Claws of Fury
By:Jacob Konter
Pokemon
4 Sableye sf
3 Houndoom ud/col
1 Houndoom Prime ud
4 Houndour ud #54/col #59
3 Weavile ud
3 Sneasel ud
1 Slowking hgss/col
1 Slowpoke ud
2 Uxie la
1 Mesprit la
Energy
4 Special Dark
7 Basic Dark
Trainer
3 Super Scoop Up
2 Pokémon Communication
2 Lost Remover
2 Expert Belt
1 Luxury Ball
Stadium
2 Broken Time Space
Supporter
4 Seeker
2 Pokémon Collector
2 Team Rocket's Trickery
2 Cyrus's Initiative
1 Professor Juniper
1 Bebe's Search
1 Professor Oak's New Theory
1 Judge
Strategy
You want to start with Sableye whenever you can. Due to the new rules, this gives you the advantage of Trainers first turn. Sableye's Pokébody makes you go first. Use "impersonate" to get a Cyrus and hope to get some set up cards from your opponents hand. If possible thru BTS get a Weavile first turn as well. "Claw Snag" let's you discard a card of your choosing from their hand. Slowking is to make them draw badly for as long as possible. Your main attacker is Houndoom. For one energy, if your opponent has a {F} Pokémon out, it does 80 damage, it's second attack "Dark Roar" does 50 for {D}{D}. While the damage is low, it also makes them discard a card.
Possible Techs
(Post If you have one to add)
Giratina Lv.x
Your opponent has to discard to attack with Giratina out
By:Jacob Konter
Pokemon
4 Sableye sf
3 Houndoom ud/col
1 Houndoom Prime ud
4 Houndour ud #54/col #59
3 Weavile ud
3 Sneasel ud
1 Slowking hgss/col
1 Slowpoke ud
2 Uxie la
1 Mesprit la
Energy
4 Special Dark
7 Basic Dark
Trainer
3 Super Scoop Up
2 Pokémon Communication
2 Lost Remover
2 Expert Belt
1 Luxury Ball
Stadium
2 Broken Time Space
Supporter
4 Seeker
2 Pokémon Collector
2 Team Rocket's Trickery
2 Cyrus's Initiative
1 Professor Juniper
1 Bebe's Search
1 Professor Oak's New Theory
1 Judge
Strategy
You want to start with Sableye whenever you can. Due to the new rules, this gives you the advantage of Trainers first turn. Sableye's Pokébody makes you go first. Use "impersonate" to get a Cyrus and hope to get some set up cards from your opponents hand. If possible thru BTS get a Weavile first turn as well. "Claw Snag" let's you discard a card of your choosing from their hand. Slowking is to make them draw badly for as long as possible. Your main attacker is Houndoom. For one energy, if your opponent has a {F} Pokémon out, it does 80 damage, it's second attack "Dark Roar" does 50 for {D}{D}. While the damage is low, it also makes them discard a card.
Possible Techs
(Post If you have one to add)
Giratina Lv.x
Your opponent has to discard to attack with Giratina out