RE: Celebi's Fake Spoiler Competition. Round 3 started!
Celebi 70 HP {G}
Basic
Poke-POWER: Time Rift
Once during your turn, (before your attack), if Celebi is your Active Pokemon, you may use this Power. Search your deck for a Pokemon with Celebi in its name and place it onto your Bench. This Power can't be used if Celebi is affected by a Special Condition or if your Bench is full.
Poke-BODY: Energy Rejuvenation
Each of your Pokemon that have Celebi in its name has +10 HP.
Weakness: {R} +20
Resistance: ---
Retreat Cost: {C}
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Celebi Lv.X 120 HP {G}
LEVEL-UP: Put onto Celebi
Poke-BODY: Purity
Celebi cannot be affected by Special Conditions.
{G} Unison Strike 30x
Flip a coin for each of your Pokemon that has Celebi in its name (excluding this one). This attack does 30 damage times the number of heads.
{G}{G} Forest Song
For each {G} Energy card attached to Celebi, place 3 damage counters on the Defending Pokemon. For each {G} Energy card attached to Celebi, remove one damage counter from Celebi. Discard 2 {G} Energy cards from Celebi.
Put this card onto your Active Celebi. Celebi LV.X can use any attack, Poke-Power, or Poke-Body from its previous level.
Weakness: {R} x2
Resistance: ---
Retreat Cost: {C}{C}
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Mew 80 HP {P}
Basic
Poke-POWER: Mirage
Once during your turn, when you play Mew from your hand onto your Bench you may use this Power. Search your deck for a Supporter card and use the effect of that Supporter card as the effect of this Power. You can't use more than one Mirage Poke-Power during your turn.
{P} Psy-Blitz
If you used Mirage this turn, place 3 damage counters on the Defending Pokemon. If you did not use Mirage, place 1 damage counter on the Defending Pokemon.
{P}{P}{C} Psycho Flare 50
If Mew has any {R} Energy attached to it, this attack's base damage is now 80.
Weakness: {P} +20
Resistance: ---
Retreat Cost: {C}
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Mew Lv.X 130 HP {P}
LEVEL-UP: Put onto Mew
Poke-POWER: Life Distortion
When Mew is Knocked Out as a result of an attack, you may attach Mew as a Pokemon Tool card to one of your non-LV.X Pokemon. As long as Mew is attached to one of your non-LV.X Pokemon, that Pokemon has +60 HP. Discard Mew when this Pokemon Levels Up or is removed from play by an attack. You cannot use this Power if all of your Pokemon are LV.X Pokemon.
{P}{P}{P} Miraculous Restorement
Discard all cards attached to Mew. Remove all damage counters from one of your Pokemon.
Put this card onto your Active Mew. Mew LV.X can use any attack, Poke-Power, or Poke-Body from its previous level.
Weakness: {P} x2
Resistance: ---
Retreat Cost: {C}{C}
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Articuno 110 HP {W}
Basic
Poke-POWER: Icicle Piercing
When you play Articuno from your hand to your Bench, you may use this Power. Flip a coin. If heads, place 1 damage counter on each of your opponent's Pokemon. If tails, place 1 damage counter on each of your Pokemon.
{W} Freeze Jam 30
Flip a coin. If heads, the Defending Pokemon is now Paralyzed. You can't use Freeze Jam during your next turn.
{W}{W} Flurry Wing Gusts 70
Discard 3 cards from your hand. If you don't have 3 or more cards in your hand, you can't use Flurry Wing Gusts.
Weakness: {M}+20
Resistance: ---
Retreat Cost: {C}{C}
All right. You may now judge my entries. I chose Articuno as my final Pokemon because it is actually one of my top 5 favorites. I also haven't made a Water Pokemon (actually Ice) spoiler before.