• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

Standard Could This be the Deck of the Future? - Decidueye

President Pokemon

Aspiring Trainer
Member
I may not be able to tell the future like Mega Alakazam can, but I can see this becoming one of the most popular decks (with some possible modifications of course) when Shaymin, Mega Mewtwo, Hoopa, and many others leave us in standard ( I know it may be a bit early for this). I read your guys' comments on my past posts and make this deck the best it can be. I give you, The Silent Archer Deck.

Decidueye-GX SUM 12 4x
Dartrix SUM 10 4x
Rowlet SUM 9 4x
Alakazam-EX FAC 25 4x
Mega Alakazam-EX FAC 26 4x

Grass Energy 5x
Psychic Energy 12x

Bursting Balloon BRP 97 4x
Professor Sycamore STS 114 4x
Pokemon Center Lady GEN 68 2x
Revitalizer GEN 70 4x
N FAC 105 4x
Nest Ball SUM 123 3x
Ultra Ball SUM 135 2x

STRATEGY: Try to get all 4 Decidueyes on your bench as quickly as you can. When you do, you can deal 80 damage to your opponent's active Pokemon by using their abilities. Then you can use Mega Alakazam's Zen Force attack and deal another 250 damage. Then, if you have a Bursting Balloon attached to it, when your opponent puts out a new Pokemon and tries to attack, you can deal 60 damage to it. Then, if you use the Decidueyes' abilities, Mega Alakazam's attack will then be boosted to 420 damage.
 
Last edited:
No VS Seeker, Lysandre, Alakazam spirit links, or Float stone/Switch/Olympia for retreat? I love the concept, but there's a couple key cards here you're missing. Might recommend dropping the energy count as 17 is a lot. How does this version of the deck fare when you play it?
 
No VS Seeker, Lysandre, Alakazam spirit links, or Float stone/Switch/Olympia for retreat? I love the concept, but there's a couple key cards here you're missing. Might recommend dropping the energy count as 17 is a lot. How does this version of the deck fare when you play it?
Sounds good. I think I'll get rid of 3 pyschic energy and 1 grass energy and replace them with 4 Olympias.
 
4 Olympia is way too many. Try playing with 1 Olympia plus 3 VS Seeker. (4 VS seeker would be better; I would drop one of the PCL for it)

VS Seeker allows you to run fewer copies of non-draw supporters as you can reuse them almost at will. You won't want to Olympia every turn, but you will want to draw with N/Sycamore most turns.
 
Do not expect to have all 4 Decidueyes in play, it's REALLY difficult to have 4 Stage 2 Pokemons in play even with the Forest Of Giant Plants, which I don't see in your list. I've been playing Beedrill (EVO) for a while and I remember having the 4 of them in play only once in about 25 games.
Alternatively, if you want to focus on boosting M Alakazam's damage, consider replacing the Decidueyes with Golbats.

4 Olymplias is an exageration. I'd run 1 Olympia and 1 Escape rope for retreating. And please find space for adding the cards that @TheGuardian118 suggested.
 
I've actually found in my Tauros/Decidueye (Standard) and Toad/Decidueye (Expanded) decks that I'm testing I can consistently have two out really quickly (Turn 1 or 2) and a third up a turn or two later. I do agree four is difficult, but I also clog my bench with a Shaymin or two often also.

I'd still run all 4, but yes, expecting the full 80 damage each turn is not realistic. That said, three is all you need to heavily discourage dropping 60 HP basics which can really mess with some decks.
 
4 Olympia is way too many. Try playing with 1 Olympia plus 3 VS Seeker. (4 VS seeker would be better; I would drop one of the PCL for it)

VS Seeker allows you to run fewer copies of non-draw supporters as you can reuse them almost at will. You won't want to Olympia every turn, but you will want to draw with N/Sycamore most turns.
I didn't put Vs. Seeker because I don't know if it will be legal in standard for 2018
 
That's not really a reason to gimp your deck for the next six months. Once/if VS Seeker rotates the entire format regarding supporters will change significantly. There's a good chance bursting balloons will rotate also if the BREAK sets are dropped. Some people even think FAC will rotate which would drop this idea to expanded as there would be no Alakazam.

There are also several new supporters that have been revealed in future Sun and Moon sets that you would throw in this type of deck if VS Seeker does rotate, but again that's six months from now so you still have half of the current rotation before seeing what is going on in the new format.

