Before you run away, let me tell you this deck is capable of hitting 220 damage with one energy. You interested on finding out how?
Pokémon: 15-16
Now that you know what the NEW cards do for this deck, let me explain the non spoiler cards in this deck.
Medicham: This is our main attacker, and with the ancient trait Barrage, it essentially does twice the damage, and each damage boost is applied twice.
Meditite: This isn't just an pre-evolution. This will actually supply Medicham with a 1 energy 20 damage attack through...
Shrine of Memories: This will allow an evolved Medicham to attack for 40 damage twice with just ONE energy attachement, but it gets better than that.
Strong Energy: This is not only an energy, but an extra form of damage. One of these on Medicham means 40 extra damage.
Regirock EX: Another source of damage, this guy helps our Medichams out by providing an additional 20 damage EACH.
Hoopa EX: Quickly grabs enough Regirock EXs while also grabbing a Shaymin EX or Tapu Lele GX to finish the setup.
Wally: I know this is weird, but hear me out. Half our meta is fast paced, an another half tends to disrupt our other methods of setup. This card allows us to quickly set up a Medicham on TURN 1.
Hopefully the rest of the draw power is self explanatory, but if you have any questions feel free to ask! The primary goal of this deck is to set up a Medicham to attack quickly and easily with a few additional damage boosts in order to allow it to rip through Pokemon.
How to play this deck:
Somehow throughout the many draw cards Wally a Meditite and attach a Strong Energy to it. Also grab a Shrine of Memories on the way. Hoopa for some Regirocks and Shaymin to grab some other cards like Choice Band. You're well on your way to...
Medicham + Shrine of Memories + Strong Energy + Choice Band + 2 Regirocks = 180 Damage
So, what do I need you for? Well, I need some deck trimming help as well as your idea on what I should play to beat certain decks *stares at MegaRay*
Thank you for reading this, and good luck deck critiquing!
Pokémon: 15-16
- 4 Medicham (Primal Clash: 81/160)
- 4 Meditite (Primal Clash: 79/160)
- 2 Shaymin EX
- 1 Hoopa EX
- 1 NEW/Unreleased: Tapu Lele GX
- 3-4 Regirock EX
- 3-4 Professor Sycamore
- 1-3 N
- 3 Wally
- 3-4 NEW/Unreleased: Field Blower
- 4 Ultra Ball
- 4 Shrine of Memories
- 1 Special Charge
- 1-2 NEW/Unreleased: Rescue Stretcher
- 3-4 NEW/Unreleased: Choice Band
- 4 Puzzle of Time
- 4 Acro Bike
- 4 Trainers Mail
- 3 Float Stone
- 1 Switch
- 4 Strong Energy
- 1 Fighting Energy
Tapu Lele GX is basically Plasma Blast's Jirachi EX plus Next Destiny's Mewtwo-EX, but for this example we'll focus on the fact it's a standard legal Jirachi EX. Why do we want this? Because.. Wally.
Ability: When you play this Pokemon from your hand to your bench you may search your deck for a Supporter card, reveal it, and put into your hand.
Next we have Field Blower, which is basically our Dragons Exalted's Tool Scrapper that can also hit stadiums like Silent Lab. Why do we want 3? Because Garbodor is a huge pain, slowing down mega decks is always nice, and Fighting Fury Belts are a MUST remove.
Item: Discard two Tool or Stadium cards in play.
For our third new card we have Rescue Stretcher, which is a Super Rod that instead of possibly grabbing basic energies (which we don't really have) offers us the choice to bring only 1 Pokemon back into our hand. This might just be relevant in some fast paced matchups.
Item: You may return 1 Pokemon from your discard pile to your hand, or shuffle 3 into your deck.
Finally we have a KEY card in this deck which will be a huge source of damage, Choice Band. Choice Band is pretty much Silver Bangle that can also hit GXs. This on Medicham means 60 extra damage. That in itself is crazy.
Tool: The Pokemon this is attached to does 30 more damage to the opposing Pokemon EX and GX.
Ability: When you play this Pokemon from your hand to your bench you may search your deck for a Supporter card, reveal it, and put into your hand.
Next we have Field Blower, which is basically our Dragons Exalted's Tool Scrapper that can also hit stadiums like Silent Lab. Why do we want 3? Because Garbodor is a huge pain, slowing down mega decks is always nice, and Fighting Fury Belts are a MUST remove.
Item: Discard two Tool or Stadium cards in play.
For our third new card we have Rescue Stretcher, which is a Super Rod that instead of possibly grabbing basic energies (which we don't really have) offers us the choice to bring only 1 Pokemon back into our hand. This might just be relevant in some fast paced matchups.
Item: You may return 1 Pokemon from your discard pile to your hand, or shuffle 3 into your deck.
Finally we have a KEY card in this deck which will be a huge source of damage, Choice Band. Choice Band is pretty much Silver Bangle that can also hit GXs. This on Medicham means 60 extra damage. That in itself is crazy.
Tool: The Pokemon this is attached to does 30 more damage to the opposing Pokemon EX and GX.
Now that you know what the NEW cards do for this deck, let me explain the non spoiler cards in this deck.
Medicham: This is our main attacker, and with the ancient trait Barrage, it essentially does twice the damage, and each damage boost is applied twice.
Meditite: This isn't just an pre-evolution. This will actually supply Medicham with a 1 energy 20 damage attack through...
Shrine of Memories: This will allow an evolved Medicham to attack for 40 damage twice with just ONE energy attachement, but it gets better than that.
Strong Energy: This is not only an energy, but an extra form of damage. One of these on Medicham means 40 extra damage.
Regirock EX: Another source of damage, this guy helps our Medichams out by providing an additional 20 damage EACH.
Hoopa EX: Quickly grabs enough Regirock EXs while also grabbing a Shaymin EX or Tapu Lele GX to finish the setup.
Wally: I know this is weird, but hear me out. Half our meta is fast paced, an another half tends to disrupt our other methods of setup. This card allows us to quickly set up a Medicham on TURN 1.
Hopefully the rest of the draw power is self explanatory, but if you have any questions feel free to ask! The primary goal of this deck is to set up a Medicham to attack quickly and easily with a few additional damage boosts in order to allow it to rip through Pokemon.
How to play this deck:
Somehow throughout the many draw cards Wally a Meditite and attach a Strong Energy to it. Also grab a Shrine of Memories on the way. Hoopa for some Regirocks and Shaymin to grab some other cards like Choice Band. You're well on your way to...
Medicham + Shrine of Memories + Strong Energy + Choice Band + 2 Regirocks = 180 Damage
So, what do I need you for? Well, I need some deck trimming help as well as your idea on what I should play to beat certain decks *stares at MegaRay*
Thank you for reading this, and good luck deck critiquing!
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