Celebi's Fake Spoiler Competition. Competition over! Congrats Daren!

RE: Celebi's Fake Spoiler Competition. Round 3 started!

UP TO 5. So, yeah. 5 would be nice.

All Darkness Pokemon attacks do 10 more damage (after applying weakness and resistance). Your Darkness Pokemon attacks do 20 more damage (before applying weakness and resistance).
Does that mean they do 10 more damage or 20 more damage?
 
RE: Celebi's Fake Spoiler Competition. Round 3 started!

Ok. Anyone who is not Muddy, post yours again. I'm not sure what to grade, or what not to grade anymore. From this post on, anything below it will be scored.
 
RE: Celebi's Fake Spoiler Competition. Round 3 started!

Pokémaniac said:
Pikachu Lvl 17|Lightning|60 HP

{L} Pika-Tackle 10+
If Pikachu is an Evolved Pokémon, this attack does 10 damage plus 20 more damage.

Weakness: {F} +10
Resistance: None
Retreat Cost: {C}




Dancing Pikachu Lvl X|Lightning|90 HP

[Poké-Power] Stump Dance
Once during your turn(before your attack), if Dancing Pikachu is your Active Pokémon, you may place 2 damage counters on the Defending Pokémon. You may only use 1 Stump Dance Poké-Power per turn. Dancing Pikachu can’t use this power if Dancing Pikachu is affected in a Special Condition.

{L} Flute Echo
Search your deck for up to 3 cards with Pikachu in their names and add them to your hand. Shuffle your deck afterwards.

{L}{L}{L} Raining Thunder
Choose 3 of your opponent’s Pokémon. Place 3 damage counters on each of them.

Weakness: {F} x2
Resistance: None
Retreat Cost: None



Flying Pikachu Lvl X|Lightning|90 HP

[Poké-Body] Aerial Rescue
All of your Electric Pokémon have no Weakness.

{L}{L} Mid-Air Bolt 60
Discard an {l} Energy attached to Flying Pikachu.

Weakness: {F} x2
Resistance: {F} -30
Retreat Cost: None




Speedy Pikachu Lvl X|Lightning|90 HP


[Poké-Body] Dashing
Your Electric Pokémon may retreat as many times as you like during your turn.

{L}{L} Blurry Tackle 50
Flip a coin. If Heads, the Defending Pokémon is now Paralyzed.

Weakness: {F} x2
Resistance: None
Retreat Cost: None




Surfing Pikachu Lvl X|Lightning|90 HP

[Poké-Power] Out to Sea
Once during your turn(before your attack) you may search your Discard Pile for an {l} or {W} Energy card and attach it to one of your Pokémon with Pikachu in their name. Surfing Pikachu can’t use this power if Surfing Pikachu is affected by a Special Condition.

{L}{C}{C} Conductive Thunder 90-
This attack does 90 damage minus 10 damage for every non-{W} or {l} Energy in play.

Weakness: {F} x2
Resistance: None
Retreat Cost: None




(Note: The Pikachu Lvl X cards level up from Pikachu. They also count as different cards to Pikachu, so you can have 4 of each Pika lvl X in your deck. They can’t evolve into Raichu though.)





 
RE: Celebi's Fake Spoiler Competition. Round 3 started!

Celebi 70 HP {G}
Basic

Poke-POWER: Time Rift
Once during your turn, (before your attack), if Celebi is your Active Pokemon, you may use this Power. Search your deck for a Pokemon with Celebi in its name and place it onto your Bench. This Power can't be used if Celebi is affected by a Special Condition or if your Bench is full.

Poke-BODY: Energy Rejuvenation
Each of your Pokemon that have Celebi in its name has +10 HP.


Weakness: {R} +20
Resistance: ---
Retreat Cost: {C}
___________________________________________________________________________________________________________

Celebi Lv.X 120 HP {G}
LEVEL-UP: Put onto Celebi

Poke-BODY: Purity
Celebi cannot be affected by Special Conditions.

{G} Unison Strike 30x
Flip a coin for each of your Pokemon that has Celebi in its name (excluding this one). This attack does 30 damage times the number of heads.

{G}{G} Forest Song
For each {G} Energy card attached to Celebi, place 3 damage counters on the Defending Pokemon. For each {G} Energy card attached to Celebi, remove one damage counter from Celebi. Discard 2 {G} Energy cards from Celebi.

Put this card onto your Active Celebi. Celebi LV.X can use any attack, Poke-Power, or Poke-Body from its previous level.