(Also, not sure if it really matters, but I would not recommend marking decklists for future rotations as "Standard" as standard usually means standard, I would recommend marking them as "Alt format" at least until the new format is announced in July or August since we don't know what the next format will be therefore we can't make educated recommendations as it's all speculation.)
 
That's not really a reason to gimp your deck for the next six months. Once/if VS Seeker rotates the entire format regarding supporters will change significantly. There's a good chance bursting balloons will rotate also if the BREAK sets are dropped. Some people even think FAC will rotate which would drop this idea to expanded as there would be no Alakazam.

There are also several new supporters that have been revealed in future Sun and Moon sets that you would throw in this type of deck if VS Seeker does rotate, but again that's six months from now so you still have half of the current rotation before seeing what is going on in the new format.

(Also, not sure if it really matters, but I would not recommend marking decklists for future rotations as "Standard" as standard usually means standard, I would recommend marking them as "Alt format" at least until the new format is announced in July or August since we don't know what the next format will be therefore we can't make educated recommendations as it's all speculation.)
All right thank you.
 
I wouldn't exactly call this a deck of the future because Decidueye in general is going to be much, much harder to play in a format without FOGP. The deck overall is just too slow, especially without using FOGP while it's still available.

Looking at it from a present perspective, one thing which gives you a lot of trouble is Garbodor, if you don't score critical damage before Garb comes online on turn 2-4ish I don't see how this deck manages to pull the game out, especially without a lysandre (and if you're planning for the future, lysandre is older and more likely to rotate than Garb). But you can't really make a Decidueye deck in standard that doesn't run into the Garb problem in some way.
 
Resurrecting this one. I decided to build a Decidueye / Alakazam deck for kicks. There are some really awesome things about it with the very obvious draw back of Garbodor.

I ran something like this. Note, it is not optimized and was built for kicks. That said, I think it is a fun deck and surprisingly good (not great). It definitely needs a Beedrill EX though, because Garb hurts bad. It is fairly straight forward. Get 2 - 3 Decidueyes down (typical is 2 with a 3rd coming late). Remember, you only need to get 60 damage on something to KO literally *anything* in the format using M Alakazam's attack. It is very easy to get 60 damage on something using this deck with only 2 Decidueye + 1 M Alakazam. I have actually found that (aside from Garb), my biggest issue has been getting energy down. Fortunately, M Alakazam doesn't require much energy, but Decidueye does. And yeah, before you ask, I did try to work this with Shaymins first LOL. Some decks benefit more from Shaymin than others. I found that unlike Deciduplume, this deck doesn't benefit as much from the explosive opening because none of the primary pokemon benefit from DCE meaning I don't get an opening attack if I go second anyway. Best I can do is hope for 2-3 Decidueyes up T1 and without the plume, there isn't a ton of need to push that hard.

Pokemon 20
4 Rowlett
4 Dartrix
4 Decidueye GX
3 Alakazam EX
3 M Alakazam EX
2 Oranguru

Trainers 32
4 Professor Sycamore
4 N
2 Lysandre
1 Hex Maniac
4 VS Seeker
4 Ultra Ball
4 Trainer's Mail

3 Alakazam Spirt Link
2 Float Stone

4 Forest of Giant Plants

Energy 8
5 Psychic
3 Grass

Sorry for the book :)
 
Honestly I think das like Decidueye GX have their partners, and Alakazam is a good one, but in Guardians Rising, the new Honchkrow is very very good for this type of deck. It does [C][C] for 10+ and 10 more for each damage counter on ALL of your opponent's Pokémon. So you can snipe the bench and at the same time be hitting the active for huge amounts of damage. Nice list, I agree with the others who have posted that this deck needs its edits, but otherwise very nice, and i hope you can consider Honchkrow for this type of deck! :)
 
I may not be able to tell the future like Mega Alakazam can, but I can see this becoming one of the most popular decks (with some possible modifications of course) when Shaymin, Mega Mewtwo, Hoopa, and many others leave us in standard ( I know it may be a bit early for this). I read your guys' comments on my past posts and make this deck the best it can be. I give you, The Silent Archer Deck.

