RE: The Competitive Battling Simple Questions Thread
You could always try a physical set. I personally use a "priority-Stolen" set (Jolly, 252/252 Atk/Spe, WS/SS/Bounce/Uturn). It can deal with a variety of threats, especially Talonflame. Water Shuriken gives it a way to hit talon first (since Jolly base 122 is faster than Adamant base 126)and usually will OHKO from full HP if it hits 4-5 times (and if it fails to OHKO, Talon kills itself with recoil if it was 3+ hits). With SR, it's a guaranteed OHKO (unless they're using a gimmicky set invested in HP+Def). Shadow Sneak can OHKO nearly every ghost and/or psychic threat and also nerfs the predictable Mach Punches aimed at greninja on it's first turn (while WS can nerf Bullet Punches). Bounce acts as a pseudo-protect against stuff like Aegislash, rendering KS a liability and Shadow Sneak useless on the next turn, usually incurrring a NVE Sacred Sword if they don't run Iron Head. Uturn of course is to help keep momentum and can easily OHKO opposing greninja if they lose the speed tie. I usually run Life Orb, but the few times I've run a Razor Fang, the results have not been displeasing as priority multi-hit flinches can cause foolish switches and/or earn handy KOs (though I don't recommend counting on it). Also, this set is handy for taking down or crippling a variety of special walls that come in trying to wall the normal, special/mixed attacker sets.
You could always try a physical set. I personally use a "priority-Stolen" set (Jolly, 252/252 Atk/Spe, WS/SS/Bounce/Uturn). It can deal with a variety of threats, especially Talonflame. Water Shuriken gives it a way to hit talon first (since Jolly base 122 is faster than Adamant base 126)and usually will OHKO from full HP if it hits 4-5 times (and if it fails to OHKO, Talon kills itself with recoil if it was 3+ hits). With SR, it's a guaranteed OHKO (unless they're using a gimmicky set invested in HP+Def). Shadow Sneak can OHKO nearly every ghost and/or psychic threat and also nerfs the predictable Mach Punches aimed at greninja on it's first turn (while WS can nerf Bullet Punches). Bounce acts as a pseudo-protect against stuff like Aegislash, rendering KS a liability and Shadow Sneak useless on the next turn, usually incurrring a NVE Sacred Sword if they don't run Iron Head. Uturn of course is to help keep momentum and can easily OHKO opposing greninja if they lose the speed tie. I usually run Life Orb, but the few times I've run a Razor Fang, the results have not been displeasing as priority multi-hit flinches can cause foolish switches and/or earn handy KOs (though I don't recommend counting on it). Also, this set is handy for taking down or crippling a variety of special walls that come in trying to wall the normal, special/mixed attacker sets.