Weakness: {R} x2
Resistance: ---
Retreat Cost: {C}{C}
___________________________________________________________________________________________________________

Mew 80 HP {P}
Basic

Poke-POWER: Mirage
Once during your turn, when you play Mew from your hand onto your Bench you may use this Power. Search your deck for a Supporter card and use the effect of that Supporter card as the effect of this Power. You can't use more than one Mirage Poke-Power during your turn.

{P} Psy-Blitz
If you used Mirage this turn, place 3 damage counters on the Defending Pokemon. If you did not use Mirage, place 1 damage counter on the Defending Pokemon.

{P}{P}{C} Psycho Flare 50
If Mew has any {R} Energy attached to it, this attack's base damage is now 80.


Weakness: {P} +20
Resistance: ---
Retreat Cost: {C}
___________________________________________________________________________________________________________

Mew Lv.X 130 HP {P}
LEVEL-UP: Put onto Mew

Poke-POWER: Life Distortion
When Mew is Knocked Out as a result of an attack, you may attach Mew as a Pokemon Tool card to one of your non-LV.X Pokemon. As long as Mew is attached to one of your non-LV.X Pokemon, that Pokemon has +60 HP. Discard Mew when this Pokemon Levels Up or is removed from play by an attack. You cannot use this Power if all of your Pokemon are LV.X Pokemon.

{P}{P}{P} Miraculous Restorement
Discard all cards attached to Mew. Remove all damage counters from one of your Pokemon.

Put this card onto your Active Mew. Mew LV.X can use any attack, Poke-Power, or Poke-Body from its previous level.


Weakness: {P} x2
Resistance: ---
Retreat Cost: {C}{C}


I have one more on the way, so DO NOT JUDGE these!!
 
RE: Celebi's Fake Spoiler Competition. Round 3 started!

I'll post them up on Saturday. ;F
 
RE: Celebi's Fake Spoiler Competition. Round 3 started!

Sweet. Celebi23 says we all need to post so he can judge. I'm making one more, but I don't know when.
 
RE: Celebi's Fake Spoiler Competition. Round 3 started!

Yes I did. Please post everyone. I serewed up and posted one judging. Please, everyone, either post if you haven't or confirm (in Espeon's case) that I can judge it.
 
RE: Celebi's Fake Spoiler Competition. Round 3 started!

Vulpix HP 70 {R}

{.} Kindle
Attach a {R} from you hand to Vulpix
{C} Imprison
The Defending Pokemon cannot retreat. Flip a coin. If heads, the Defending Pokemon cannot attack.
{R}{R}{R} Flame Stream 50-
You may choose to attach up to 3 {R} Energies to your Pokemon in any way you like. If so, Flame Stream does 50 damage minus 10 damage for every {R} you attach in this way.

Weakness: {W} +20
Resistance:
Retreat: {C}


Ninetales HP 100 {R}
Poke-Body Countercurse
If Ninetails is damaged by an opponent's attack, flip three coins. If the first one is heads, the defending Pokemon is confused. If the second one is heads, discard the top card of your opponent’s deck. If the third one is heads, choose a card from your opponent’s hand without looking and discard it.

{C}{C} Bite 50
{R}{R}{R}{R} Inferno 90
Discard a {R} from Ninetales. The Defending Pokemon is now burned.

Weakness: {W} +30
Resistance:
Retreat: {C}


Milotic HP 90 {W}

Poke-Body Pure Body
Milotic can only receive {W} from your hand. If a {W} is attached to Milotic from any other means, discard it.

{.} Waterfall
Look at the top 5 cards of your deck. Take as many {W} from it and attach them to your Pokemon in anyway you like. Shuffle the rest of the cards back into the deck.

{W}{W}{W} Back Stream 30x
Move all of your {W} from Milotic and attach them to your bench Pokemon in anyway you like. This attack does 30 damage times the number of {W} Energies moved this way.

Weakness: {L} +20
Resistance:
Retreat: {C}{C}


Ninetales LV.X HP 130 {R}
Poke-Power Block
During your opponent’s turn, whenever your opponent’s Pokemon uses a Poke-Power, you may discard a {R} from Ninetail and prevent all effects of that Poke-Power.

Poke-Body Revenge

If Ninetails is knocked out anytime during your opponent’s turn or between turns, choose any number of {R} and send it to the Lost Zone. Then take that same number of cards from the top of the opponent’s deck and send it to the Lost Zone.

Weakness: {W} +40
Resistance:
Retreat:


Milotic LV. X HP 110 {W}
Poke-Power Blessed Spring
As many times as you like during your turn, you may move an {W} from Milotic to another one of your Pokemon. Remove two damage counters from that Pokemon.

