Combee UD/Vespiqueen UD - Combo Help.

Status
Not open for further replies.

JaySamuel

Ladies And Gents: I'm Back!!
Member
I am planning to make a Combee/Vespiqueen deck. I am going to need help with it to find a other Pokémon to go with it. Maybe Landmin X and Jumpluff or something like that... ~JS
44-combee.jpg

23-vespiquen.jpg
 
No, it wouldn't work.
Use lots of Rescue Energy, Rainbow Energy (for Vespiqueen, 1 damage), and Pokémon Rescue and it should work moderately well. You should also be sure to add in Crobat G and PokéTurn to get to the magic number of 110 before your next turn (80, 20 from poison, 10 from Crobat). Use Junk Arm too and be sure to have a good number of Collector. I suggest Sableye start, as you will have Crobat G and PokéTurn and Rainbow Energy so you might get the donk, and you could Impersonate a Collector if not.
 
Use it with Memory Berry and Vespiqueen from SF. Both Sky and Land Forme Shaymins are useful for this deck as well.
 
Eh, Skymin's not that great. I wouldn't want to use its attack.
How about:
4-4 Combee TR, Vespiquen SF
2-2 Sunflora HS
1-1 Shaymin Lv.X (Land Forme)
2x Uxie
2x Crobat G
1x Azelf
4x Sableye
Pokemon: 23

4x Pokémon Collector
4x Memory Berry
3x Broken Time-Space
3x Junk Arm
3x Bebe's Search
3x Poké Turn
3x Judge
2x VS Seeker
T/S/S: 25

4x Call Energy
4x Rescue Energy
4x Rainbow Energy
Energy: 12
 
Ive been playing this deck since the card were released and some cards you need:

3/1-2/2 Vespiqueen (3UD/1SF HONEY-2UD/2SF
1-1 Sunflora HS
1-1 Shaymin Lv.X (Land Forme)
2-1 Uxie lvl X
1 Azelf
4 Unown R
1 Unown P
1 Porygon-Z G
1 Crobat G

3 Pokémon Collector
3 Memory Berry
3 Broken Time-Space
3 Bebe's Search
3 Poké Turn
2 Warp Point
4 pokemon Rescue
1 Palmers Contribution

3x Rescue Energy
4x Rainbow Energy

this is just a skeleton with techs if you look up the card you will see why they are needed, U can also include Dialga G lvl X and some warp energy if you wish.
 
Read this article: http://www.http://google.com/.com/deck-analysis/innocent-dangerous-combee/
It gives a killer deck list, and how to run it.
 
^I find that article sort of poor. No Sunflora or Landmin, and it uses grass energy, which you should never need in this deck. It also suggests just 2 Collector, which is definitely low.
 
^He didn't mention Sunflora at all.
I disagree with the part about LandMin. It's not too slow, just so long as you have enough Collector (which he does not). You don't HAVE to set it up, but it helps a lot. Also, I don't see why he doesn't have an energy line more like Mr. Ferrari's. Why have the grass energy? Surely he's not going to attack with Vespiquen? Even if he did, there's Rainbow energy, which can take the place of Unown P (sure, it takes up the energy attachment for the turn, but that shouldn't pressure you too much as the attack only costs 1 energy). 40 HP helps a whole ton, to get to a massive 140 HP Vespiquen. You have a solid Vespiquen doing 80 damage, about 110 with more prizes left, and then 10 more with poison and another 10 more after the opponent attacks, not to mention damage from Crobat drops. This 110 (80+poison+poison+Crobat or 80+poison+Crobat+Crobat) is just enough to KO most SPs (including GCX and LGLX) and get around Fainting Spell. With 100 HP, that's not such a big deal, since it won't last. But that extra 40 HP makes a huge difference, putting it out of the range of Gyarados and a Crobat drop, not to mention being able to have another T/S/S in-hand against VileGar and surviving Jumpluff.
 
Why do you want to play dialga lv.X? With this pokemon, you lose the vespiqueen's pokebodies!!! Same for shaymin lv.X
!!

Why do you want to play dialga G lv.X? With this pokemon, you lose the vespiqueen's pokebodies!!! Same for shaymin lv.X
!!
 
Status
Not open for further replies.
Back
Top