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Cherry Vanilla [Vanilluxe/ReshiEX/Victini] For States

Mameshiba

Aspiring Trainer
Member
So that last deck..
Slippery Shadows
did not work at all. I greatly appreciate you guys trying to help me with it, but I understand now. It's difficult to get a bad deck to work. xD;;; Very slow, too much going on, was not consistent. That deck is dumped, and thus I bring you a serious one! c: Had people at my league try to help me with this...but arguments aroused with everyone and I'm kinda stuck with this. ><;;

Cherry Vanilla

Pokémon - 23
x2 Reshiram EX
x3 Vanillite (ND)
x2 Vanillish (ND)
x2 Vanilluxe (NV)
x1 Vanilluxe (ND - Slippery Soles)
x3 Victini (Flip-tini ND)
x2 Cubchoo(NV)
x2 Bearatic (NV - the holo/opponent can't attack next turn one)
x3 Oddish (UD)
x1 Gloom (UD)
x2 Vilplume (UD)

ENERGY - 22
x2 Rescue Energy
x4 Prism Energy
x4 Double Colorless Energy
x6 Water
x2 Grass
x4 Rainbow

Supporters - 10
x2 Prof. Elm's Training Method
x2 Pokémon Collector
x2 N
x2 Twins
x2 Fisherman

Items - 5
x3 Rare Candy
x2 Eviolite

---

I still have an energy problem with this deck. All the major hitters (besides Vanilluxe) require 3+ energy to do their attacks. Would love some more input there. They also have a big retreat cost, so Fisherman is needed for if I desperately need to retreat & my switch Vanilluxe is in the prize pile.

There was a debate on taking out Vileplume line and putting in Arcanine from ND (the ability one) OR Ninetales from HGSS. Personally I found Vileplume with Bearatic stalling was most helpful, but I'm open to opinions about that.


Edit: for updated version, refer to posts. Original is left to show progression.
 
Drop the grass and rainbow energy they aren't needed imo bearartic is to slow for the rest of your deck focus on reshiram or the ice cream for attack and make sure you get vileplume out asap to slow them down
 
What is Reshiram EX doing in here? You run way too many energy. Four draw supporters... *sobs* 5 Items *sobs more*

-everything
+4-4-4 Vaniluxxe
3-1-2 Vileplume
2 Victini
1 Cleffa
2 Pichu
1 Cryogonal
4 Collector
3 Communication
3 Rare Candy
1 PETM
4 Twins
4 Cheren/Sage's Training
8 {W}
4 Rescue

That should be a good starting point of VVV
 
Darkrai909 said:
Drop the grass and rainbow energy they aren't needed imo bearartic is to slow for the rest of your deck focus on reshiram or the ice cream for attack and make sure you get vileplume out asap to slow them down

Should I replace that line with regular Reshirams from BW?
and..
+ x1 Pokémon Collector
+ x1 Prof Elms?

Yeah I added a few grass for the sole "worst case scenario" of having Vileplume attack. ^^;

@Pokemonjoe: I thought ResiEx with the flip attack + fliptini... ><;; Didn't want to have the same deck like everyone else. >>;;; probably shouldn't go to states and just stay..
 
Worst case u let vileplume get ko'ed u should have another ready by then or it won't happen at all kyurem is good but then drop ur reshi don't overload with pokemon in a trainer lock you need a bunch of supporters.
 
Your energy lines are way messed up. VVV isn't too popular, so you don't have to worry about other people playing it. Energy should like something like this:
8 water
4 Rescue

Your trainers are the most messed up. Tools should never be used under trainer lock. You also need 10-12 draw supporters. I would like to see something like this:
4 Collector
3 Communication
1 PETM
3 Rare Candy
4 Twins
4 Cheren
2 N
1 Copycat

Pokemon should be more focused:
4-4-4 Vanniluxe
3-1-2 Vileplume OR 3-2-2 Vileplume and 1 Bellosom
2 Victini
1 Cleffa
2 Pichu



Choose one strategy and stick with it. You have way too much going on, and it causes serious inconsistency.
 
Sage's would also help a lot and PONT too for drawing power. There are also just way too much energy. 22 is a lot. If you already run prism, then why not use cobalion instead of beartic but I guess is just a preference thing.
 
I didn't play the whole time NV came out, so I'm still a bit unfamiliar with it. Glad the store I go to has a few Cobalions. Thanks for that suggestion!

Which decks are for Reshiram EX? I kinda want to use them for something..instead of them rotting away in my binder.


Thank you for all the help. I'm not that much of a noob, I just get way too overboard creative with decks. >>;; How is this?

