Stall teams will rule UU for a long time, but OU and Uber will be dominated by offense. However, Gigaisu will be major because of its high defense stats and its access to Explosion and Stealth Rock, even though not nearly as many teams will be using it or preparing for it. Tabunne will not replace Blissey, merely because it pales in comparison. Roopushin will be a tank, along with Gigaisu, and Physical will become more common than Special thanks to those two and Warubiaru. Desukan is there to counter the Physical attackers in this generation, with it's 145 DEF, Mummy, Ghost typing, access to moves that manipulate the foe's stats, and decent SPATK and SPDEF. It will be top tier until someone discovers a way to defeat it, then it will find a way to defeat that, and then it will rise up to Ubers (Possibly). Shandera and Gochiruzeru will become top OU, if not Uber, and will, along with Wobbuffet, revitalize Trapping, if not also stall to stop that. Shubarugo has excellent stats, and even more contributes to the dominence of Physical attackers in the Gen. 5. Emonga will be interesting in UU or BL, or even low OU. Burungeru will be interesting as a bulky water + bulky ghost, yet this strategy will lose dominance because of the Physical metagame. On the topic of enhancements of the 4th gen, rain will be massive in OU, with sun to a lesser extent, and so Yanmega will rise (as I said in my previous post). With dual stab that hits Ludicolo and Politoed, and the best method to outrun Kingdra, along with the shrink in Stealth Rock usage, Yanmega will go up to OU. As I said before, this is my first entirely new generation of competitive battling, but I feel I am pretty accurate. Monkey, out.