Decidueye-GX SUM 12 4x
Dartrix SUM 10 4x
Rowlet SUM 9 4x
Alakazam-EX FAC 25 4x
Mega Alakazam-EX FAC 26 4x

Grass Energy 5x
Psychic Energy 12x

Bursting Balloon BRP 97 4x
Professor Sycamore STS 114 4x
Pokemon Center Lady GEN 68 2x
Revitalizer GEN 70 4x
N FAC 105 4x
Nest Ball SUM 123 3x
Ultra Ball SUM 135 2x

STRATEGY: Try to get all 4 Decidueyes on your bench as quickly as you can. When you do, you can deal 80 damage to your opponent's active Pokemon by using their abilities. Then you can use Mega Alakazam's Zen Force attack and deal another 250 damage. Then, if you have a Bursting Balloon attached to it, when your opponent puts out a new Pokemon and tries to attack, you can deal 60 damage to it. Then, if you use the Decidueyes' abilities, Mega Alakazam's attack will then be boosted to 420 damage.

Resurrecting this one. I decided to build a Decidueye / Alakazam deck for kicks. There are some really awesome things about it with the very obvious draw back of Garbodor.

I ran something like this. Note, it is not optimized and was built for kicks. That said, I think it is a fun deck and surprisingly good (not great). It definitely needs a Beedrill EX though, because Garb hurts bad. It is fairly straight forward. Get 2 - 3 Decidueyes down (typical is 2 with a 3rd coming late). Remember, you only need to get 60 damage on something to KO literally *anything* in the format using M Alakazam's attack. It is very easy to get 60 damage on something using this deck with only 2 Decidueye + 1 M Alakazam. I have actually found that (aside from Garb), my biggest issue has been getting energy down. Fortunately, M Alakazam doesn't require much energy, but Decidueye does. And yeah, before you ask, I did try to work this with Shaymins first LOL. Some decks benefit more from Shaymin than others. I found that unlike Deciduplume, this deck doesn't benefit as much from the explosive opening because none of the primary pokemon benefit from DCE meaning I don't get an opening attack if I go second anyway. Best I can do is hope for 2-3 Decidueyes up T1 and without the plume, there isn't a ton of need to push that hard.

Pokemon 20
4 Rowlett
4 Dartrix
4 Decidueye GX
3 Alakazam EX
3 M Alakazam EX
2 Oranguru

Trainers 32
4 Professor Sycamore
4 N
2 Lysandre
1 Hex Maniac
4 VS Seeker
4 Ultra Ball
4 Trainer's Mail

3 Alakazam Spirt Link
2 Float Stone

4 Forest of Giant Plants

Energy 8
5 Psychic
3 Grass

Sorry for the book :)

A little math:

3 Decidueye-GX Ability uses(6 damage counters)+ 1 Zen Force use(6(from Decidueye-GX ability use)*30)=60+190=250: the maximum amount of HP a currently-printed Pokemon card has ever had(meaning until something is printed that goes beyond 250, which is not in the near-term, 6 counters from Decidueyes is barely enough to 1HKO anything, and in case of resistance, you can always include Kukui in deck, just in case), including GXes[/math]

^ If the above is true, then I'd say, assuming OP decides upon the above deck, since a lot of these cards will more than likely to be rotated out, assuming the most likely: BKT-On, the list of such cards include: FoGP(first-and-last printed in Ancient Origins), VS Seeker(first printed as a regular card in Phantom Forces, last printed as a Secret Rare in Roaring Skies), Trainer's Mail(first-and-last printed in Roaring Skies, and reprint doubtful, as it is likely that its upcoming reprint in Battle Arena Deck 2017 will KEEP the Roaring Skies set symbol, which will mean its rotation clock will NOT be reset) Hex Maniac AND Lysandre(both last printed in Ancient Origins), drop the ones likely to rotate, 1 of each of the Decidueye-GX line, and finally, 1 of each of the Alakazam-EX line(including spirit link), then add the following:

2-2 Rockruff/Lycanroc-GX(to replace Lysandre come Guardians Rising's release, as its Ability exactly mimics its effect, but since it can only be used when you evolve its Rockruff stage into said Lycanroc-GX...)
3 Altar of the Moone(as soon as Guardians Rising is released stateside)(free retreat for Alakazam-EX and its Mega)
4 Puzzle of Time(last printed in Breakpoint)(replaces VS Seeker post-BKT-On rotation arrival)
3 Rare Candy(evoluton to Decidueye-GX post-FoGP rotation-forced exit)
2 Mallow(to pick out Rare Candies, evolutions, etc., and hopefully, you have 2 or less cards in hand for Oranguru Instruct usage)
2 Skyla(to scoop up Trainers, including Mallow)
1 Brock's Grit(to scoop out your Alakazam-EX line should it get KO'd, as well as replacing the third card of each stage of said evolution line)
2 Professor Kukui(just in case you run into a pokemon w/ a psychic resistance, such as steel-types, psychics, among other damage-reducers)

^ What do you think of my proposals to ensure this is truly the "deck of the future"?
 
