This is my first RMT, featuring Mega Lopunny. It's an OU team made up of pokemon I hatched from eggs.
At a glance:
Movesets:
Lopunny @ Lopunnite
Ability: Limber
Jolly Nature
EVs: 252 Atk / 4 Def / 252 Spe
-Fake Out
-Return
-High Jump Kick
-Ice Punch
Lopunny is a hard-hitting sweeper. Fake Out benefits Lopunny by taking some pokemon that are just outside OHKO range from one of it's other attacks, and taking them there. Return is a strong STAB move, and High Jump Kick super-effectively hits many of the Rock or Steel types that resist it (one exception being Skarmory). The Scrappy ability is just what Lopunny needs, and allows it to hit Sableye super-effectively with High Jump Kick, which can be pretty funny when the opponent doesn't expect this. Ice Punch is for coverage.
Garchomp @ Rocky Helmet
Ability: Rough Skin
Jolly Nature
EVs: 4 HP / 252 Atk / 252 Spe
-Dragon Claw
-Earthquake
-Fire Fang
-Stealth Rock
Garchomp is this team's Stealth Rock setter, so it's often used as this team's lead. Having Stealth Rock up allows the Scizor/Rotom-W core to maintain pressure on the opponent. Garchomp does both passive and aggressive damage, with excellent move coverage and the combination of Rocky Helmet and Rough Skin. Dragon Claw and Earthquake are the stab moves, while Fire Fang provides coverage for Skarmory and Ferrothorn. More than once, I've switched Lopunny out of a Talonflame's Brave Bird and brought in Garchomp, and saw the Talonflame fall to recoil damage.
Scizor @ Lum Berry
Ability: Technician
Adamant Nature
EVs: 248 HP / 252 Atk / 8 SpD
-Swords Dance
-U-turn
-Bullet Punch
-Pursuit
Half of the Scizor/Rotom-W core. The two pokemon's types compliment each other so well. Lum Berry is there to take off the burn that sometimes comes at it from Will-O-Wisp while setting up Swords Dance. U-turn allows Scizor to get an attack in while switching to a teammate, likely Rotom-W. U-turning out would cause Scizor to lose any boosts it acquired from Swords Dance, but it's often the better strategic move. Bullet punch is a strong priority move, and gives opposing Fairy types a rough time. Pursuit is so Ghost and Psychic types don't get away safely.
Rotom-W @ Leftovers
Ability: Levitate
Bold Nature
EVs: 248 HP / 216 Def / 44 Spe
-Volt Switch
-Will-O-Wisp
-Pain Split
-Hydro Pump
Physically-defensive Rotom. The presence of Rotom-W on the field typically makes more experienced players predict a Will-O-Wisp, and switch out their physical sweepers. Predicting this, a Volt Switch can damage their pokemon as they come in, and I can send in a different pokemon to maintain pressure. If they send in their Grass types, Scizor is an excellent choice to keep the pressure up. Hydro Pump is a hard-hitting STAB move. Pain Split is hard to depend on, but there are times, when it can really turn the momentum of the match around. Sylveon's Wish is probably more reliable for recovery.
Dusclops @ Evolite
Ability: Pressure
Sassy Nature
EVs: 252 HP / 4 Def / 252 SpD
-Will-O-Wisp
-Night Shade
-Pain Split
-Protect
Rage quit machine. I've seen it happen. Obviously, Dusclops wouldn't like being the target of Knock Off, but it does have Protect to scout it out. This Dusclops is specially defensive, with Will-O-Wisp taking care of things on the physical side. A stall battle with this thing typically looks like alternating Night Shades and Protects while burn damage piles up. This can be very frustrating. I'm not very fond of Pain Split as a recovery option, but it has helped Dusclops out before. Dusclops can also benefit well from a Wish from Sylveon.
Sylveon @ Leftovers
Ability: Pixilate
Bold Nature
EVs: 252 HP / 220 Def / 36 SpD
-Hyper Voice
-Wish
-Heal Bell
-Protect
Sylveon provides valuable team support, takign away status conditions with Heal Bell and restoring HP with Wish. Heal Bell takes care of burns, which can be a problem for my team. It also helps in times that Dusclops has a Toxic poison condition, which can hurt it's ability to stall. Hyper Voice becomes a very strong STAB move with the Pixilate ability. Protect can be used to ensure that Sylveon benefits from a Wish, but it can also be used to scout out an opponent's moves.
Personally, I think that this team is pretty solid. What do you think? Are there some ways it can be improved?
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