Trainers/Supporters/Stadiums:
-Hand disruption like Judge or Looker's Investigation are extremely helpful.
- If you can fit it into your deck any stadium because it will replace the Broken Time Space which is needed to continue the lock.
Counter Decks:
-Steelix Prime can easily destroy this deck because it can't be under a special condition.
-Flygon can be really good because it can get rid of BTS and snipe Gliscor Lv.X if it happens to be on the bench.
Counter Techs:
- If you oponent has a Vileplume out, cards like Blaziken FB can be helpful if you want to drag the Vileplume up and kill with an attack like Luring Flame.
-Regice LA can also use "Regi Move" to move the Spiritomb to the bench, possibly allowing you to play trainers.
-Sableye SF can be a great start by Judging/Lookers your opponents hand away and it can one shot Spiritomb, if it has at least one damage counter on it, with a Special Dark. (Spiritomb usually has on damage counter on it because it uses Darkness Grace)
Counter Energies:
-Warp Energy are extremely helpful because it will bring you out of the status lock.