Pokemon:
4x Decidueye, the main attacker of your deck, who also has protection from most mainstream decks.
4x rare candy, to evolve your Rowlet into Decidueye.
4x Rowlet, to evolve into Decidueye, and to occasionally get a free KO on a basic pokémon.
2x Tapu fini, to counter blacephalon decks
1x Mr. mime (with scoop up block), to prevent players from playing super scoop up net on their pokémon, and to counter Greedent decks.
1x Mimikyu (with heal block), to prevent players from using Mallow & Lana (as anything more than a switch, at least).
4x Weezing (with blown-away bomb), to be discarded with Roxie and to spread damage.
Trainers/Supporters/Stadiums:
4x Bird keeper, to switch your active pokémon, draw cards, and trigger Rowlet's ability to let it attack for free.
4x Roxie, to draw cards (by discarding unneeded cards) and spread damage via Weezing.
4x Marnie, to disrupt opponents and draw cards.
4x pokegear 3.0, to draw your supporters when you need them.
4x evolution incense, to get your decidueyes, and your weezings.
4x quick ball, to search out your counters.
4x Lillie's poke doll, to stall if you can't get you Decidueyes out second turn.
Energy:
12x grass energy, to power up your pokémon.
Spoilers
(Stage Two) Decidueye (darkness ablaze) 140 hp. Type: grass. Ability: prevent all damage done to this pokémon by your opponent's pokémon GX and V. Attack (one grass one colorless): 90. This attack does twenty damage to two of your opponent's benched pokémon. Weakness: fire. Resistance: none. Retreat cost: two.
(Basic) Rowlet (darkness ablaze). 50 hp. type: grass. Ability: if you played Bird Beeper from your hand during this turn, ignore all energy in the attack costs of this pokémon. Attack (three colorless): this attack does sixty damage to one of your opponent's pokémon. Weakness: fire. Resistance: none. Retreat: one.
(basic) Mimikyu (darkness ablaze). 70 hp. Type: psychic. Ability: your opponent's benched pokémon can't be healed. Attack (one psychic one colorless): 30. Weakness: darkness. Resistance: (-20) fighting. Retreat: one.
(supporter) Bird Keeper (darkness ablaze). Switch your active pokémon with one of your benched pokémon. Then, draw three cards.
Strategy:
The point of this deck is to be able to defeat most mainstream decks. The purpose of Decidueye is to counter: all mainstream GX and V decks. The purpose of the rest of the deck is to counter other mainstream decks and to generally disrupt them. It had a wide array of pokémon and trainer cards to use. During the game, this deck is unlikely to use most of them, but Roxie disposes of the cards you don't nee while drawing more cards, while occasionally spreading damage. The deck's able to protect its pokémon through using bird keeper to switch for Lillie's poke doll. However, it can also be played to allow Rowlet to attack for free. Most cards in the deck have a double purpose like this or can counter a specific type of deck. This allows the deck to be versatile. I don't know if it will be a tournament winning deck, but it should be able to put up a fight against most widely played decks.
4x Decidueye, the main attacker of your deck, who also has protection from most mainstream decks.
4x rare candy, to evolve your Rowlet into Decidueye.
4x Rowlet, to evolve into Decidueye, and to occasionally get a free KO on a basic pokémon.
2x Tapu fini, to counter blacephalon decks
1x Mr. mime (with scoop up block), to prevent players from playing super scoop up net on their pokémon, and to counter Greedent decks.
1x Mimikyu (with heal block), to prevent players from using Mallow & Lana (as anything more than a switch, at least).
4x Weezing (with blown-away bomb), to be discarded with Roxie and to spread damage.
Trainers/Supporters/Stadiums:
4x Bird keeper, to switch your active pokémon, draw cards, and trigger Rowlet's ability to let it attack for free.
4x Roxie, to draw cards (by discarding unneeded cards) and spread damage via Weezing.
4x Marnie, to disrupt opponents and draw cards.
4x pokegear 3.0, to draw your supporters when you need them.
4x evolution incense, to get your decidueyes, and your weezings.
4x quick ball, to search out your counters.
4x Lillie's poke doll, to stall if you can't get you Decidueyes out second turn.
Energy:
12x grass energy, to power up your pokémon.
Spoilers
(Stage Two) Decidueye (darkness ablaze) 140 hp. Type: grass. Ability: prevent all damage done to this pokémon by your opponent's pokémon GX and V. Attack (one grass one colorless): 90. This attack does twenty damage to two of your opponent's benched pokémon. Weakness: fire. Resistance: none. Retreat cost: two.
(Basic) Rowlet (darkness ablaze). 50 hp. type: grass. Ability: if you played Bird Beeper from your hand during this turn, ignore all energy in the attack costs of this pokémon. Attack (three colorless): this attack does sixty damage to one of your opponent's pokémon. Weakness: fire. Resistance: none. Retreat: one.
(basic) Mimikyu (darkness ablaze). 70 hp. Type: psychic. Ability: your opponent's benched pokémon can't be healed. Attack (one psychic one colorless): 30. Weakness: darkness. Resistance: (-20) fighting. Retreat: one.
(supporter) Bird Keeper (darkness ablaze). Switch your active pokémon with one of your benched pokémon. Then, draw three cards.
Strategy:
The point of this deck is to be able to defeat most mainstream decks. The purpose of Decidueye is to counter: all mainstream GX and V decks. The purpose of the rest of the deck is to counter other mainstream decks and to generally disrupt them. It had a wide array of pokémon and trainer cards to use. During the game, this deck is unlikely to use most of them, but Roxie disposes of the cards you don't nee while drawing more cards, while occasionally spreading damage. The deck's able to protect its pokémon through using bird keeper to switch for Lillie's poke doll. However, it can also be played to allow Rowlet to attack for free. Most cards in the deck have a double purpose like this or can counter a specific type of deck. This allows the deck to be versatile. I don't know if it will be a tournament winning deck, but it should be able to put up a fight against most widely played decks.
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