RE: Counter That Pokemon! - Round 18
Aerodactyl is OHKO'd by sun-boosted LO Fire Blast.
Choice Scarf Dragonite is not viable at all, especially with an adamant nature. Dragonite isn't built for Choice Scarf with its base 80 Speed and crippling Stealth Rock weakness. Speed isn't even an issue for Dragonite when it has Extremespeed and Dragon Dance. Plus, Salamence exists with Moxie and base 100 Speed.
I'd like to change the way this is run to generate better sets being posted. Quite honestly, I'm tired of seeing things being posted that really would never beat the Pokemon in a realistic battle situation. Take the Terrakion above for example. On one hand, it does counter under the conditions Bippa listed (lives after SR and finishes Volcarona off.) At the same time though, it does not take a realistic approach to things. The Terrakion is living with barely enough health to be of use later or even counter Volcarona later in the battle. Under realistic battle situations, Terrakion is not a counter since it can only "counter" once.
I propose from now on counters should accomplish at least two of the following. I believe these all to be traits of a true counter, not "take the hit, live, and ohko":
a) the counter is able to switch in to or take the threat's strongest coverage move at least three times.
b) same as above, but two times.
c) the counter is able to ohko or 2hko the threat with one of its moves.
d) the counter is able to stall the threat out without any risk.
e) the counter is able to cripple the threat without being taken out itself.
f) the counter is able to use its own strategy, like setting up, without any risk from the threat.