Last edited:
A little math:

3 Decidueye-GX Ability uses(6 damage counters)+ 1 Zen Force use(6(from Decidueye-GX ability use)*30)=60+190=250: the maximum amount of HP a currently-printed Pokemon card has ever had(meaning until something is printed that goes beyond 250, which is not in the near-term, 6 counters from Decidueyes is barely enough to 1HKO anything, and in case of resistance, you can always include Kukui in deck, just in case), including GXes[/math]

^ If the above is true, then I'd say, assuming OP decides upon the above deck, since a lot of these cards will more than likely to be rotated out, assuming the most likely: BKT-On, the list of such cards include: FoGP(first-and-last printed in Ancient Origins), VS Seeker(first printed as a regular card in Phantom Forces, last printed as a Secret Rare in Roaring Skies), Trainer's Mail(first-and-last printed in Roaring Skies, and reprint doubtful, as it is likely that its upcoming reprint in Battle Arena Deck 2017 will KEEP the Roaring Skies set symbol, which will mean its rotation clock will NOT be reset) Hex Maniac AND Lysandre(both last printed in Ancient Origins), drop the ones likely to rotate, 1 of each of the Decidueye-GX line, and finally, 1 of each of the Alakazam-EX line(including spirit link), then add the following:

2-2 Rockruff/Lycanroc-GX(to replace Lysandre come Guardians Rising's release, as its Ability exactly mimics its effect, but since it can only be used when you evolve its Rockruff stage into said Lycanroc-GX...)
3 Altar of the Moone(as soon as Guardians Rising is released stateside)(free retreat for Alakazam-EX and its Mega)
4 Puzzle of Time(last printed in Breakpoint)(replaces VS Seeker post-BKT-On rotation arrival)
3 Rare Candy(evoluton to Decidueye-GX post-FoGP rotation-forced exit)
2 Mallow(to pick out Rare Candies, evolutions, etc., and hopefully, you have 2 or less cards in hand for Oranguru Instruct usage)
2 Skyla(to scoop up Trainers, including Mallow)
1 Brock's Grit(to scoop out your Alakazam-EX line should it get KO'd, as well as replacing the third card of each stage of said evolution line)
2 Professor Kukui(just in case you run into a pokemon w/ a psychic resistance, such as steel-types, psychics, among other damage-reducers)

^ What do you think of my proposals to ensure this is truly the "deck of the future"?

I don't think it is a good assumption that Trainer's Mail and VS Seeker keep the set symbol or don't get some kind of SUM equivalent. At this point, I would rather not speculate far enough into the future to really say what Pokemon will do for some of the more staple cards :) Who knows, something better than either might come out or we might get something like an ace spec equivalent. That's generally why I don't like building deck lists using upcoming cards (even for known sets like SUM2).

That said, I think some comments on the deck changes are warranted right? Cuz why not!!!!

I don't like the Lycanroc-GX addition. The deck is already saturated with a couple of heavy pokemon lines that make it clunky. Adding another 2-2 line even reducing the supporter line by 2 isn't going to help this. I get the idea is that we just freed up 4 slots from VS Seeker and another 4 from Trainer's Mail, but TBH I am unwilling to drop them without knowing what is coming because, as stated above, I think there will be something very similar available in upcoming sets. :)

I am also less than sure about adding Alter of the Moon. TBH, I would look a lot more closely at Parallel City as a way to limit my opponent's options in a post Shaymin / Hoopa world. Less downside to dropping it on them right? That said a 2-2 / 2-1 split might work between the two. Seems like something you at least have to play with a bit to see how much you like the ability to take 1 less off that retreat cost.

