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Cinccino/Plasma Deck - Need Help

mattpoke

Aspiring Trainer
Member
I'm looking to build a Cinccino deck for fun, the Smooth Coat ability seems like a cool gimmick. I came from quite a long hiatus from TCG collecting and I'm still not familiar with most cards. Deck above is still quite thin, Does someone have any tips? I wonder if I can turn this into a competitive deck...


  • Pokemon - 19
  • 3-3 Cinccino (Echoed Voice)
  • 3-3 Umbreon
  • 2 Sableye (junk hunt)
  • 2 Mr. Mime
  • 2 Munna
  • 1 Virizion EX


  • Trainers - 29
  • 4 Professor Juniper
  • 4 N
  • 2 Colress
  • 3 Plasma badge
  • 2 Ultra ball
  • 1 Aspertia City Gym
  • 3 Super Potion
  • 2 Tool Scrapper
  • 3 Skyla
  • 2 Super Rod
  • 1 Frozen City
  • 2 Crushing Hammer


  • Energy- 12
  • 4 DCE
  • 4 Blend GFPD
  • 4 Grass

Strategy
Updated with suggestions:
  • Increase Cinccino's survivability - Plasma Badge +2 Umbreon + Aspertia Gym + (Virizion EX + Munna sleep flip)
  • Heals/Items to keep Cinccino on the board - super potions
  • Annoy the opponent - Tool Scrapper + Crushing Hammer and Sableye junk hut to recover or Frozen City if Aspertia doesn't pop up soon enough
  • Use Mime to protect the bench

Thanks in advance!
 
Have you considered Virizion as your EX and swapping the waters for Blends or Grass? (Or, for that matter, the Dark for Grass?) This would prevent Laserbank from trolling you, which, without Umbreon on the bench, KOs you in three turns. The reason I say to switch out the energy instead of simply adding some in is due to the fact that you would be cluttering up your hand with energy, and as such, demolishing consistency.

Furthermore, I would say that you desperately need Tool Scrapper in this deck, for you will face Garbodor and it will thoroughly ruin your day. Not only will Umbreon be disabled, but Smooth Coat as well. I would personally run two in this deck, as they won't clutter up your hand too much, and the odds of both being prized are highly unlikely. Therefore, your Garbodor matchup becomes better, and that way you might have a chance to take a KO of an EX by the time they get up another tool on Garbodor.

Also, Evosoda is kind of really awesome in this deck, as well, being able to drop the Umbreon as well as Cinccino when you desire it (except for when you put their basic down that turn, of course! :D ). As you would need to get out as many Umbreon and Cinccino as possible really quickly, I would run about 3 of them, as you don't want them cluttering up your hand late-game. Also, about Glaceon, I might run one less for an Umbreon, as you don't want -4 retreat on your Pokemon that has only one or two retreat, and +20 HP is much more desirable. ;)

Also, three/four Skyla. Skyla will help you get that Plasma Badge when you need it, no questions asked. Without that Badge, your survivability rather depends on a flip, whereas with the Badge, you can take a lot more hits. Therefore, you should probably put in the Skyla, and a high number of them, as well, especially if you want to get out the Umbreon and Cinccino quickly.

As for your inquiry about Potions, I wouldn't go for Potions or Max Potions, yet I would go for Super Potions in their stead. They discard one energy attached to you and heal 60 damage from you. Think about this math: Darkrai hits you for 90, and you flip tails. You have two Umbreon on the bench, a Plasma Badge and an Aspertia. You have 150 HP, and you have sixty left. Say you flip tails once more; you're KO'd, and game over. However, let's rewind; say you use a Phonewave, send a D-Mail back in time to tell yourself to put Potion in your deck, and the future changes. You find out, however, that you still lost a Cinccino. Potion only healed 30 damage, and therefore that 90 became sixty, and as such, 90 + 60 = 150; still a KO. You, with this information, send another D-Mail, telling yourself to put in Super Potion in it's stead. As you rush back to the game, you find that you are not KO'd, instead you have 120 damage on you. With a confident smirk, you attach an energy from your hand to Cinccino, deal 100, and your opponent has a look like he just ate a piece of celery dipped in barbecue sauce. (don't eat that: it's nasty)

Also, you need more Aspertia City Gym: it's really good in this deck. It's an Umbreon you don't have to work for nor can it be Garbodored.

Plus, you rather need Mime, just in case you're facing Darkrai or other sniping decks, like Genesect with his Megalo Cannon.

Have you thought about your Ace Spec choice? In this deck, I might run Dowsing Machine, to get back important *CoughPlasmaBadge* items.

Also, I would also run a Super Rod over Superior Energy Retrieval. Or just a regular Energy Retrieval over that, because you don't have to discard, and you aren't going to need four energy in your hand at one time. Typically you're going to want one or two, especially when you're running Super Potion.

Just my two cents (and by two cents I mean wall of text) on the matter! Hope I helped, dude, and good luck with your deck! :D
 
My recommendations:
  • Drop Glaceon, You don't need it since most of your guys have 1 Retreat cost.
  • Add Skyla, Skyla is an excellent supporter for this deck since you rely on a lot of trainer cards.
  • Switch Plasma Balls to Ultra Balls (Plasma balls may be free but really limit you)
  • That Potion/Max Potions? Add Super Potions! Heal 60HP for 1 Energy. Great for Cinccino since it will have a base life of 90HP
  • Add in Tech Cards like a Mr Mime for bench protection. Also dedicate atleast 1 Virizion EX for preventing status conditions also energy acceleration with Emerald slash.
  • Then, Change Dark to Grass Energy
  • Change Water Energy to Blend Energy (GFPD) so that you can protect from conditions when Virizion EX goes into play, you can use it for Emerald Slash and use it to Junk hunt/Confuse Ray
 
Thanks a lot Kecleon-X and JungleBeatz! I updated the deck list with your suggestions and added some tips I got from TCGO players as well. I'm wondering where to get super potion from though. I cant find it in the newer sets, unless it was reintroduced in XY.
 
It is in X and Y, which I pulled two out of at a prerelease, along with a Xerneas EX and a Reverse Soda and Red Card... And a...

*ahem*

Right. I haven't considered running Munna and Virizion...! That's actually a really good idea, especially since Munna/Ninetales just placed top 4 at Florida Regionals, which my brother was playing at just this past weekend. It would work pretty well, provided you got the Virizion in play. Neat idea!

One thing I am not too convinced about is the Frozen City. It doesn't necessarily hurt your opponent all that well if you just run one. Most RayBoar and Blastoise lists run around two to three Tropical Beach, which means that Frozen City isn't staying out for more than one turn. I would recommend actually taking that Frozen City out, and using at as another Aspertia, so you can maximize the chances that you'll have one, as well as maximize the chances that you'll have an Aspertia in this Stadium War format.
 
Ahh the XY set and awesome pulls, btw! How'd you do in the pre-release?

Did some searches for Virizion-EX, good card but it could cost a pretty penny. Sableye is surprisingly expensive as well. Anyway I'll add more ideas/ alternate strategies that I can think of once they occur to me. Mostly cutting costs for this deck. :p
 
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