{W}{C} Washed out 60
Discard a card from your hand. Then discard the top card of your deck. You may move all of your opponents Energy Cards to your other opponent’s Pokemon in any way you like.

Weakness: {L} x2
Resistance:
Retreat: {C}

 
RE: Celebi's Fake Spoiler Competition. Round 3 started!

Celebi, Staraptor's attack is supposed to do 50. That was a very honest mistake, can I do anything about it?
 
RE: Celebi's Fake Spoiler Competition. Round 3 started!

Nope. Sorry. I believe you, but I've had others do that and I haven't let them take it back.
 
RE: Celebi's Fake Spoiler Competition. Round 3 started!

Celebi 70 HP {G}
Basic

Poke-POWER: Time Rift
Once during your turn, (before your attack), if Celebi is your Active Pokemon, you may use this Power. Search your deck for a Pokemon with Celebi in its name and place it onto your Bench. This Power can't be used if Celebi is affected by a Special Condition or if your Bench is full.

Poke-BODY: Energy Rejuvenation
Each of your Pokemon that have Celebi in its name has +10 HP.


Weakness: {R} +20
Resistance: ---
Retreat Cost: {C}
___________________________________________________________________________________________________________

Celebi Lv.X 120 HP {G}
LEVEL-UP: Put onto Celebi

Poke-BODY: Purity
Celebi cannot be affected by Special Conditions.

{G} Unison Strike 30x
Flip a coin for each of your Pokemon that has Celebi in its name (excluding this one). This attack does 30 damage times the number of heads.

{G}{G} Forest Song
For each {G} Energy card attached to Celebi, place 3 damage counters on the Defending Pokemon. For each {G} Energy card attached to Celebi, remove one damage counter from Celebi. Discard 2 {G} Energy cards from Celebi.

Put this card onto your Active Celebi. Celebi LV.X can use any attack, Poke-Power, or Poke-Body from its previous level.


Weakness: {R} x2
Resistance: ---
Retreat Cost: {C}{C}
___________________________________________________________________________________________________________

Mew 80 HP {P}
Basic

Poke-POWER: Mirage
Once during your turn, when you play Mew from your hand onto your Bench you may use this Power. Search your deck for a Supporter card and use the effect of that Supporter card as the effect of this Power. You can't use more than one Mirage Poke-Power during your turn.

{P} Psy-Blitz
If you used Mirage this turn, place 3 damage counters on the Defending Pokemon. If you did not use Mirage, place 1 damage counter on the Defending Pokemon.

{P}{P}{C} Psycho Flare 50
If Mew has any {R} Energy attached to it, this attack's base damage is now 80.


Weakness: {P} +20
Resistance: ---
Retreat Cost: {C}
___________________________________________________________________________________________________________

Mew Lv.X 130 HP {P}
LEVEL-UP: Put onto Mew

Poke-POWER: Life Distortion
When Mew is Knocked Out as a result of an attack, you may attach Mew as a Pokemon Tool card to one of your non-LV.X Pokemon. As long as Mew is attached to one of your non-LV.X Pokemon, that Pokemon has +60 HP. Discard Mew when this Pokemon Levels Up or is removed from play by an attack. You cannot use this Power if all of your Pokemon are LV.X Pokemon.

{P}{P}{P} Miraculous Restorement
Discard all cards attached to Mew. Remove all damage counters from one of your Pokemon.

Put this card onto your Active Mew. Mew LV.X can use any attack, Poke-Power, or Poke-Body from its previous level.


Weakness: {P} x2
Resistance: ---
Retreat Cost: {C}{C}
___________________________________________________________________________________________________________

Articuno 110 HP {W}
Basic

Poke-POWER: Icicle Piercing
When you play Articuno from your hand to your Bench, you may use this Power. Flip a coin. If heads, place 1 damage counter on each of your opponent's Pokemon. If tails, place 1 damage counter on each of your Pokemon.

{W} Freeze Jam 30
Flip a coin. If heads, the Defending Pokemon is now Paralyzed. You can't use Freeze Jam during your next turn.

{W}{W} Flurry Wing Gusts 70
Discard 3 cards from your hand. If you don't have 3 or more cards in your hand, you can't use Flurry Wing Gusts.


Weakness: {M}+20
Resistance: ---
Retreat Cost: {C}{C}


All right. You may now judge my entries. I chose Articuno as my final Pokemon because it is actually one of my top 5 favorites. I also haven't made a Water Pokemon (actually Ice) spoiler before.
 
