Clefairy, Clefable from ‘Dark Phantasma’

So if you manage to trigger the 4 Clefairys that's 14 energy in a single turn, which hits for 280 damage which is enough against Arceus VStar. The only matter is getting to your switch cards in time and energy management after your first KO - because your active Clefairy getting KO'd decreases your damage output by quite a bit and you can't compensate with manual attachments alone.

I can see this being played with Shadow Rider. Not only does it provide a higher damage output, it also has draw power to help you get to your switch cards and it also helps maintain energy in play. Against counterdecks like Gengar, you can play Clefairy without benching Shadow Rider until you want to take a massive KO.
 
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