This is my first attempt at BW. I have been playing competitive for a short while, but not long. i mostly play DPP, usually OU, rarely Ubers. Either way, this team will not be fantastic in any way, but I tried.
EDIT 1: Completely remodeled team. Updated after third post (which was mine...)
EDIT 2: No posts since this ^... Added sprites for new remodeled team.
EDIT 3: Fixed to requirements.
Jell-O (Reuniclus) (M) @ Leftovers
Trait: Magic Guard
EVs: 172 HP / 240 Def / 96 SDef
Bold Nature (+Def, -Atk)
- Focus Blast
- Calm Mind
- Recover
- Psychic
Jell-O is very compatible. To lead up against most leads, while they set up, it uses Calm Mind. With a couple of Calm Mind's, STAB boost, and high Special Attack, Psychic is a great move. The only problem is special walls. To get rid of these, I have Focus Blast (Liable to change, because of the miss-rate...) Recover is obviously to heal when needed. Jell-O is also resistant to physical moves, due to high defense, such as crunch from high attack pokemon.
Cerebus (Ferrothorn) (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 48 Def / 208 SDef
Sassy Nature (+SDef, -Spd)
- Leech Seed
- Spikes
- Power Whip
- Gyro Ball
Cerebus is a very useful pokemon, due to being a special wall. The only thing it is fearful of is fire moves.. Every fire move deals X4 damage, even with the high special defense. Cerebus can also set up spikes, which is useful. Gyro ball is to cause high damage, due to nature lowering speed, and pre-low speed. Power-whip is take care of pesky Starmies, Tenatcruels, and other popular water pokemon. With the STAB boost, power whip is very powerful. Leech seed is to suck some final health from cowering pokemon. I cant switch out using this, but if I am going to KO it anyways, Ill give it mercy to set up leech seed, to suck a tiny bit of HP from it. This is also good if most of their team is special attackers.
I'm On Acid (Tentacruel) (M) @ Black Sludge
Trait: Liquid Ooze
EVs: 252 HP / 120 Def / 136 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Toxic Spikes
- Ice Beam
- Rapid Spin
Tentacruel is also a very good special wall. It has high EV's in special defense, without forgetting about physical attackers. Scald gives a burn chance, while dealing STAB damage. Toxic spikes is a very good setup, since with that, I don't have to scald to deal damage every turn. Ice Beam is to get rid of super effective grass types, or high powered dragons, while dealing a fair amount of damage to neutral effective. Rapid Spin is a great hazard remover, but I can only use it when I know they wont attack. Without priority, and not effective to ghost types, it is very liable.Once the opponent knows I have that ove, and they set up tons of stuff, I take tons of damage every switch in... If they have a ghost type, they switch that in and I cant get rid of the hazards.
Pory's Masta (Metagross) @ Leftovers
Trait: Clear Body
EVs: 128 HP / 252 Atk / 128 SDef
Adamant Nature (+Atk, -SAtk)
- Meteor Mash
- Earthquake
- Bullet Punch
- Explosion
Metagross is my main attacker. Due to prority move, it is not letting me down yet. Earthquake deals crazy amounts of damage, which is very useful in neutral effectiveness situations, and sometimes a OHKO on certain types. Bullet Punch is great, since I can switch in Meta. and take a final shot. Meteor Mash is also a high power attack, but it is mostly for what earthquake can't do, such as flying... Explosion is when Im cornered...
Nurse Anger (Blissey) (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Wish
- Thunder Wave
- Heal Bell
- Seismic Toss
Since I have no others, Blissey is my medic/physical wall. She uses wish and heal bell to be my medic, to heal herself and all others. If I have no time to use heal bell for herself, she can switch oyut and heal status due to Natural Cure. Thnder Wave is to phaze setting up pokemon, and also to give blissey a turn or two to attack with seismic toss. Seismic toss is for a constant 100 damage, due to lack of EV's in attacks.
This team has been tested [no time, as of yet.]. (BTW, I play on Pokemon Online, so I can change ANYTHING to anyone). I am not very good with strategies, at least not in Pokemon (yet...), so this is a team that MAYYY just work for me. I hope you like it, but you will most likely not approve. please give me any advice you can rack up, as I will probably take full consideration to it. I am a complete and total noob as far as competitive battling goes, so I need your advice desperately.
