BW OU Team

Equinox

Stallwart Player
Member
Ever since way back when BW was made, I evolved my teams, winning more and more, and learning more and more. What I came up with now has gotten me plenty of wins, and plenty of losses. What I want is to sharpen this team to a fine point. I'm looking for any criticism.


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Tornadus (Thundurus) (M) @ Life Orb
Trait: Prankster
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Taunt
- Thunderbolt
- Volt Switch
- Thunder Wave

Quite the antilead and scouter. Taunt is useful, keeping hazards off the field, keeping Pokemon from sweeping, etc. and the priority is also a nice boost. I'm debating whether or not I should take TWave out for HP Ice, but with the current Metagame Speed is almost a must for game changing. Thunderbolt is main STAB, and it takes chunks out, 2HKOing Scizor. Volt Switch also gets STAB and is nicely used against opponents that would give Thundurus trouble. I also am kind of looking to replace Thundurus for another lead.


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Kid Friendly (Gyarados) (M) @ Leftovers
Trait: Intimidate
EVs: 156 HP / 72 Atk / 96 Def / 184 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Taunt
- Earthquake
- Waterfall

My second Taunter, Gyarados also builds offensive momentum, being able to setup and having quite a bit bulk. I know Stone Edge is usually used over Earthquake but I've found Earthquake more useful then Stone Edge so far, not just with accuracy, but with use too. Waterfall is a good STAB used, helpful with the oh-so-often flinch. Taunt is a good addition, allowing Gyarados to set up without worrying about Status moves. Gyarados also pairs well with Jirachi being able to resist both of Jirachi's weaknesses.


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Mel Gibson (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 164 HP / 168 Atk / 176 Spd
Jolly Nature (+Spd, -SAtk)
- Substitute
- Body Slam
- Iron Head
- Fire Punch

The usual Parahax set. I love using this thing, it causes deaths and forces switches it's not even funny. I chose Body Slam over Thunderwave due to Jirachi would only be limited to Iron Head and Fire Punch, which doesn't have to much coverage and anything that resists the ladder recieves neutral damage from Body Slam. Substitute is quite useful, making sure Jirachi doesn't get burnt, paralyzed, or confused. Fire Punch is useful both in that it clears out other Steel Pokemon that resists Body Slam and Iron Head Jirachi also helps Gyarados, resisting the common Rock Slide and Stone Edge that would otherwise kill Gyarados.


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Latias (Latios) (M) @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Hidden Power [Fire]
- Dragon Pulse
- Draco Meteor

Choice Specs Latios is quite nice, denting most Pokemon and killing others. HP Fire allows Latios to not be walled so easily by the likes of the oh-so-common Ferrothorn and other steel types. Surf is quite useful and commonly used against opposing Pokemon that would resists Dragon Pulse or Draco Meteor. Dragon Pulse adds nice STAB, also Latios's most commonly used move, add in STAB and Choice Specs boost and you've got a dangerous move. Draco Meteor is devastation, only resisted by few Pokemon, and is foolish switching into one. Latios's ability is nice, as it helps with Jirachi's ground weakness if Gyarados is KO'd.


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Grumpy (Dusknoir) (M) @ Leftovers
Trait: Pressure
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Will-O-Wisp
- Pain Split
- Gravity
- DynamicPunch

This Pokemon is the latest I've added for the team. At first I added it just because it was something, then I got into it more and everything got better. 252 EVs in Sp Def gives 405 Sp. Def while Will-O-Wisp helps lower physical attackers that threaten Dusknoir. Gravity is a good boost as it helps DynamicPunch hit more, adding onto residual damage. Pain Split is a bit of a gamble, recovering HP, but it depends on how much Dusknoir and the opponent has, which, at times won't matter unless predicted due to Dusknoir's slow speed.


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Zuruzukin (Scrafty) (M) @ Leftovers
Trait: Shed Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Drain Punch
- Dragon Dance
- Ice Punch
- Crunch

Last but not least, Scrafty. This thing is such a threat with Shed Skin, not fearing WoW, Toxic, or Thunder Wave, as Shed Skin takes care of the problem, allowing Scrafty to take on a dual roll as a sweeper and a status absorber. Dragon Dance is such a compliment to Scarfty, due to low speed and at max 279 atk. Drain Punch got a major gain today, having the PP increased from 5 to 10, and since PO automatically adds PP ups, has 16 PP total, which adds to another advantage: recovery. Free recovery in the form of an attack boosted by STAB and Dragon Dance? This is quite the keystone move. Ice Punch adds coverage to Scrafty, allowing it to take out Salamence, Dragonite, and every other Pokemon weak to Ice. Crunch is Scrafty's secondary STAB, and comes with a nice secondary effect, having a chance to lower the defence of any Pokemon that survive Crunch. My only problem with Scrafty is that it can't really KO waters types such as Rotom-W, so any move change suggestions would be nice.
 