Puzzle. Maybe? This is where I am unwilling to commit before I see how the rest of the upcoming sets shake out. I don't see Pokemon dumping the ability to grab supporters out of my discard down to nothing. If anything, given the way they seem to be going by making stronger versions of things and calling them supporters, I could see Pokemon doing something like a supporter that pulls back 3 cards from your discard into your hand. Is it overpowered? Absolutely. Has that stopped them before? Nope. Or maybe a supporter that lets you grab a card from the top of your deck and one card from your discard. I mean, I don't like to theorymon, but I could see either idea happening. But let's say none of that happens, I think Puzzle gets a whole lot more play just like you are suggesting!

Candies. Think they would have to be there. Also think the 4-4-4 line turns into a 4-2-4 line at best. Might even turn into a 3-2-3 line. I played around a ton with Magnezone and absolutely hate having to level my S2 pokemon this way BTW.

Mallow. Cool card. I want to play around with it. I think there is another pokemon coming out that lets you draw a card off the top similar to Slurpuff from Phantom Forces. I don't know if that has a place in this particular deck (unlikely), but it is at least something to look at along with Oranguru for Shaymin replacements. Mallow should have a place in almost any deck I am guessing :)

I think 2 Skyla is 1 Skyla too many even with the issue of having to hunt down rare candy. I might not agree with this statement in the future if the game does, in fact, shift to a slower format. I will believe it shifts to a slower format when it happens.

I hate everything about Brock's Grit in this deck. If they punt a pokemon, they punt a pokemon. I have played this deck enough now to know that I haven't had one time where I have regretted a bunch of pokemon being in my discard (or energy for that matter) and thought to myself...self, I really wish I had a super rod. Take that sentiment and apply it to Brock's Grit x2 for being a supporter lol!

Kukui is another interesting one that sounds good in theory. Mathmon incoming! Say I have 40 damage on the active then hit for 10+120+40. That gets me to 170. Kukui gets me to 190. Just enough to KO almost any basic without a FFB, so that is good in a lot of scenarios. 50 damage (doable if you hit with Suppression once or hit with the ability when you level to M Alakazam + 1 Feather Arrow) gets you 10 + 150 + 50 which gets many megas and a lot of the new S1 GX mons. Kukui gets that to 230 which finishes off almost all the megas + all the S1 + all FFB attached basics not named Wailord. Another point in its favor. 60 damage = 10 + 180 + 60 = 250 + 20 to 270 with Kukui which amazingly STILL doesn't finish off Wailord! LOL! All that said, I think you might have convinced me to play around with Kukui in the current deck as well as using it in the future deck!

Sorry for the fairly negative response to most of the ideas. I would like to be more positive on them, but as I have said a lot, I am pretty wishy washy on the whole idea that VS Seeker + Trainer's Mail or something like Acro Bike will all be out for good following this season. TBH, I still think they are going to promo at least one of them with new art and SM18 or XY223 or whatever the numbering is. Overall, the deck itself is pretty clunky to begin with and I honestly think it might just flat out die once FoGP rotates along with everything Vileplume in Standard. Going to be real, I think Pokemon needs to start thinking long and hard about some good basics for Grass going forward without FoGP because it looks like a freaking wasteland in Standard for Grass types that don't require some kind of stage up.

Thanks for the input though. Especially Kukui. It really got me thinking about the card and I liked that a lot!
 
3 Decidueye-GX Ability uses(6 damage counters)+ 1 Zen Force use(6(from Decidueye-GX ability use)*30)=60+190=250: the maximum amount of HP a currently-printed Pokemon card has ever had(meaning until something is printed that goes beyond 250, which is not in the near-term, 6 counters from Decidueyes is barely enough to 1HKO anything, and in case of resistance, you can always include Kukui in deck, just in case), including GXes

Technically there are cards that won't be KO'd by a 250 damage attack. Crystal Wall Kyruem, Wailord EX with FFB and any Pokémon with 240 HP and hard charm, but considering those 3 combos see approximately 0 play in any decent deck it doesn't really matter.

As was mentioned before we don't know what will get reprints. This time 2 years ago Skyla and N looked like they were going to be gone but they both stayed. That could easily happen again with any of those cards you listed. It's a bit early to be worrying about what will happen for next years rotation. When June/July rolls around and we have a better understanding of what the cards will be for next year, then we can start to talk about that stuff.
 
Back
Top