Well here's the Charizard deck that I recently placed 15th at Cities, with a 3-2 Win/Loss Record. It seems solid so I'm not sure If any more improvements need to be made:
Pokemon (26)
4-3-4 Charizard AR
2-2-2 Typhlosion Prime
3-3 Ninetales HGSS
3 Spiritomb AR
Trainers/Supporters (17)
3 Pokemon Collector
3 Bebe's Search
3 Professor Oak's New Theory
3 Fisherman
3 Interviewer's Questions
2 Palmer's Contribution
Stadiums (3)
3 Broken Time-Space
Energies (14)
11 {R}
3 Call Energy
Deck Total: 60
The deck is pretty straightforward, sweep with Charizard with a full bench of {R} Pokemon utilizing Fire Formation which does 10 damage for each {R} Pokemon on my bench. I've tweaked it to be more Supporter based to help get around VileGar and it works as before I fixed this deck up it had like 2 Rare Candies and a Luxury Ball as the only Trainers in my deck.
This deck is pretty much an auto-loss against Gyarados as I've recently experienced for myself, other than that as for the cards in this deck. Call Energy I think works better than Rescue cause of the need to fill the bench to maximize Zard's damage output and Spiritomb helps for early game setup and stop's my Opponent's from setting up with their Trainers too early while I can Darkness Grace my Basics easily.
Pokemon (26)
4-3-4 Charizard AR
2-2-2 Typhlosion Prime
3-3 Ninetales HGSS
3 Spiritomb AR
Trainers/Supporters (17)
3 Pokemon Collector
3 Bebe's Search
3 Professor Oak's New Theory
3 Fisherman
3 Interviewer's Questions
2 Palmer's Contribution
Stadiums (3)
3 Broken Time-Space
Energies (14)
11 {R}
3 Call Energy
Deck Total: 60
The deck is pretty straightforward, sweep with Charizard with a full bench of {R} Pokemon utilizing Fire Formation which does 10 damage for each {R} Pokemon on my bench. I've tweaked it to be more Supporter based to help get around VileGar and it works as before I fixed this deck up it had like 2 Rare Candies and a Luxury Ball as the only Trainers in my deck.
This deck is pretty much an auto-loss against Gyarados as I've recently experienced for myself, other than that as for the cards in this deck. Call Energy I think works better than Rescue cause of the need to fill the bench to maximize Zard's damage output and Spiritomb helps for early game setup and stop's my Opponent's from setting up with their Trainers too early while I can Darkness Grace my Basics easily.