You can always run a split (Dimension Valley/Team Magma’s Secret Base) but really you just need a Memories of Dawn Mew for hitting Psychic weakness.Magma Base instead of Dimenson Valley maybe? You can't attack with Pumpkaboo anymore but that shouldn't be that big of a problem when Joltik gets +60 dmg.
True, but then the issue would be taking mew down by 20 hp, meaning two rainbow energy, or something with a similar effect, if you're saying attach the belt to mew that is.You can always run a split (Dimension Valley/Team Magma’s Secret Base) but really you just need a Memories of Dawn Mew for hitting Psychic weakness.
Tbh you need Hustle Belt just for Joltik. Mew is there for Buzzwole and other random Psychic weak Pokémon. Also, please always run Bench Barrier Mr. Mime or Buzzwole is just going to run over you.True, but then the issue would be taking mew down by 20 hp, meaning two rainbow energy, or something with a similar effect, if you're saying attach the belt to mew that is.
Joltik has to be damaged. Given its low HP, that's tough to do when most relevant attacks can easily KO it.Hustle Belt + Joltik in NM.
most people wont have magma base, so frozen city might be used, but if you go all rainbow,DCE, or counter energy, you might be prey to e-hammers, aegislash,xurxitree. i can in joltik with double colorless and frozen city. or mew and double colorless, but then you will be vulnerable, if you start with a pumkinboo, dimension valley/frozen city run would be useful. However you wont be able to use fury belt,choice, or muscle.True, but then the issue would be taking mew down by 20 hp, meaning two rainbow energy, or something with a similar effect, if you're saying attach the belt to mew that is.
No. That damage bonus is only for the next turnMetagross' attack stacks right? As in 1st time 60, 2nd 60+60=120, 3rd 120+60 =180...the attack states that it does 60 more than it is doing on that particular turn, so it could possibly to ALOT of damage (e.g. 300) if you can keep it alive long enough
Elaborating a bit more on what CrownAxe said, it does 60 more than what the attack normally does, which is 60. So it will do 120 from the 2nd turn on, unless it is switches out, or is forced out, of the active postion. Pokemon ranger will also cancel the effect.Metagross' attack stacks right? As in 1st time 60, 2nd 60+60=120, 3rd 120+60 =180...the attack states that it does 60 more than it is doing on that particular turn, so it could possibly to ALOT of damage (e.g. 300) if you can keep it alive long enough