I've been thinking about how competitive play is all about switching to the right counters and outpredicting the opponents switches and switch to the right counter to their switch already etc...and I realized, this is probably not what gamefreak intended battles to look like, right? LOL
Pokemon battling without the option to switch would be so radically different that everything about it would be too and it wouldn't be the same game as the usual battles. For example a core difference would be how one approaches team building. It would involve making sure each pokemon is as versatile as possible and can endure many different opponents, last for a long time, while glass-cannons and one-trick ponies would be less useful in this case.
But the question is,
would the addition of a "no switching" mode for battles be any fun/interesting? (or even become the prefered way to battle?)
And is it closer to what Pokemon battles should look like?
(two pokemon facing each other and battling it out till one is down..)
The current competitive fanbase probably wouldn't embrace it as an "improvement" at all, but a gimmicky lame alternative at best, but I think it would be a more noob-friendly environment that's currently missing in the multiplayer aspect of the games.
I would certainly give it a try and if it developed into something at least a bit fun over time, it would be a cool "break" in between the real battles to just sit back and do a straightforward battle for a change.
Its hard to know how it would turn out without having a metagame and testing stuff...but at the start it would probably be a very fast paced (less than 10 turns) kind of battling, with each trainer sending out appropriate sweepers to KO each other to the end.
But who knows, with some time, people could start making their pokemon prepared for their threats.
Pokemon battling without the option to switch would be so radically different that everything about it would be too and it wouldn't be the same game as the usual battles. For example a core difference would be how one approaches team building. It would involve making sure each pokemon is as versatile as possible and can endure many different opponents, last for a long time, while glass-cannons and one-trick ponies would be less useful in this case.
But the question is,
would the addition of a "no switching" mode for battles be any fun/interesting? (or even become the prefered way to battle?)
And is it closer to what Pokemon battles should look like?
(two pokemon facing each other and battling it out till one is down..)
The current competitive fanbase probably wouldn't embrace it as an "improvement" at all, but a gimmicky lame alternative at best, but I think it would be a more noob-friendly environment that's currently missing in the multiplayer aspect of the games.
I would certainly give it a try and if it developed into something at least a bit fun over time, it would be a cool "break" in between the real battles to just sit back and do a straightforward battle for a change.
Its hard to know how it would turn out without having a metagame and testing stuff...but at the start it would probably be a very fast paced (less than 10 turns) kind of battling, with each trainer sending out appropriate sweepers to KO each other to the end.
But who knows, with some time, people could start making their pokemon prepared for their threats.