RE: Celebi's Fake Spoiler Competition. Round 3 started!

Sorry it's been awhile, it was my little sister's birthday yesterday so...


Togekiss – lv.37 – hp110
Stage 2 – Evolves from Togetic

{Pokebody} Energy Acceleration
As long as you have less damage counters in play than your opponent, any damage done to Togekiss by attacks is reduced by 10.

{C}{C} Aerial Impulse 40
Choose up to three basic energy cards attached to Togekiss and play them face down beside Togekiss. Your opponent guesses a type of energy card and reveals one of those cards. If your opponent guessed wrong, remove 2 damage counters from Togekiss and this attack does 40 damage plus 20 more damage. If he or she is right, put 2 damage counters on Togekiss. Then return those energy cards to Togekiss.

Weakness: {L} +30
Resistance: {F} -20
Retreat Cost: {C}

------------------------------------------------------------------------------------------------------------

Togekiss – lv.X – hp130 – {C}
Level Up – Put onto Togekiss

{Pokebody} Sweet Kiss
Whenever your opponent attaches an energy card to one of his or her active Pokemon, remove 2 damage counters from Togekiss.

{C}{C}{C} Serenity
Choose 1 of your opponent’s Pokemon. Put eight damage counters on that Pokemon. If Togekiss has any damage counters on it this attack does nothing.

Weakness: {L} x2
Reistance: {F} -20
Retreat Cost:
------------------------------------------------------------------------------------------------------------

Rotom – lv.34 – hp70 – {P}
Basic Pokemon

{Pokepower} Hack
Once during your turn, before you attack you may search your deck for a technical machine card and attach it to 1 of your Pokemon. Shuffle your deck afterward.

{P} Spiritual Link
Search your deck for up to 2 basic Pokemon with Rotom in their names and put them onto your bench. You may move up to three damage counters from Rotom to one of these Pokemon.

{L}{P} Electric Phantom 30
Put 1 damage counter on the defending Pokemon for each technical machine card in play, then put one damage counter on each of your Pokemon times the number of Technical machine cards attached to that Pokemon.

Weakness: {D} +20
Resistance: {C} -20
Retreat Cost: {C}
------------------------------------------------------------------------------------------------------------
Rotom – lv.X – hp90 – {L}
Level Up – Put onto Rotom

{Pokepower} Override
Once during your opponent’s turn, when he or she goes to play a supporter card from his or her hand, you may discard the top three cards of your deck, if you do, discard that card. You can’t use more than 1 Override Poke-power each turn. This power can’t be used if Rotom is affected by a special condition.

{Pokebody} Virus Sensor
Any damage done to the defending Pokemon, by any of Rotom’s attacks is increased by 10 for each different form of Rotom you have in play.

Weakness: {D} x2
Resistance: {C} -20
Retreat Cost: {C}
------------------------------------------------------------------------------------------------------------

Arceus – lv.83 – hp90 – {C}
Basic Pokemon

{Pokepower} Holy Reverance
Once during your turn, before you attack, you may discard a basic energy card attached to Arceus, if you do, you may search your deck for a basic energy card and attach it to one of your Pokemon. This power can’t be used if Arceus is affected by a special condition.

{C} Heavenly Charge
Choose 1 of your opponent’s Pokemon in play, then search your deck for a basic enrgy card that is the same type as that Pokemon and attach it to Arceus.

{R}{W}{G} Alpha Blast
Discard all energy cards attached to Arceus. Search your discard pile for up to 3 different types of basic energy cards, show them to your opponent and this attack does 0 damage times the number of energy cards you chose. Then attach those cards to Arceus.

Weakness: {F} x2
Resistance:
Retreat Cost: {C}{C}{C}
 
RE: Celebi's Fake Spoiler Competition. Round 3 started!

REALLY like your Togekiss LV.X Daren! That's suh-weet!
 
RE: Celebi's Fake Spoiler Competition. Round 3 started!

I'll post tomorrow. In case nobody has noticed, LV hasn't posted in awhile. This means all of her prizes will be gone. All we have is the shiny Nidoking and Muddy's banners.
 
RE: Celebi's Fake Spoiler Competition. Round 3 started!

EspeonROX said:
REALLY like your Togekiss LV.X Daren! That's suh-weet!

Thank you EspeonRox! Good Luck!
 
RE: Celebi's Fake Spoiler Competition. Round 3 started!

Well, I already said that I was too busy to do banners.
 
RE: Celebi's Fake Spoiler Competition. Round 3 started!

What about the cards? Those are still up right?
 
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