we all know that the next format will be slower. thus these are some BW cards that i think might have some potential. i would like to get your thoughts on them also. so here we go:
Hahakomori – Grass – HP130
Stage 2 – Evolves from Kurumayu
[C] Raise Up: Choose 1 Evolution card that Evolves from 1 of your Pokemon from your deck, and play it on top of that Pokemon to Evolve it. Shuffle your deck afterward.
[G][C] X-Scissor: 30 damage. Flip a coin, if heads this attack does an additional 50 damage.
Weakness: Fire (x2)
Resistance: none
Retreat: 1
it could be like the new spiritomb. just rare candy and start set up t2.
Tsunbear – Water – HP130
Stage 1 – Evolves from Kumashun
[W][C][C] Sheer Cold: 50 damage. During your opponent’s next turn, the opponent’s Active Pokemon that was hit by this move can’t use any attacks.
[W][W][C][C] Icicle Drop: 80 damage. This attack’s damage isn’t affected by Resistance.
Weakness: Steel (x2)
Resistance: none
Retreat: 3
i really like this card. being able to stop your opponent from attacking all together is great. it would need to be combined with feraligatr for energy cost. feraligatr is going to be needed alot next format.
Zebraika – Lightning – HP90
Stage 1 – Evolves from Shimama
[C] Rear Kick: 30 damage.
[L][L][L] Electric Spark: 70 damage. This attack also does 10 damage to each of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance when damaging the Bench.)
Weakness: Fighting (x2)
Resistance: none
Retreat: 1
this card would be good even in todays spread decks. it could even work with a card like Honchkrow to snipe for 50 to who ever.
Dorewzu – Fighting – HP110
Stage 1 – Evolves from Mogurew
[C] Metal Claw: 30 damage.
[F][F][F] Dill Liner: 80 damage. Choose 1 Energy attached to the opponent’s Active Pokemon and discard it.
Weakness: Water (x2)
Resistance: Lighting (-20)
Retreat: 2
this might be one of my favorite cards from the set (mostly because i love excadrill lol). combined with crush hammer you can assure that your opponent doesnt have any energies and it might be a viable counter to LostGar
Vulgina – Darkness – HP90
Stage 1 – Evolves from Vulchi
[D] Sneak Attack: Choose 1 of your opponent’s Pokemon that already has damage counters on it, and do 50 damage to that Pokemon.
[D][C][C] Punishment: 40 damage. If your opponent’s Active Pokemon is a Stage 2 Evolved Pokemon, this attack does an additional 60 damage.
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1
there will most likely be alot of stage 2 decks so being able to hit for 100+ with sp dark you can do some serious damage
Jalorda – Grass – HP130
Stage 2 – Evolves from Janobii
Ability: Royal Heal
As long as this Pokemon is in play, in between turns, restore 10 HP to each of your Pokemon.
[G][C] Grass Mixer: 60 damage. Choose any number of Grass Energy attached to your Pokemon, and rearrange it on your Pokemon in any way you like.
Weakness: Fire (x2)
Resistance: Water (-20)
Retreat: 1
this is like nidoqueen 2. its attack isnt bad also. combined with roserade it can be very formidable and tank very well.
Symbolar – Psychic – HP90
Basic Pokemon
[P] Reflect: During your opponent’s next turn, any damage done to this Pokemon by attacks is reduced by 40.
[P][C][C] Telekinesis: Choose 1 of your opponent’s Pokemon and do 50 damage to that Pokemon. This attack’s damage isn’t affected by Weakness or Resistance.
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1
pretty good sniper. would go well with a spread deck.
Warubiaru – Fighting – HP140
Stage 2 – Evolves from Warubiru
[C][C] Torment: 30 damage. Choose 1 of your opponent’s Active Pokemon’s attacks. During your opponent’s next turn, the opponent’s Active Pokemon that was hit by this move can’t use the chosen attack.
[F][F][C][C] Death Roll: 60 damage. If the opponent’s Active Pokemon already has damage counters on it at the time of dealing damage, do an additional 40 damage.
Weakness: Water (x2)
Resistance: Lightning (-20)
Retreat: 3
this card would go perfect in a spread deck. just spread then everything already has damage counters and you just do 100 over and over.
Zoroark – Darkness – HP100
Stage 1 Evolution – Evolves from Zorua
[D] Nasty Plot: Choose any 1 card from your deck and put it in your hand. Shuffle your deck afterward.
[C][C] Foul Play: Choose 1 of your opponent’s Active Pokemon’s attacks, and use it as this attack.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1
I CANNOT BELIEVE THIS CARD IS SO OVER LOOKED!!! this card is amazing. the first attack is really good and can be used in almost any deck then the second attack is amazing with how it doesnt need the required energy just think....use dragon rush against LuxChomp lol
Muurando – Colorless – HP140
Stage 2 – Evolves from Harderrier
[C][C] Sniff Out: Flip 3 coins, for each heads choose 1 card from your discard pile, show it to your opponent, and put it in your hand.
[C][C][C][C] Giga Impact: 90 damage. This Pokemon can’t use any attacks during your next turn.
Weakness: Fighting (x2)
Resistance: none
Retreat: 3
the first attack can be pretty useful and the second can be a OHKO on some poke. i really would focus on the first attack though. use it to get what you need out of the discard.
Cheren
Trainer’s – Support
Draw 3 cards from your deck.
