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BW-On Garchomp/Altaria

The Pikachu Mafia

HTL is the Flippy Beam of Doom.
Member
okay so let me start off by saying that I'm actually still a Senior, however as soon as this season ends and the new one starts (July 9th) I will be dubbed a master. (that's right, a 14 y.o master :p ) so this is the first deck I want to try and build as a master here it is:

Pokemon: 20

4-3-4 Garchomp
4-4 Altaria
1 Terrakion NV

T/S/S: 29

4 N
4 Cheren
3 Juniper

4 Catcher
3 Level Ball
3 Communication
3 Rare Candy
2 Exp. Share
2 Super Rod
1 Random Receiver

Energy: 11

7 Fighting
4 Blend [F] [L] [W] [M]

Strategy:

get set up with as many gible/swablu as possible on T1, then on T2 evole into a bunch of gabite/altaria. From there you just play garchomp swarm. Terrakion is for eels/darkrai and emolga searches out basics.

any help is greatly appreciated, and sometime soon I'll proxie the cards and test this deck out myself :)
 
I'm trying to build a deck like this. You won't need the water energy with the WLFM blend. If you are running 1 Terrakion you should use just 1 XP share. Better is to get the 4 Junipers than having 1 Random Receiver.

-1 Random Receiver
-1 XP share
-1 water energy

+2 Juniper
+1 Rayquaza (normal helps for when you run out of attackers)
 
yeah I was thinking of dropping the water and RR, however 1 exp. share seems kind low, especially when garchomp can use it too....

I'm also not exactly sure how rayquaza works, but I'll try it out, thanks! ^^
 
I've played about 5 or 6 games with this deck and here's what I've learned so far, based on my personal preference.

-Emolga is unneccessary. I haven't tried it out, but theory says that it's bad. It's pretty unlikely that you'll get it turn 1 since you can't retreat whatever you start with and attach to Emolga. The ball engine works much better for getting basics out.

-Ultra Ball discards too many resources to be played in this deck. It works great in ZekEels or Darkrai since those decks want something in the discard, (energy), but in this deck you'll end up discarding important pieces of evolution lines or important trainers that can't be retrieved. The Pokemon search line I'm running is:
4 Pokemon Communication
3 Level Ball or Great Ball
Believe it or not, but I'm really starting to like Great Ball, as silly as it sounds. Most of the time it gets you something, and near the end/middle of the game it's almost gauranteed to get you something. Level Ball can't always get exactly what you want either, although it's probably what I'll end up playing anyway.

-You absolutely need 4-4-4 lines of Garchomp and 4-4 lines of Altaria. It's the best for swarming and for getting out quick Gabites, which this deck needs in order to function. A smart opponent will probably go after your Altarias because without them, this deck has trouble even 2HKOing a lot of Pokemon. You especially need 4 Swablu since it's not a Dragon type and can't be searched out with Gabite's ability.

-I really prefer Cheren to Bianca. Bianca can sometimes be a dead supporter when you have 5-6 or more cards in your hand, whereas Cheren never has that problem. Also, a lot of the time Bianca only draws 3-4 cards which isn't a huge difference when compared to Cheren, which is more reliable and less situational, and also doesn't force you to burn cards in your hand just to draw more.

Here are the changes I'd make:

-2 Emolga
-3 Bianca
-3 Ultra Ball
-2 EXP Share
-1 Super Rod - You should only need one during a game, since you can get one Garchomp line back, and that's usually all you need. Your opponent will almost always take at least one prize off an Altaria/Swablu/Gible.
-1 Water - Just to make space for other, more needed cards.

+1-1 Altaria
+1 Gible
+2 Juniper
+1 Cheren -These could be Biancas if you prefer them, but I really do like Cheren better
+2 Fighting -It's important to always get them when you need them, and if you have to retreat with one or discard a few with Juniper you could whiff an energy and not be able to attack that turn.
+1 Rare Candy -for added consistency on getting a turn 2 Garchomp
+3 Pokemon Communication -I really don't like discarding important cards with Ultra Ball, and in this deck you run enough Pokemon to make Pokemon Communication effective.

Try these changes out, I hope you like them, and I hope I helped.
 
I would say you should run a 4-2-4 Garchomp line and add one more rare candy.
-1 Emolga
-1 Bianca
-2 N (You're opponent will always have some too.)
+1 Mewtwo EX
Maybe run a 4-4 Altaria line
+1 Landorus NV to plow down any ZekEels.

Hope it helped! :p
 
Wooper said:
I would say you should run a 4-2-4 Garchomp line and add one more rare candy.
-1 Emolga
-1 Bianca
-2 N (You're opponent will always have some too.)
+1 Mewtwo EX
Maybe run a 4-4 Altaria line
+1 Landorus NV to plow down any ZekEels.

