Here's a set of mine that I came up with. Any rates would be appreciated!
Umbreon@Lefties
Nature: Careful
Ability: Inner Focus
EVs: 252 HP, 252 Def., 4 SDef
Moveset:
Taunt
Helping Hand
Tickle
Faint Attack
Description: This set is meant to utalize Umbreon's bulk to the max while keeping the defences even. I was tired of seeing the same old support Cresselia (which I'm sure if VGC had its own teirs, it would be OU), and thought to seek a way to find a way to "change things up." Helping Hand has always done wonders for allies, and at times makes he difference of who the victor is. Crunch from Garchomp (I use ScarfChopmp a lot as a lead) boosted by Helping Hand on a -1 Def. Cresselia leaves a gaping dent. This is where Tickle comes in. Not many things can survive a (Crunch from Chomp, Bullet Punch from Scizor etc.) at -1 Def., thisngs like Hitmontop and ChopleTar that is. Not many things in the VGC metagame like having their Att. droped, either. With this in mind, the opponent will either have to leave the pokemon out to be KO'd or switch out, alowing me to scout what they chose in Team Preview. If you're up against something like a Cresselia, T-Wind Zapdos, Amoonguss, or any other Trick Room setter, you're going to wish you brought Taunt. This can shut down a team like a winter storm on a power curcuit to the city. If you see a lead you know is more than likely a supporter, Taunt can make the difference of winning or losing. The only reason Faint Attack is on the set is to prevent Umbreon from being Taunt bait. It won't do much damage, since Umbreon's Att. stat is pretty bad in this case. I chose the Inner Focus Ability over Syncronise, since Fake Out and Rock Slide are very common in VGC.
I've thought about Detect, but I'm not sure what to replace. I need help.
Interesting fact: Impish 252 HP/140 Def./116 SDef Umbreon is the same as Careful 252 HP/252 Def./4 SDef Umbreon.
Oh, and as of this post, if you're posting a set, the description must be ateast 4-6 sentences long. I've updated the rules in the OP.
Umbreon@Lefties
Nature: Careful
Ability: Inner Focus
EVs: 252 HP, 252 Def., 4 SDef
Moveset:
Taunt
Helping Hand
Tickle
Faint Attack
Description: This set is meant to utalize Umbreon's bulk to the max while keeping the defences even. I was tired of seeing the same old support Cresselia (which I'm sure if VGC had its own teirs, it would be OU), and thought to seek a way to find a way to "change things up." Helping Hand has always done wonders for allies, and at times makes he difference of who the victor is. Crunch from Garchomp (I use ScarfChopmp a lot as a lead) boosted by Helping Hand on a -1 Def. Cresselia leaves a gaping dent. This is where Tickle comes in. Not many things can survive a (Crunch from Chomp, Bullet Punch from Scizor etc.) at -1 Def., thisngs like Hitmontop and ChopleTar that is. Not many things in the VGC metagame like having their Att. droped, either. With this in mind, the opponent will either have to leave the pokemon out to be KO'd or switch out, alowing me to scout what they chose in Team Preview. If you're up against something like a Cresselia, T-Wind Zapdos, Amoonguss, or any other Trick Room setter, you're going to wish you brought Taunt. This can shut down a team like a winter storm on a power curcuit to the city. If you see a lead you know is more than likely a supporter, Taunt can make the difference of winning or losing. The only reason Faint Attack is on the set is to prevent Umbreon from being Taunt bait. It won't do much damage, since Umbreon's Att. stat is pretty bad in this case. I chose the Inner Focus Ability over Syncronise, since Fake Out and Rock Slide are very common in VGC.
I've thought about Detect, but I'm not sure what to replace. I need help.
Interesting fact: Impish 252 HP/140 Def./116 SDef Umbreon is the same as Careful 252 HP/252 Def./4 SDef Umbreon.
Oh, and as of this post, if you're posting a set, the description must be ateast 4-6 sentences long. I've updated the rules in the OP.