This deck is just a little idea for after the release of 'Ancient Origins'.
Pokemon:
Until now there has been so little use for Wailord EX it's almost ridiculous. With this deck I take that huge Damage absorbing capability and hurl it straight back at the opponent. Within the first turn, ideally, the active pokemon will be Wailord EX - to absorb the first few turns' damage while the bench is setup with Whimsicott (Since it's only 1 energy for the desired 'Wind Mischief' attack it's surprisingly easy to charge up.) and Metagross, to enable free switching out between Whimsicott and Wailord EX, to make up for the rotating out of float stones from standard format. Whimsicott, whenever in active position, should use 'Wind Mischief' to both heal up the tank that is Wailord EX and deal up to 240 damage to the defending pokemon. Since this is enough to OHKO everything in the game except Wailord EX itself (and the fact it's literally moving damage counters, no resistance or weaknesses, nor item card effects applied), I find this move astonishingly powerful if the setup is right.
Feel free to leave any improvements in the Reply section, it's only a WIP at the moment!
Pokemon:
- 4 Cottonee (AOR)
- 4 Whimsicott (AOR)
- 3 Wailord EX
- 4 Level Ball
- 3 Dive Ball
- 2 Lucky Helmet
- 4 Switch
- 2 Lysandre
- 2 Weakness Policy
- 2 Pokemon Fan Club
- 2 Escape Rope
- 2 Trainer's Mail
- 2 Shauna
- 2 Professor Birch's Observations
- 4 Evosoda
- 1 Professor's Letter
- 1 Teammates
- 2 Ultra Ball
- 4 Fairy Garden
- 8 Fairy Energy
- 2 Wonder Energy
Until now there has been so little use for Wailord EX it's almost ridiculous. With this deck I take that huge Damage absorbing capability and hurl it straight back at the opponent. Within the first turn, ideally, the active pokemon will be Wailord EX - to absorb the first few turns' damage while the bench is setup with Whimsicott (Since it's only 1 energy for the desired 'Wind Mischief' attack it's surprisingly easy to charge up.) and Metagross, to enable free switching out between Whimsicott and Wailord EX, to make up for the rotating out of float stones from standard format. Whimsicott, whenever in active position, should use 'Wind Mischief' to both heal up the tank that is Wailord EX and deal up to 240 damage to the defending pokemon. Since this is enough to OHKO everything in the game except Wailord EX itself (and the fact it's literally moving damage counters, no resistance or weaknesses, nor item card effects applied), I find this move astonishingly powerful if the setup is right.
Feel free to leave any improvements in the Reply section, it's only a WIP at the moment!
Whimsicott – Fairy – HP70
Stage 1 – Evolves from Cottonee
[Y] Wind Mischief: Choose 1 of your Benched Pokemon. Move all damage counters on that Pokemon to your opponent’s Active Pokemon.
[C][C] Tumbling Tackle: 30 damage.
Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 1
Cottonee – Fairy – HP40
Basic Pokemon
[Y] Cotton Cushion: 10 damage. Your opponent’s Active Pokemon is now Asleep.
Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 1
Lucky Helmet – Trainer
Item
Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.
When the Pokemon this card is attached to is your Active Pokemon and is damaged by an opponent’s attack, draw two cards.
You may play as many Item cards as you like during your turn (before your attack).
Stage 1 – Evolves from Cottonee
[Y] Wind Mischief: Choose 1 of your Benched Pokemon. Move all damage counters on that Pokemon to your opponent’s Active Pokemon.
[C][C] Tumbling Tackle: 30 damage.
Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 1
Cottonee – Fairy – HP40
Basic Pokemon
[Y] Cotton Cushion: 10 damage. Your opponent’s Active Pokemon is now Asleep.
Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 1
Lucky Helmet – Trainer
Item
Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.
When the Pokemon this card is attached to is your Active Pokemon and is damaged by an opponent’s attack, draw two cards.
You may play as many Item cards as you like during your turn (before your attack).
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