I've been thinking about new decks, and I've decided to go with SP. I'm planning on making this after Christmas, if I get enough cards in it/money/gift cards to make it. Anyways, I've been testing this deck on Redshark versus some top-tier decks (LuxChomp, DialgaChomp, ChenLock) and this deck is consistently winning. Anyways, here it is.
It's a bit of an SP Toolbox that focuses on Garchomp C X and Honchkrow G.
POKEMON:
2 Garchomp C
2 Garchomp C Level X
3 Honchkrow G
2 Crobat G
1 Promocroak
2 Toxicroak G
1 Skuntank G
2 Uxie
1 Azelf
T/S/S:
4 Cyrus's Conspiracy
3 Power Spray
4 Energy Gain
4 PokeTurn
3 SP Radar
1 Luxury Ball
1 Premier Ball
2 Pokemon Collector
2 Bebe's
2 Judge
1 Aaron's
2 Galactic HQ
NRG:
6 psychic energy
3 Dark energy
2 Special Dark
3 DCE
STRATEGY:
Simple. Win however you can. You snipe with Honchy, Bats, and Chomp to score kills. You can also EarthQuake with Chomp to hit the active. Promocroak is useful as a backup attacker and tech for Luxray. The ToxiTank (and Galactic HQ) is for the non-SP decks. Uxie is for draw, and Azelf is for switching out prizes.
I play Judges and Power Spray for some disruption. I only play 2 Collectors because I can still get out Pokemon well. Bebe's is for plain searching. Everything else in the T/S/S/ is pretty self-explanatory.
Energy is kinda weird. I play six psychic to provide for Toxicroak, Promocroak, Azelf, and Garchomp if need be. I play 3 regular dark so I can search it out for Honchkrow, and 2 Special dark to up Honchy's damage to the active. 3 DCE because I don't want to go overboard on them, and so far 3 has been a good amount. 4 is too much for this deck because I have so many different attackers.
Anyways, please comment and help!
It's a bit of an SP Toolbox that focuses on Garchomp C X and Honchkrow G.
POKEMON:
2 Garchomp C
2 Garchomp C Level X
3 Honchkrow G
2 Crobat G
1 Promocroak
2 Toxicroak G
1 Skuntank G
2 Uxie
1 Azelf
T/S/S:
4 Cyrus's Conspiracy
3 Power Spray
4 Energy Gain
4 PokeTurn
3 SP Radar
1 Luxury Ball
1 Premier Ball
2 Pokemon Collector
2 Bebe's
2 Judge
1 Aaron's
2 Galactic HQ
NRG:
6 psychic energy
3 Dark energy
2 Special Dark
3 DCE
STRATEGY:
Simple. Win however you can. You snipe with Honchy, Bats, and Chomp to score kills. You can also EarthQuake with Chomp to hit the active. Promocroak is useful as a backup attacker and tech for Luxray. The ToxiTank (and Galactic HQ) is for the non-SP decks. Uxie is for draw, and Azelf is for switching out prizes.
I play Judges and Power Spray for some disruption. I only play 2 Collectors because I can still get out Pokemon well. Bebe's is for plain searching. Everything else in the T/S/S/ is pretty self-explanatory.
Energy is kinda weird. I play six psychic to provide for Toxicroak, Promocroak, Azelf, and Garchomp if need be. I play 3 regular dark so I can search it out for Honchkrow, and 2 Special dark to up Honchy's damage to the active. 3 DCE because I don't want to go overboard on them, and so far 3 has been a good amount. 4 is too much for this deck because I have so many different attackers.
Anyways, please comment and help!