Pokémon - 23
x4 Vanillite (ND)
x3 Vanillish (ND)
x3 Vanilluxe (NV)
x1 Vanilluxe (ND - Slippery Soles)
x2 Victini (Flip-tini ND)
x2 Cobalion
x3 Oddish (UD)
x2 Gloom (UD)
x2 Vilplume (UD)
x1 Bellosom

ENERGY - 16
x4 Rescue Energy
x4 Prism Energy
x8 Water

Supporters - 15
x1 Prof. Elm's Training Method
x3 Pokémon Collector
x2 N
x2 Twins
x2 Prof. Oak's
x1 Copycat
x2 Cheren
x2 Sage's (I'll try it just for you Jirachi lol, but I swear it I always pull the best card sets when I draw him)

Items - 6
x3 Rare Candy
x3 Pokémon Communications
 
Magnezone_Elf said:
-1 Copycat
+1 Juniper
No, copycat is great under trainer lock. I honestly don't see the need for Cobalion. Vanniluxe locks attacks anyway, so Cobalion just takes up space.
 
You said:
I still have an energy problem with this deck. All the major hitters (besides Vanilluxe) require 3+ energy to do their attacks. Would love some more input there. They also have a big retreat cost, so Fisherman is needed for if I desperately need to retreat & my switch Vanilluxe is in the prize pile.

Well, cards could solve that problem...

+2 (or so) Switch
+1 Alph Lito Graph 4
+1 Skyarrow bridge... This will help Reshiram EX

EDIT:

Take out what ever you really never have had the chance to use.
 
Martini said:
Well, cards could solve that problem...

+2 (or so) Switch
+1 Alph Lito Graph 4
+1 Skyarrow bridge... This will help Reshiram EX

EDIT:

Take out what ever you really never have had the chance to use.
None of those work under trainer lock, except Skyarrow bridge, which is impractical in this deck.
 
The thing with Vileplume is that when you need to play a trainer... You're locked, that is why you kinda just wait until you're for sure you ABSOLUTELY need it. Then you play. Trust me, I've ran many Plume decks, and they all work well if you be patient.
 
Martini said:
The thing with Vileplume is that when you need to play a trainer... You're locked, that is why you kinda just wait until you're for sure you ABSOLUTELY need it. Then you play. Trust me, I've ran many Plume decks, and they all work well if you be patient.
Vileplume decks need a T2 Vileplume. You can't wait until you need to use the trainer to play Vileplume down. Your post was unclear, but I assume that's what you meant.
 
Why on earth you're running Cobalion in this is beyond me, he doesn't really do anything that the Vanilluxe doesn't do. Not much point in trying to go for Weakness when your opponent can't even respond with anything. Drop them and all of the Prism Energies entirely, waste.

In their places, put some cards that can up the consistency of your deck. TBH, my list would probably look like this.

Pokes 23(25)

4-3-3-1 Vanilluxe
2 Victini (Victory Star)
1 Cleffa
3-0-2 Vileplume (if you really find Bellosom working out for you, then 3-1-2-1)
1 Mewtwo EX

TSS 23

3 Rare Candy
3 Poke Comm

2 Professor Elm
4 Professor Oak
4 Copycat
2 Cheren
1 Flower Shop Lady
4 Collector

Energy 12

4 Rescue
6 Water
2 Double Colourless

Mewtwo is there just to respond to opposing Mewtwo, don't search it if you don't need it. Looks more consistent to me but I personally don't like the deck because flipping 4 tails (while not very likely) does happen, and when it happens, you're basically screwed.

Gloom doesn't do much in this deck for many reasons, the biggest one being speed. You aim for T2 Vileplume. Assuming you have your ideal start and a god hand, by T2, you'll rare candy the Oddish that didn't die into a Vileplume, making the Gloom a waste. If you aren't that fortunate and you end up having to get T3 Vileplume, more often than not, the Gloom you just evolved is going to get catchered out and taken down before you get that chance anyway. If you really like Bellosom, then 1 Gloom is alright, other wise, you can find more to do with the slot.

Cleffa because, bad starts happen, a searchable out to that is never a bad thing.

Everything else should be self explanatory.
 
No! It works way better to play 3-1-2 Vileplume with Gloom, as Rare Candy is at max, 4 cards in the deck, and the chances that you'll draw one by T2 are very slim, so play 1 Gloom, but definatley not 0.
 
Magnezone_Elf said:
No! It works way better to play 3-1-2 Vileplume with Gloom, as Rare Candy is at max, 4 cards in the deck, and the chances that you'll draw one by T2 are very slim, so play 1 Gloom, but definatley not 0.
But, you should play 4 twins and 4 sage's training/cheren. You should also play 1 cleffa and 2 pichu. T1 Playground, T2 Twins. Instant gratification, no gloom required.
 
Refer to logic for Gloom. If you have to play it on Oddish BEFORE Vileplume is up, it will end up being catcher'ed and killed before you can evolve it. Especially with Twins running in the deck, if something does end up being shot down on T1 by your opponent, grab Candy, grab Plume; further making Gloom useless unless you're playing with Bellosom.
 
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