Hope it helped! :p
Because you are new, I wont go too hard on you.

-Gabite is GOOD

-Landorus is just bad in anything but Terrakion.

-No one is going to run Mewtwo anymore because of Darkrai and the fact that this deck does not want to give up two prizes at once.
 
Cinema said:
I've played about 5 or 6 games with this deck and here's what I've learned so far, based on my personal preference.

-Emolga is unneccessary. I haven't tried it out, but theory says that it's bad. It's pretty unlikely that you'll get it turn 1 since you can't retreat whatever you start with and attach to Emolga. The ball engine works much better for getting basics out.

-Ultra Ball discards too many resources to be played in this deck. It works great in ZekEels or Darkrai since those decks want something in the discard, (energy), but in this deck you'll end up discarding important pieces of evolution lines or important trainers that can't be retrieved. The Pokemon search line I'm running is:
4 Pokemon Communication
3 Level Ball or Great Ball
Believe it or not, but I'm really starting to like Great Ball, as silly as it sounds. Most of the time it gets you something, and near the end/middle of the game it's almost gauranteed to get you something. Level Ball can't always get exactly what you want either, although it's probably what I'll end up playing anyway.

-You absolutely need 4-4-4 lines of Garchomp and 4-4 lines of Altaria. It's the best for swarming and for getting out quick Gabites, which this deck needs in order to function. A smart opponent will probably go after your Altarias because without them, this deck has trouble even 2HKOing a lot of Pokemon. You especially need 4 Swablu since it's not a Dragon type and can't be searched out with Gabite's ability.

-I really prefer Cheren to Bianca. Bianca can sometimes be a dead supporter when you have 5-6 or more cards in your hand, whereas Cheren never has that problem. Also, a lot of the time Bianca only draws 3-4 cards which isn't a huge difference when compared to Cheren, which is more reliable and less situational, and also doesn't force you to burn cards in your hand just to draw more.

Here are the changes I'd make:

-2 Emolga
-3 Bianca
-3 Ultra Ball
-2 EXP Share
-1 Super Rod - You should only need one during a game, since you can get one Garchomp line back, and that's usually all you need. Your opponent will almost always take at least one prize off an Altaria/Swablu/Gible.
-1 Water - Just to make space for other, more needed cards.

+1-1 Altaria
+1 Gible
+2 Juniper
+1 Cheren -These could be Biancas if you prefer them, but I really do like Cheren better
+2 Fighting -It's important to always get them when you need them, and if you have to retreat with one or discard a few with Juniper you could whiff an energy and not be able to attack that turn.
+1 Rare Candy -for added consistency on getting a turn 2 Garchomp
+3 Pokemon Communication -I really don't like discarding important cards with Ultra Ball, and in this deck you run enough Pokemon to make Pokemon Communication effective.

Try these changes out, I hope you like them, and I hope I helped.

thanks for the advice, I will drop ultra ball and Bianca, without ultra ball Bianca becomes useless, that makes total sense. However, I really need at least 2 super rod here to grab so I can draw into it more often.... I'll beef up the altaria lines and I might good back to 4-4-4 chomp. I like exp. share because I can charge up terrakion/chomp easier this way.... thanks for the advice! ^^
Wooper said:
I would say you should run a 4-2-4 Garchomp line and add one more rare candy.
-1 Emolga
-1 Bianca
-2 N (You're opponent will always have some too.)
+1 Mewtwo EX
Maybe run a 4-4 Altaria line
+1 Landorus NV to plow down any ZekEels.

Hope it helped! :p

I really appreciate your effort in trying to help me, but there are quite a few things that makes this deck unique, let me explain:

1. In most stage two deck your going to be running a 3-1-3 or 4-2-4 line so I see why you said drop gabite, however his ability allows you to search out dragon pokemon which makes up more than half the pokemon here... he has proven to be so consistent that running gabite in numbers less than 3 is a bad idea.

2. never ever say that an opponent will be kind enough to play a card for you when you need it, if you opponent has 1-2 prizes left and you want to N them, then your going to want 3-4 N so you can draw it easier. (your opponent will most likely not play an N in this situation) N also doubles as a PONT early game, so it's nice to have alot of them.

3. you only want to run mewtwo in decks that can accelerate energy and have DCE, unfortunately gartaria isn't one of them. (mewtwo is still big though, now that more decks don't use him deck that do like zeels can run you over easier...)

4. landorus can't ohko darkrai or any other fight weak EX pokemon, also I already have a terrakion here (I'd be with you all the way if landorus did 90 or 100 damage)
 
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