You can only use 1 Support card during your turn.
dang....new draw power right here
so what do you guys think. do these have potential?
Hahakomori – Grass – HP130
Stage 2 – Evolves from Kurumayu
[C] Raise Up: Choose 1 Evolution card that Evolves from 1 of your Pokemon from your deck, and play it on top of that Pokemon to Evolve it. Shuffle your deck afterward.
[G][C] X-Scissor: 30 damage. Flip a coin, if heads this attack does an additional 50 damage.
Weakness: Fire (x2)
Resistance: none
Retreat: 1
it could be like the new spiritomb. just rare candy and start set up t2.
Tsunbear – Water – HP130
Stage 1 – Evolves from Kumashun
[W][C][C] Sheer Cold: 50 damage. During your opponent’s next turn, the opponent’s Active Pokemon that was hit by this move can’t use any attacks.
[W][W][C][C] Icicle Drop: 80 damage. This attack’s damage isn’t affected by Resistance.
Weakness: Steel (x2)
Resistance: none
Retreat: 3
i really like this card. being able to stop your opponent from attacking all together is great. it would need to be combined with feraligatr for energy cost. feraligatr is going to be needed alot next format.
Zebraika – Lightning – HP90
Stage 1 – Evolves from Shimama
[C] Rear Kick: 30 damage.
[L][L][L] Electric Spark: 70 damage. This attack also does 10 damage to each of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance when damaging the Bench.)
Weakness: Fighting (x2)
Resistance: none
Retreat: 1
this card would be good even in todays spread decks. it could even work with a card like Honchkrow to snipe for 50 to who ever.
Dorewzu – Fighting – HP110
Stage 1 – Evolves from Mogurew
[C] Metal Claw: 30 damage.
[F][F][F] Dill Liner: 80 damage. Choose 1 Energy attached to the opponent’s Active Pokemon and discard it.
Weakness: Water (x2)
Resistance: Lighting (-20)
Retreat: 2
this might be one of my favorite cards from the set (mostly because i love excadrill lol). combined with crush hammer you can assure that your opponent doesnt have any energies and it might be a viable counter to LostGar
Vulgina – Darkness – HP90
Stage 1 – Evolves from Vulchi
[D] Sneak Attack: Choose 1 of your opponent’s Pokemon that already has damage counters on it, and do 50 damage to that Pokemon.
[D][C][C] Punishment: 40 damage. If your opponent’s Active Pokemon is a Stage 2 Evolved Pokemon, this attack does an additional 60 damage.
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1
there will most likely be alot of stage 2 decks so being able to hit for 100+ with sp dark you can do some serious damage
Jalorda – Grass – HP130
Stage 2 – Evolves from Janobii
Ability: Royal Heal
As long as this Pokemon is in play, in between turns, restore 10 HP to each of your Pokemon.
[G][C] Grass Mixer: 60 damage. Choose any number of Grass Energy attached to your Pokemon, and rearrange it on your Pokemon in any way you like.
Weakness: Fire (x2)
Resistance: Water (-20)
Retreat: 1
this is like nidoqueen 2. its attack isnt bad also. combined with roserade it can be very formidable and tank very well.
Symbolar – Psychic – HP90
Basic Pokemon
[P] Reflect: During your opponent’s next turn, any damage done to this Pokemon by attacks is reduced by 40.
[P][C][C] Telekinesis: Choose 1 of your opponent’s Pokemon and do 50 damage to that Pokemon. This attack’s damage isn’t affected by Weakness or Resistance.
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1
pretty good sniper. would go well with a spread deck.
Warubiaru – Fighting – HP140
Stage 2 – Evolves from Warubiru
[C][C] Torment: 30 damage. Choose 1 of your opponent’s Active Pokemon’s attacks. During your opponent’s next turn, the opponent’s Active Pokemon that was hit by this move can’t use the chosen attack.
[F][F][C][C] Death Roll: 60 damage. If the opponent’s Active Pokemon already has damage counters on it at the time of dealing damage, do an additional 40 damage.
Weakness: Water (x2)
Resistance: Lightning (-20)
Retreat: 3
this card would go perfect in a spread deck. just spread then everything already has damage counters and you just do 100 over and over.
Zoroark – Darkness – HP100
Stage 1 Evolution – Evolves from Zorua
[D] Nasty Plot: Choose any 1 card from your deck and put it in your hand. Shuffle your deck afterward.
[C][C] Foul Play: Choose 1 of your opponent’s Active Pokemon’s attacks, and use it as this attack.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1
I CANNOT BELIEVE THIS CARD IS SO OVER LOOKED!!! this card is amazing. the first attack is really good and can be used in almost any deck then the second attack is amazing with how it doesnt need the required energy just think....use dragon rush against LuxChomp lol
Muurando – Colorless – HP140
Stage 2 – Evolves from Harderrier
[C][C] Sniff Out: Flip 3 coins, for each heads choose 1 card from your discard pile, show it to your opponent, and put it in your hand.
[C][C][C][C] Giga Impact: 90 damage. This Pokemon can’t use any attacks during your next turn.
Weakness: Fighting (x2)
Resistance: none
Retreat: 3
the first attack can be pretty useful and the second can be a OHKO on some poke. i really would focus on the first attack though. use it to get what you need out of the discard.
Cheren
Trainer’s – Support
Draw 3 cards from your deck.
You can only use 1 Support card during your turn.
dang....new draw power right here
so what do you guys think. do these have potential?