Removed Serperior due to DW Ability. Otherwise useless to me...:smashcomp Need new pokemon to take its pplace.. (Plus, I have a plenty good cerebus for grass moves...)
EDIT 1: Completely remodeled team. Updated after third post (which was mine...)
EDIT 2: No posts since this ^... Added sprites for new remodeled team.
EDIT 3: Fixed to requirements.
Jell-O (Reuniclus) (M) @ Leftovers
Trait: Magic Guard
EVs: 172 HP / 240 Def / 96 SDef
Bold Nature (+Def, -Atk)
- Focus Blast
- Calm Mind
- Recover
- Psychic
Jell-O is very compatible. To lead up against most leads, while they set up, it uses Calm Mind. With a couple of Calm Mind's, STAB boost, and high Special Attack, Psychic is a great move. The only problem is special walls. To get rid of these, I have Focus Blast (Liable to change, because of the miss-rate...) Recover is obviously to heal when needed. Jell-O is also resistant to physical moves, due to high defense, such as crunch from high attack pokemon.
Cerebus (Ferrothorn) (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 48 Def / 208 SDef
Sassy Nature (+SDef, -Spd)
- Leech Seed
- Spikes
- Power Whip
- Gyro Ball
Cerebus is a very useful pokemon, due to being a special wall. The only thing it is fearful of is fire moves.. Every fire move deals X4 damage, even with the high special defense. Cerebus can also set up spikes, which is useful. Gyro ball is to cause high damage, due to nature lowering speed, and pre-low speed. Power-whip is take care of pesky Starmies, Tenatcruels, and other popular water pokemon. With the STAB boost, power whip is very powerful. Leech seed is to suck some final health from cowering pokemon. I cant switch out using this, but if I am going to KO it anyways, Ill give it mercy to set up leech seed, to suck a tiny bit of HP from it. This is also good if most of their team is special attackers.
I'm On Acid (Tentacruel) (M) @ Black Sludge
Trait: Liquid Ooze
EVs: 252 HP / 120 Def / 136 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Toxic Spikes
- Ice Beam
- Rapid Spin
Tentacruel is also a very good special wall. It has high EV's in special defense, without forgetting about physical attackers. Scald gives a burn chance, while dealing STAB damage. Toxic spikes is a very good setup, since with that, I don't have to scald to deal damage every turn. Ice Beam is to get rid of super effective grass types, or high powered dragons, while dealing a fair amount of damage to neutral effective. Rapid Spin is a great hazard remover, but I can only use it when I know they wont attack. Without priority, and not effective to ghost types, it is very liable.Once the opponent knows I have that ove, and they set up tons of stuff, I take tons of damage every switch in... If they have a ghost type, they switch that in and I cant get rid of the hazards.
Pory's Masta (Metagross) @ Leftovers
Trait: Clear Body
EVs: 128 HP / 252 Atk / 128 SDef
Adamant Nature (+Atk, -SAtk)
- Meteor Mash
- Earthquake
- Bullet Punch
- Explosion
Metagross is my main attacker. Due to prority move, it is not letting me down yet. Earthquake deals crazy amounts of damage, which is very useful in neutral effectiveness situations, and sometimes a OHKO on certain types. Bullet Punch is great, since I can switch in Meta. and take a final shot. Meteor Mash is also a high power attack, but it is mostly for what earthquake can't do, such as flying... Explosion is when Im cornered...
Nurse Anger (Blissey) (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Wish
- Thunder Wave
- Heal Bell
- Seismic Toss
Since I have no others, Blissey is my medic/physical wall. She uses wish and heal bell to be my medic, to heal herself and all others. If I have no time to use heal bell for herself, she can switch oyut and heal status due to Natural Cure. Thnder Wave is to phaze setting up pokemon, and also to give blissey a turn or two to attack with seismic toss. Seismic toss is for a constant 100 damage, due to lack of EV's in attacks.
This team has been tested [no time, as of yet.]. (BTW, I play on Pokemon Online, so I can change ANYTHING to anyone). I am not very good with strategies, at least not in Pokemon (yet...), so this is a team that MAYYY just work for me. I hope you like it, but you will most likely not approve. please give me any advice you can rack up, as I will probably take full consideration to it. I am a complete and total noob as far as competitive battling goes, so I need your advice desperately.
Removed Serperior due to DW Ability. Otherwise useless to me...:smashcomp Need new pokemon to take its pplace.. (Plus, I have a plenty good cerebus for grass moves...)