I don't think Dusknoir's Gravity has very good synergy with your two Flying type Pokemon and Latios's ability.
 
On Thundurus:
Use Thunderbolt/HP Ice/Thunder Wave/Taunt. It will have better coverage, and it allows you to abuse prankster to it's fullest. Switch to 4 Def instead of 4 HP for the EV's. 4 HP and you'll take an extra damage from Stealth Rock on every switch in, 4 DEF lets you switch in 5 times and not die, while 4 HP only lets you switch in 4.

Jirachi, I would switch to this set:
Jirachi@ Leftovers
Trait: Serene Grace
Careful
252 HP/224 Spdef/32 Speed
~Wish
~Protect
~Body Slam
~Iron Head

YOu still get to abuse parahax, while supporting the team more with wish. The EV's make it extremely bulky and difficult to take down with special pokemon such as Tornadus, Thundurus, and Zapdos.

Gyrados I would switch outright to Wash Rotom, better offensive typing, and it doesn't take 25% from Stealth Rock any switch in.
Rotom-W @Leftovers
Trait: Levitate
Modest
128 HP/252 SpAtt/128 Speed
~Thunderbolt/Volt Switch
~Hydro Pump
~Pain Split
~Will o Wisp/HP Fire

Will o Wisp and HP fire is a tough decision. I prefer Will o Wisp, because the stuff you would normally use HP Fire on (Scizor and Ferrothorn) Get crippled by Will o Wisp anyways. Thunderbolt is what I'd reccommend over Volt Switch, but Volt Switch is a decent option, to allow you to hit-and-run, while still having a STAB attack in thunderbolt.

Dusknoir, I'd just swap out for Eviolite Dusclops if you need a ghost. It gets much better defenses, and has the same moveset. Dusknoir is just outclassed. The same EV Spread would be just fine.
However, I'd switch the moveset up a bit. Pain Split and Will o Wisp are fine, but I think Gravity/Dynamicpunch don't help that much. Gravity does affect your team too, it makes Thundurus vulnerable to ground attacks, and Latios loses it's Levitate ability. I think you'd be better off using Seismic Toss and then Earthquake or Toxic with Dusclops.

Do try to post more of a description of your pokemon though- I think this just BARELY meets the 6 sentance requirement in some areas. If you had Descriptions like you do on Scrafty on all of you're pokemon, it'd be much much better. Just something to think about.
 
Dusknoir? B/W? You're joking right? Dusclops with eviolite is way better, easily hitting the 500s in both defensive stats. The only move Dusknoir gets that Dusclops doesn't is gravity, which, as someone else said, doesn't go well on this team. You should use this Dusclops:

Dusclops @Eviolite
Ability: Pressure
EVs: 252 Def, 252 Sp. Def, 4 HP
Moves: Will o' Wisp, Pain Split, Seismic Toss, Toxic/Sucker Punch/Shadow Sneak
 
Dark Void said:
Dusknoir? B/W? You're joking right? Dusclops with eviolite is way better, easily hitting the 500s in both defensive stats. The only move Dusknoir gets that Dusclops doesn't is gravity, which, as someone else said, doesn't go well on this team. You should use this Dusclops:

Dusclops @Eviolite
Ability: Pressure
EVs: 252 Def, 252 Sp. Def, 4 HP
Moves: Will o' Wisp, Pain Split, Seismic Toss, Toxic/Sucker Punch/Shadow Sneak

You're late. I've edited this team in conjunction to TPO3, but thanks for critisism. Btw, Dusclops doesn't have good attack and is better with something more supportive. Then again Toxic isn't bad if you're trying to stall Chansey, but Taunt does better.
 
On Scrafty, I would run Bulk Up + Rest + Shed Skin. Then I would give it Hi Jump Kick and Crunch for (I believe) perfect coverage.
Also, give it 252 HP and 252 Sp. Def.
Dargon Dance isn't great on Scrafty because even after 1, he's still not very fast.
 
^ I agree that Bulk Up is probably better but you could also run Payback or Drain Punch instead of HJK and Crunch. Scrafty's not gonna outspeed many pokes so Payback will usually hit 100 base power. Drain Punch is just an overall safer option to the perils of HJK. And just a side note Dark and Fighting does basically give perfect coverage except Heracross i think.
 
Yoda 432 said:
On Scrafty, I would run Bulk Up + Rest + Shed Skin. Then I would give it Hi Jump Kick and Crunch for (I believe) perfect coverage.
Also, give it 252 HP and 252 Sp. Def.
Dargon Dance isn't great on Scrafty because even after 1, he's still not very fast.

Actually +1 DD Scrafty outspeeds Latios, Latias, Thunderus and Tornadus, the Musketeer trio, and anything that has a speed of 353 (hits 354). Oh, and I already have Crunch and a fighting move for coverage (Drain Punch).
 
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