Celebi Prime Lock?

scizorlicious

Now with one fewer 's'
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http://www.http://google.com/.com/wp-content/uploads/92-celebi-prime-triumphant.jpg

So this story starts at Battle Roads last fall. I was playing MagneGatr and in the third or fourth game, and I hadn't done very well, so I was paired up with someone who was running "a grass deck."

In other words, he was a total noob.

But then, partway through the game, he played a Celebi Prime onto his bench. I realized that if he got that set up and used Time Circle, I would be helpless to attack him, seeing as all the Pokémon I had in play were evolved.

He never did attach any energy to it, and I won quite easily– even if he had used it, I probably could have gotten a Magnemite or Totodile or two out and just KO'd it that way, and still won– but to be perfectly honest, that Celebi could have been a pain in the poop. And had he run straight Celebi Prime, I probably would have lost. There would be nothing I could possibly do except hope to KO his Celebi before he got to attack me.

I personally think Celebi has some merit to it. Along with Eviolite and some Defenders, maybe a PlusPower or two, Celebi could do really well.

Now, there are some obvious problems:

Yanmega. It can just snipe around you. Now, with matchups with Yanmega– which should be fairly common– I think the best idea would be to bench as little as possible. That's right, just a lone Celebi active– your opponent can do nothing to you. Sure, they may Spray Splash you, but if you keep up your HP with Potion, etc, you can easily avoid the KO. Plus, there's a nice combo you can pull off with a Celebi, 2 Grass energy, a Psychic energy, and a Seeker in-hand. Play down the Celebi if your active one's damaged, use Forest Breath on the active to attach to the benched one, retreat, use Forest Breath again on the new Celebi to attach to itself, and then use your energy attachment for the turn for a psychic energy onto the new active. Seeker up the damaged Celebi and you have a fresh Celebi ready to go.

Reshiram. I still haven't thought of a water-type that can do 60 damage fairly easily, but if anyone knows of one, that'd be appreciated (getting the extra 10 damage on the Reshiram could be done with a PlusPower or simply because the opponent is probably playing TyRam, since no one will play ReshiBoar post-Catcher).

Zekrom. I think a 2-2 or 3-3 Donphan line could do nicely, along with, of course, 4 PlusPowers.

People who have basics that can dish out some damage. Well, nothing does more than 20ish, and they always have less than 70 HP, so this isn't a big deal. Just 2HKO them and use Potions to restore health, as well as Defenders.

I know it has a lot of flaws, but hey, it could work. Any C/C?
 
It's a cool idea. It worked even better with Mewtwo LV.X, but it's rotated now. Samurott is a decent Reshiram counter. I would try this for a Pokemon line:

4 Celebi Prime
2-2-2 Samurott BW
2-2 Donphan Prime
2 Jirachi CoL

The point of this lock is to Time Circle your opponent until it has enough damage to Time Hollow, and then use Jirachi for a bunch of prizes. Against Yanmega you're fine, but Reshiram and Zekrom give you problems, which is why I added Samurott and Donphan. Then just run 3-4 Potion/Max Potion to keep off any potential damage(Celebi is very fragile), the basic staples like 4 Pokemon Collector and 4 Pokemon Communication, some Super Scoop Up/Seeker for the Celebis, and maybe some Energy Exchanger considering you'll be running quite a few energy types. 10-12 energy should do, probably 4/2/2/4 (Grass/Water/Fighting/Rescue), since Rescues are needed for the Celebis.

Hope this helped. : )

Edit: Like you said, I forgot to mention Yanmega isn't a problem if you have a small field. Otherwise, it might be a pretty hard game to win. And don't forget Rare Candy for Samurott either.
 
Why would you use Jirachi when you want your opponent to stay evolved? And Jirachi is really only for snipe decks, decks that can do a little bit of damage to a bunch of pokemon. And I think the problem with Celebi itself is that the damage output is horribly low-it would take you 12 turns to KO a Donphan. I'd say that's a bit much.
 
^I thought Jirachi was a cool tech, because the point is to hit your opponent's Pokemon until their Basics' HP is equal or less to the amount of HP the Defending Pokemon has. Then you Time Hollow, killing their Basics and rendering their Stage 1's and 2's useless. It's how Umbreon/Jirachi worked, but I understand why you wouldn't think it was a good idea. Yeah, it's kind of ironic to the situation.
 
This seems more like a Samuphan deck with 4 Celebi techs really.

This deck would be good if Blastgatr got more hype. If Donphan suddenly gets played like a ton. If Magnezone got faster. But otherwise, with B/W out dominating the metagame, I hardly see Celebi's 3 energy attack cost all that great. Especially with Samurott and Donphan, you'd be running at least 4 types of energy. I doubt 4 Rainbows can carry you through.

Great idea, I really hope this rogue option works =)
 
well floatzel for a water attacker sets up in the time it takes to evolve
16-floatzel.jpg

may be a...
4 celebi
2-2 donphan
2-2 floatzel
(add fun or annoying tech like ERL or ambipom TR here)

(Insert desired T/S/st here)

4-5 {W}
3 {F}
5 {P}
5 {G}

IDK it sounds like a great deck though Ive always wanted to do somthing with my celebi's
 
you have no way of transfering that energy off of floatzel.
KISS: keep it simple stupid,


celebii w/ muck/vileplume fits perfectly
 
^ i think he wants to use Floatzel's attack to kill Reshirams (with Pluspower) the way that you would use Donphan to kill Zekroms with pluspower.

