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Cobolion & Pals

animedude971

Aspiring Trainer
Member
This is my first deck on PokeBeach. so hear it is...:D

I did a few edits...

Pokemon:

4 Cobolion NV
2 Druddigon
3 Skarmory
1 Cleffa
1 Shaymin
2 Kyurem

Trainers:

4 Pokemon Collector
2 PokeGear3.0
2 Twins
2 Cheren
4 Eviolite
3 Pokemon Catcher
2 Super Rod NV
3 Juniper
2 Super Scoop Up
2 Junk Arm

Energy:

4 S{M}
4 Rainbow
8{M}

The goal is to take 6 prize cards with Cobolion, start up with Skarmory/Cleffa, and stall. (and troll ;) )

The main star of the deck is Cobolion to keep your opponent from attacking and do major damage. Virizion is in the deck to draw cards, same as Cheren. Skarmory is a Cobolion set up. Druddigon is more of a "wall." Cleffa is an emergency start and Smeargle is to use your opponent's Supporters. Collector gets any pokemon in the deck. Twins is to use as a wild card and Eviolite is used for damage reduction. Catcher is for switch-outs and Super Rods allow me to get pokemon and energy back. Poke Gear can be used for Supporter searches.

please give feedback
 
Please put the deck's strategy in the main post. If you don't, I'll have to give you a 10% warning for breaking the Deck Garage rules. Thanks!
 
Not to play mod or anything, but we all know what each card does - this isn't really a strategy. What is the goal? When, and how do you hope to set up?

As for the list, It's a lot slower and more unreliable than Cobalion/Kyurem/Electrode. I think that dropping Smeargle for Shaymin could easily boost a bit of speed, and dropping Virizion completely for Kyurem or another back up attacker would help as well.
 
Cut out a bunch of energy. The most energy a deck should be using is 16-17 and that's only for Electrode based decks.
 
I would say that 1 cleffa is enough so
-1 Cleffa
Smeargle probably isn't worth it so
-2 Smeargle
Walls are ok but four druddigon is overkill
-2 Druddigon
I would also suggest to take out one skarmory
-1 Skarmory
Also, 20 energy is way too much
-4 Metal


-10

PONT and Juniper a great hand refreshers, so four are crucial. I prefer PONT, but its your choice
+4 PONT/Juniper
Super scoopup is a good way to heal your pokemon
+2 Super scoop up
Junk arm is a staple in almost all decks so you want at least 3
+3 Junk arm
At least 1 shaymin would be good to move energy around in an emergency
+1 Shaymin

+10

Hope you will consider these changes.
 
this is a stretch but i ran a deck like this and i ran cobalion with klinkklang (BW) and max potion so by the time cobalion is damaged enough just move the energies with klinkklang and use max potion to heal cobalion and move them back :D
 
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