Pokemon
4 – 4 Cinccino
3 – 3 Weavile UD
2 – 2 Zoroark
2 Unown D
Trainer/Supporter/Stadium
2 Professor Juniper
3 Professor Oak’s New Theory
3 Pokemon Collector
3 Dual Ball
4 Pokemon Communications
3 Seeker
3 Judge
3 Junk Arm
2 Plus Power
4 Pokemon Reversal
Energy
4 Double Colourless Energy
4 SP Dark
2 Rescue
Quite the different Cinccino bench swarming deck, however, the idea of the deck remains the same. You need to make sure that you have a full bench and a loaded Cinccino ready to start the quick KOs. If you are unable to take the first prize, there is very little that can be done to turn this game around in your favor, due to the amount of one hit kills that go on and the high damage that is dished out.
Cinccino is the main attacker of the deck and should always be taking the Double Colourless Energy (DCE). This allows for Cinccino to get his attack off the second turn that he is in play, minimizing on the down time that is required for the next attack. The special dark energies and Rescue Energies are usually for Zoroark so he can pull of the OHKO against Reshriam/Zekrom with ease and you can scoop him back up when he is knocked out. Occasionally you will find that you have the need to attach them to Weavile which could work out, easy knock outs against Cleffas and other starters. Avoid powering up Sneasel with the dark energies for Beat up. Although it can be a nice alternative to using Cinccino, the flippy aspect does not help it out too much, averaging 80 damage. This calls for more resources and effort than Cinccino to do less damage than Cinccino. The key to this deck is consistency, being able to have as close to a perfect game by T2, everytime.
Trying to fix this deck up to be able to handle Donphan better because he does run over by deck pretty nicely, but the only thing that came to my mind was possibly removing the Weavile line for Kingdra Prime instead. The added damage from Spray Splash could be quite handy for Cinccino to shoot down other pokes and would make it easier to get rid of Donphan Prime as well. (If I remove the disruption line, I would free up about 12 cards or so. I'm thinking 2-1-2 Kingdra Prime with 2 Rare Candies and 2 Rainbow energies. Don't know about the extra spaces though)
Open to any other suggestions for this deck.
4 – 4 Cinccino
3 – 3 Weavile UD
2 – 2 Zoroark
2 Unown D
Trainer/Supporter/Stadium
2 Professor Juniper
3 Professor Oak’s New Theory
3 Pokemon Collector
3 Dual Ball
4 Pokemon Communications
3 Seeker
3 Judge
3 Junk Arm
2 Plus Power
4 Pokemon Reversal
Energy
4 Double Colourless Energy
4 SP Dark
2 Rescue
Quite the different Cinccino bench swarming deck, however, the idea of the deck remains the same. You need to make sure that you have a full bench and a loaded Cinccino ready to start the quick KOs. If you are unable to take the first prize, there is very little that can be done to turn this game around in your favor, due to the amount of one hit kills that go on and the high damage that is dished out.
Cinccino is the main attacker of the deck and should always be taking the Double Colourless Energy (DCE). This allows for Cinccino to get his attack off the second turn that he is in play, minimizing on the down time that is required for the next attack. The special dark energies and Rescue Energies are usually for Zoroark so he can pull of the OHKO against Reshriam/Zekrom with ease and you can scoop him back up when he is knocked out. Occasionally you will find that you have the need to attach them to Weavile which could work out, easy knock outs against Cleffas and other starters. Avoid powering up Sneasel with the dark energies for Beat up. Although it can be a nice alternative to using Cinccino, the flippy aspect does not help it out too much, averaging 80 damage. This calls for more resources and effort than Cinccino to do less damage than Cinccino. The key to this deck is consistency, being able to have as close to a perfect game by T2, everytime.
Trying to fix this deck up to be able to handle Donphan better because he does run over by deck pretty nicely, but the only thing that came to my mind was possibly removing the Weavile line for Kingdra Prime instead. The added damage from Spray Splash could be quite handy for Cinccino to shoot down other pokes and would make it easier to get rid of Donphan Prime as well. (If I remove the disruption line, I would free up about 12 cards or so. I'm thinking 2-1-2 Kingdra Prime with 2 Rare Candies and 2 Rainbow energies. Don't know about the extra spaces though)
Open to any other suggestions for this deck.