energy

>I've just recently edited this deck and would love to hear peoples thoughts<
 
Last edited:
You've got a great starting list! Zygarde EX is good, because he hits for 1 Energy and has a different weakness.

May I ask for your reasoning behind Tapu Fine? Seems uneeded here.

I think 3 Buzzwole is fine, since you have multiple Acerola to pick up and reuse your Buzzwoles.

1 stretcher is fine here, you can add in a second Lusamine, or a 4th Guzma

Might consider Choice Band over Fight Fury Belt? Not too sure on this one, but try it out and see how it does.
 
I really like the concept for this deck! I might even build something similar! However, there are a few changes I would make:
  • Since you're running rainbow energy, maybe you could use a Drampa GX? Since your trash bags are evolving with the Po town, why not use a drampa to one-shot some of your bigger HP basics and/or average Basic GXs (with a choice band, that is)? I know it would work better with a DCE, but you could add two over a couple of Rainbows or Strong energy.
  • You need a second Lusamine. That way, you can chain them a lot easier instead of having just 1 form of recovery. I would recommend cutting an N or sycamore, whichever you use less.
  • That's a lot of special energy, especially for the new meta with Kartana (Enhanced Hammer ability) and Xurkitree (Aegislash EX 2.0), I'd recommend having more than 2 basic energy.
  • Gladion can be really clutch, and I will always include one in my decks. I don't know for sure what you'd take out, but I'd find room for one.
Other than this, I love this deck for Swole. I hope it works out!
 
Last edited:
I have made a few changes to this deck, if anyone has any thoughts let me know as it would be a big help
 
  • I would remove both Regirock-EXs because they are unreliable and if Guzma’d is hard to shift.
  • Cut to 1 Special Charge
  • Add +1 Sycamore, +1 Float Stone and +1 Zygarde-EX
You have a great list here. Good luck with it!
 
So I've been running a Buzzwole GX deck with a similar concept and I'm currently undefeated with it online after nine games. It has so many good match-ups in the current Meta, I love it. Here's my suggestions:
  • Remove 1 Trubbish and both Trashalanche Garb and add in a second Garbotoxin Garb. I tried using Trashalanche Garb myself when I started playing Buzzwole GX and it just didn't work. The fact that it forces you to play Rainbow Energy doesn't help because Rainbow Energy only hurts your Buzzwole GX and Zygarde EX, both of which need to be at 190HP to survive relevant hits. You NEED Garbotoxin active on the field for several key match-ups. It stops Gardevoir from piling on Energy, stops Steam Ups from Volcanion EX, stops Metagross from using Geotech System, stops Oranguru, Octillery, and Zoroark GX from giving your opponent more draw power, the list goes on. A 2-2 line of Trubbish/Garbotoxin Garb is all you need. Plus, you're only running 2 Rainbow Energy with 2 Trashalanche Garb. Special Charge aside, that's just not consistent. If you're dead set on running Trashalanche, you need 4 Rainbow Energy.
  • Lusamine doesn't provide enough value to justify it in this deck. You run 4 Po Town so you don't really need Lusamine for that, and I would rather run thicker Supporter lines instead of Lusamine. I'd remove both and add a fourth Sycamore and N.
  • Buzzwole GX gets more value out of Fighting Fury Belt than Choice Band. A Buzzwole GX with a FFB and a Strong Energy hits 60 damage which is relevant for knocking out Ralts, Beldum, and anything else that's 60HP. It also allows Zygarde EX to hit for 70 damage with a Strong Energy and a Stadium on the field which knocks out Wimpod and Grubbin. Plus, a 230HP Buzzwole GX and Zygarde EX makes it very hard for your opponent to KO them. Choice Band makes a bit more sense if you're running Trashalanche, but again, I think the deck's consistency is taking a hit if you do that. I'd cut both Choice Bands and add two more FFBs.
  • You also need four Float Stone to maximize your opportunity of keeping Garbotoxin active. I'd cut one Special Charge and a Regirock EX for two more Float Stone. I don't use Regirock EX myself, but I could see the +10 damage helping Buzzwole GXs Jet Punch hit relevant numbers if you aren't able to find a FFB or Strong Energy when you need them. I don't think Regirock is necessary in this deck but maybe one doesn't hurt.
There are some other small changes I would make but they're more preferences so I think that's all the big changes I'd suggest. Hopefully I was able to help!
 
So I've been running a Buzzwole GX deck with a similar concept and I'm currently undefeated with it online after nine games. It has so many good match-ups in the current Meta, I love it. Here's my suggestions:
  • Remove 1 Trubbish and both Trashalanche Garb and add in a second Garbotoxin Garb. I tried using Trashalanche Garb myself when I started playing Buzzwole GX and it just didn't work. The fact that it forces you to play Rainbow Energy doesn't help because Rainbow Energy only hurts your Buzzwole GX and Zygarde EX, both of which need to be at 190HP to survive relevant hits. You NEED Garbotoxin active on the field for several key match-ups. It stops Gardevoir from piling on Energy, stops Steam Ups from Volcanion EX, stops Metagross from using Geotech System, stops Oranguru, Octillery, and Zoroark GX from giving your opponent more draw power, the list goes on. A 2-2 line of Trubbish/Garbotoxin Garb is all you need. Plus, you're only running 2 Rainbow Energy with 2 Trashalanche Garb. Special Charge aside, that's just not consistent. If you're dead set on running Trashalanche, you need 4 Rainbow Energy.
  • Lusamine doesn't provide enough value to justify it in this deck. You run 4 Po Town so you don't really need Lusamine for that, and I would rather run thicker Supporter lines instead of Lusamine. I'd remove both and add a fourth Sycamore and N.
  • Buzzwole GX gets more value out of Fighting Fury Belt than Choice Band. A Buzzwole GX with a FFB and a Strong Energy hits 60 damage which is relevant for knocking out Ralts, Beldum, and anything else that's 60HP. It also allows Zygarde EX to hit for 70 damage with a Strong Energy and a Stadium on the field which knocks out Wimpod and Grubbin. Plus, a 230HP Buzzwole GX and Zygarde EX makes it very hard for your opponent to KO them. Choice Band makes a bit more sense if you're running Trashalanche, but again, I think the deck's consistency is taking a hit if you do that. I'd cut both Choice Bands and add two more FFBs.
  • You also need four Float Stone to maximize your opportunity of keeping Garbotoxin active. I'd cut one Special Charge and a Regirock EX for two more Float Stone. I don't use Regirock EX myself, but I could see the +10 damage helping Buzzwole GXs Jet Punch hit relevant numbers if you aren't able to find a FFB or Strong Energy when you need them. I don't think Regirock is necessary in this deck but maybe one doesn't hurt.
There are some other small changes I would make but they're more preferences so I think that's all the big changes I'd suggest. Hopefully I was able to help!
Wow that was very insightful i really appreciate it. Yes that was alot of help thanks
 
Back
Top