I was thinking about this just recently. It is a Cacturne PT and Vileplume UD deck. here is the list.
Pokemon:24
3-3 Cacturne PT
2-2-2 Vileplume UD
2-2 Bronzong SF
4 Spiritomb
4 Crobat G
T/S/S:27
4 Cyrus's Conspiracy
4 Fisherman
4 Seeker
4 Pokemon Collector
4 TGI Poke Turn
3 SSU
4 Broken Time Space
Energy:9
6 Darkness
3 Grass
STRATEGY! The strategy of this deck is to maintain a paralysis lock by discarding Darkness energies with Poison Experiment(I think thats what the attack is called) and keep your opponent from Switching/Poke Turning/Full healing/ Healer +ing/Super Scooping/ Warp Pointing/ etc. The only thing allowing them to get out of the lock is evolving or using warp energy. Now I know what your thinking, "how are you going to be sure you always have a Darkness energy in your hand?". Well that is what Bronzong SF if for. Cycler allows me to put a card from my hand into my deck, and get 2 basic energy cards! Plus, once I get all the energy out of my deck. I can use Cycler to keep me from decking out! Now I know what else your thinking. "The attack does 20 damage, so once you KO the defending Pokemon, there going to bring up an attacker and OHKO you!". That is what The Crobat G's are for. Use seeker to pick up Vileplume(with BTS in play) so you can play Poke Turn on your turn to use Flash Bite to KO the defending Pokemon once they have 10-20 HP left so they have to bring out a Pokemon out on my turn so I can keep the lock!
So, how is it? I can tech a BFBX for DGX or Steelix if I need to.
Pokemon:24
3-3 Cacturne PT
2-2-2 Vileplume UD
2-2 Bronzong SF
4 Spiritomb
4 Crobat G
T/S/S:27
4 Cyrus's Conspiracy
4 Fisherman
4 Seeker
4 Pokemon Collector
4 TGI Poke Turn
3 SSU
4 Broken Time Space
Energy:9
6 Darkness
3 Grass
STRATEGY! The strategy of this deck is to maintain a paralysis lock by discarding Darkness energies with Poison Experiment(I think thats what the attack is called) and keep your opponent from Switching/Poke Turning/Full healing/ Healer +ing/Super Scooping/ Warp Pointing/ etc. The only thing allowing them to get out of the lock is evolving or using warp energy. Now I know what your thinking, "how are you going to be sure you always have a Darkness energy in your hand?". Well that is what Bronzong SF if for. Cycler allows me to put a card from my hand into my deck, and get 2 basic energy cards! Plus, once I get all the energy out of my deck. I can use Cycler to keep me from decking out! Now I know what else your thinking. "The attack does 20 damage, so once you KO the defending Pokemon, there going to bring up an attacker and OHKO you!". That is what The Crobat G's are for. Use seeker to pick up Vileplume(with BTS in play) so you can play Poke Turn on your turn to use Flash Bite to KO the defending Pokemon once they have 10-20 HP left so they have to bring out a Pokemon out on my turn so I can keep the lock!
So, how is it? I can tech a BFBX for DGX or Steelix if I need to.