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Chandelure EX / Dusknoir / Gourgeist

Ghost_master200

TutangrigusWithGold
Member
Pokemon:

  • 3 Chandelure EX
    1 Mewtwo
    3-3 Gourgeist
    2-0-2 Dusknoir (Sinister Hand)
    2 Sigilyph (Safeguard)
    2-2 Trevenant
Trainers/Supporters/Stadiums:

  • 4 N
    3 Juniper
    3 Skyla
    2 Colress
    1 Cheren
    3 Rocky Helmet
    2 Ultra Ball
    2 Rare Candy
    1 Potion
    1 Hard Charm
    1 Switch
    1 Rock Guard ACE SPEC

Energy:

  • 15 Psychic

Strategy:
My strategy is to attack on the opponent's Bench with Chandelure EX and Gourgeist. First I have to setup, but this deck is very slow to setup and that's why I put Sigilyph for protecting for EX and Trevenant to prevent the opponent to use Trainers, so it slow the opponent too. When I setup, I attack with either Gourgeist or Chandelure EX and with my Dusknoir, I setup damage in anyway I like. I know this deck is weak to Darkrai EX and Yveltal EX and Mr. Mime too. So leave comments please! :p. If you want to change/modify this list tell me please in comments below!
 
A quicker version, that i'm currently using, is Gourgeist/Forretress/Dusknoir. Forretress combined with Devolution Spray puts damage on the board really quickly and makes it possible to sweep the majority of threats off the field after 5 turns or so. With no EX's save Jirachi they are also forced to take 6 prizes and the damage is a lot harder to Max Potion away.

Still dunno how to beat Dark-decks, though.
 
Chandelure and Dusknoir don't mix well; Dusknoir works best with spread damage, not precision snipe damage. Focus on streaming Gourgeist, and perhaps give the Foretress thing a go, that actually sounds very fun.
 
raw19 said:
Still dunno how to beat Dark-decks, though.
Precisely. In playing my Gourgeist deck version ALOT, I had to make certain changes to avoid autoloss matchups against Dark decks as well as Virizion EX teched decks.

OblivionDvdr said:
Chandelure and Dusknoir don't mix well; Dusknoir works best with spread damage, not precision snipe damage.
The value I found with Chandelure EX is that it is a good starter (assuming you are not playing against any Dark deck): it can easily get 8+ damage counters into play early game while you're setting up the bench, and there is a good chance it can survive past T2 in many cases. In the long run though, I did replace it - lots of Dark decks being played at recent tournaments (though that may change now that the Flashfire set is officially released).

From my experience, following are some additional thoughts/suggestions:

  • Although Sigilyph can provide a small and temporary "shield," it can be effective early game to provide some time to setup. I do not run any Sigilyphs in any of my decks (never have); I find it to be more of an inconvenience than anything else; besides good players will get around it too. I do run 4 Pumpkaboos and prefer to start with this Poké due to its guaranteed confusion attack. I do not run Chandelure EX any longer.
  • I did test Hard Charm and found those Tools to be quite helpful, especially in Dark deck matchups. Gourgeists can take a hit from a Muscle Banded Yveltal Oblivion Wing attack.
  • Trevenant can also "slow" your opponent down, albeit temporary. Secondly, when this Poké is active to item-lock your opponent, I suspect you are not attacking with it. Adding some DCEs can enhance energy attachment acceleration; thus making it more productive too since you can attack with it more easily.
So, I'd suggest the following changes:
-2 Sigilyph
+1 Trevenant
+1 Phantump
- - - or - - -
+2 Level Ball

-1 Skyla. I believe 2 are sufficient given more card draw power.
+1 Random Receiver or Professor Juniper

-3 Rocky Helmet
+3 Hard Charm

-1 Potion
+1 Max Potion. (for Chandelure EX I assume)

-1 Rock Guard
+1 Dowsing Machine or Computer Search. either of these would be more effective, IMHO.

-6 Psychic
+1 Professor's Letter
+1 Switch
+4 DCE

By the way, do not forget that Spirit Scream is an amazing attack; one that can get lots of damage counters into play quickly. But you may want the option of KOing an opponent's Poké (one not protected by Virizion EX's Verdant Wind) via poison; so, you could add a few Ht Lasers (instead of the Hard Charms).

I hope you find these comments helpful.
 
Ghost_master200 said:
Why do I have to remove the 2 Sigilyph?

I wouldn't say you 'had to' per se, it's just a suggestion really. The problem i see with Sigilyph, myself, is that there are far too many people using Non-EX attackers: i.e. Kyurem PLS, Seismatoad, Empoleon, Rayquaza SR, etc, and there are several EX Pokemon with the ability to take down a Sigilyph anyway, like Genesect EX and Cobalion EX.

Combined with the fact that more and more people are also playing Pokemon Catchers in their deck, coin-flip or no, and the fact the Lysandre now exists, means that Sigilyph is less-so a useful wall to set-up behind in this deck, and is more-so a card that's really just taking up valuable space.
 
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