My problem with that is that Floatzel will die MUCH MUCH quicker than donphan, takes more resources to set up, and generally is a poor choice for your Reshiram counter in this Celebi deck.

I've had moderate success with Tentacruel TM, but it wasn't in a Celebi deck. The advantage of using 'cruel is the first attack for (W) will give you definate paralysis. The second will give you 50 damage for (CCC). Of couse switch ruins all of this. :(
 
Ya know, when TR first came out, I had a goal in mind to get myself a playset of celebi's because I saw potential of it being good should we move to a HS-on format. Because I was under the idea that everyone would be playing evolutions. Then of course the dragons blew up and I gave up hope on building this deck. I always thought Pidgeot TR/CoL would be a fun guy to run in this deck as well to say, oh so you got a basic out? Well your attacks are gonna cost you a DCE more now. That was my original idea on the deck.
 
I wouldn't run more than 1 of it, but it can be an alright tech if you have trouble with aforementioned attackers.
Starting with it is still terrible though.
 
Hmmmm I like Celebi alot...BUT...with the dragons and MegaZone around....eeeeeeeehhhhhhhh. And with Catcher coming...just bring up another Celebi and OHKO easy...it's shaky BUT NEVER FEAR

4-4-4 Vanilluxe
4 Victini
4 Celebi
2-2-2 Vileplume

I herd u liek lock deckz. Ya...ultimate lock right there :D
 
Well I love my Celebi Primes that I traded to get quite a few of when they first came out, and I have created, what in theorymon says is the ultimate deck for this upcoming season. Celebi isn't the main attacker, but a secondary one and one that can stall for time if needed. I will not state my deck as I do not want to see copies of it running around since I have not seen a single discussion on this deck yet on any board I visit. So I'm hoping to take this next season by storm if theorymons are correct in this case.

edit: 300th post
 
Let me tell you, theorymons almost never work. Or if they do, they never work as well as you want it to. Turtank was a theorymon, and it never gained much popularity outside occasional rogue BR play. Persian Lock was a theorymon, and although it does work it seriously leaves much to be wanted.

Theorymons never work the way intended, so you might as well show us and we can poke holes in your theory. n_n Or unless it is uber and we can all bow down to you. >.o
 
blaZofgold said:
Theorymons never work the way intended, so you might as well show us and we can poke holes in your theory. n_n
A little less babble, a little more poking please.

If you're facing a ZPS variant, A Pachi + PP would be a OHKO if you don't pull out an Eviolite/Defender. Pokemon reversal/Junk Arm can also slam a few kinks along your defense as well. If you get successfully nailed with a double reversal, then Celebi is wide open for a KO and you lose precious energy.
 
Pairing Celebi with Yanmega Prime and Vileplume seems like a good idea. Maybe throw in Mismagius and Roserade
 
Why not try this
Celebi Prime 4
Roserade 2-2
Kyurem 2
Ursaring? 2-2

Celebi could be a great lock, but has trouble doing damage, Roserade is a huge boost to help, and, they already both run the same energy, so why not?
Kyurem can not only take care of the Reshiram, but, during Yanmega matchups, just keep a bench of only Kyurem and Ursaring(if you like Ursaring), keeping your opponent scared of going for the bench, as it'll only power up your benched your pokemon. Just a thought, and something I'd have to look into more(since eventually, catcher can get around this)
 
blaZofgold said:
Let me tell you, theorymons almost never work. Or if they do, they never work as well as you want it to. Turtank was a theorymon, and it never gained much popularity outside occasional rogue BR play. Persian Lock was a theorymon, and although it does work it seriously leaves much to be wanted.

Theorymons never work the way intended, so you might as well show us and we can poke holes in your theory. n_n Or unless it is uber and we can all bow down to you. >.o


LuxChomp and SP's all started out as theorymon, TorterraTank a few years back, theorymon. To say theorymon almost never works is a horrible statement. The best statement is "Theorymon, the deadly disease in which you either crush the meta or fail miserably."

And I've been playtesting it against any and every deck, So far I've only found one that crushes it to oblivion, but thats a complete and other rogue deck. The ZPS match up is pretty much 50/50 so far. I'll just wait to show off my deck.
 
Project696 said:
Ya know, when TR first came out, I had a goal in mind to get myself a playset of celebi's because I saw potential of it being good should we move to a HS-on format. Because I was under the idea that everyone would be playing evolutions. Then of course the dragons blew up and I gave up hope on building this deck. I always thought Pidgeot TR/CoL would be a fun guy to run in this deck as well to say, oh so you got a basic out? Well your attacks are gonna cost you a DCE more now. That was my original idea on the deck.

You: Ha! You can't attack me with evolutions! Only weak basics!
Me: *Attacks with weak basic*
You: But now I use Pidgeot to increase your energy cost making your basic super useless!!
Me: *Kills Pidgeot with evolution*
 
You can't really make Celebi the main attacker. It should be an add in to a lock deck.
 
^ This.

I was looking into this card for a little while and came to the conclusion that it is bad. What I'm thinking is that it could be an addition to Mew toolbox. Most Mew variants use Psychic and Grass Pokemon mainly in the lost zone, so its weird multi type attack cost can be covered by Rainbow energy and or the several basic Grass and Psychic energy that you play. You aren't losing any HP, and with Vileplume in play, it may be hard for a deck such as Donphan to break the lock and retreat into some basic. The release of Evolite is going to help all Mew variants too, keep that in mind. I would classify this card under the creative techs category.
 
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