Create-A-Card! Finshed: Joe the Great wins by half a point!

RE: Create-A-Card! Round Four: Return of the EX!

Muddy : 7/10
I dont really like this card. It seems like a supporter but its not. Its attack is a little weak. I personally prefer your previous card. I would have given the previous card 8/10.

Joe : 7.5/10
I like this card alot. But, i dont think the body is explained properly. If shedinja's weakness is now that 4 types, does that mean when shedinja is attacked by those 4 types the damage would x2 , +10 or +20??

Daren : 7/10
The attack is kinda weak. 60 damage snipe and switch for 3 is kinda normal, but if you can't use it during your next turn, then its kinda weak. For an ex, i think it should have something better.

MS : 7/10
The Body is a little over-powered. I think it shouldn't be between turns. Maybe discard 1 card once during your turn. The attack is kinda weak too. Tyranitar can do a constant 30 to all for 5 energy. But, your Rhyperior puts 2 damage counter to all for 4 energy with 2 discard. its kinda weak.

choccy : 7/10
Nothing wrong with the card. But, its not really that creative. Nothing special here.
 
RE: Create-A-Card! Round Four: Return of the EX!

Muddy - 9/10
I love it. It seems perfectly on scale and it seems to all go together. the only thing is that I would like to see the main attack a little more powerful like 60 or 70.

Joe - 6.5/10
It seems like an average card to me. 90 HP for an EX Shedninja is too much. I would give it something like 70 or 80 HP. And it does seem a bit overpowered.

Daren - 7/10
Yeah it seems quite good. The Empoleon seem to be a bit restricted with not being able to use the energy. Maybe give it more powerful because I have seen the D/P Empoleon and it does more damage.

MS - 5.5/10
Rhyperior seems underpowered to me. I would imagine a Rhydon can do more damage since you see many Rhyorn with like 30 damage attacks. I see that there are no open attacks.

Choccy - 6.5/10
It seems okay. I would like to see more strategy behind it though as it all seems very basic and not very powerful. I have seen a Gallade with more damage than the Ex.

Those are my scores - I don't want ay arguments with them otherwise I will knock 0.5 off your scores. (If you are allowed to do that P'Champ :p?)
 
RE: Create-A-Card! Round Four: Return of the EX!

Looks like I'm out... ...but who cares... it's just a competition.. someone must loose
 
RE: Create-A-Card! Round Four: Return of the EX!

can i be the jusdge and a competetor at the same time? please... i like doing both :D
 
RE: Create-A-Card! Round Four: Return of the EX!

Dugtrio Trio said:
can I be the jusdge and a competetor at the same time? please... I like doing both :D

I'm sorry, but no. Maybe next time. In any case, next time, you will have to choose between the two. Not both.

MSE...
Sorry, but you're FIRED!
Just kidding, that was some Apprentice for ya!
You're eliminated from this competition.
Sorry, you did a good job and all, but not good enough.
I hope to see you next time, you were brilliant!


Round Five: I want to be the master! The master of Dragons!
Make a Dragon-type Lv.X. If it is at least half dragon in the games, it's legal. Make it Colorless for the sake of the TCG, though.
 
RE: Create-A-Card! Round Five: The Master of Dragons!

Bye MSE, I'll miss you in this.
 
RE: Create-A-Card! Round Five: The Master of Dragons!

ok then can I be the judge?
it will be fun seeing new cards that really will never exist! :D
 
RE: Create-A-Card! Round Five: The Master of Dragons!

Yeah, me too, MS.

Also, let's all give a round of applause, to out TOP 4 contestants!
Joethegreat1, Muddy98, Daren, and choccy417! W00T!

Dugtrio Trio said:
ok then can I be the judge?
it will be fun seeing new cards that really will never exist! :D

I said maybe next time.
 
RE: Create-A-Card! Round Five: The Master of Dragons!

Now, to the top 3!
*Works on Card*
 
RE: Create-A-Card! Round Five: The Master of Dragons!

Salamence LvX HP 160 {C}
Put onto your active Salamence

{Poke-Body} Dragon Instinct
Once during your turn, before you attack, if you attach a {R} to Salamence LvX, you may look at your opponent's hand, select one card, and place it on the bottom of their deck. If you attach a {W} to Salamence LvX, you may look at the top four cards of your deck and arrange them in any order you like. You cannot use this Poke-Body if Salamence LvX is affected by a Special Condition.

{W}{R}{C} Draco Meteor 70+
You may do 70 plus 20 more damage, but only if you have more prizes than your opponent. If you do, discard an Energy attached to Salamence LvX. Salamence LvX cannot use Draco Meteor during your next turn.

*Standard Level X Text*

Weakness {C} x2
Resistance {F} -20
Retreat {C}{C}{C}
 
RE: Create-A-Card! Round Five: The Master of Dragons!

{C} Salamance Lv. X 160 HP {C}

Levels up from Salamance

{Poke-Power} Twister
Once during your turn, you may send one of your opponent's bench Pokemon to the Lost Zone. If you do, your opponent may send a Pokemon from your bench to the Lost Zone (If you have no bench, you can't use this Poke-Power). This Power can't be used if Salamance is affected by a Special Condition.

{R}{C} Fire Breath 50 Damage: Flip a coin. If heads, the defending Pokemon is now burned.

{R}{R}{R}{C}{C} Flame Ball 100 Damage:In order to use this attack, discard an energy attached to this Pokemon.

Weakness: {C} 2x
Resistance {F} -20
Retreat: {C}{C}{C}
 
RE: Create-A-Card! Round Five: The Master of Dragons!

{C} Altaria Lv.X--120 HP{C}

Level up-put on to your active Altaria

{Poke-Power}:: Blissful Song
Once per turn, (before you attack), you may remove 8 damage counters from your Pokemon in any way you like. This power can't be used when Altaria is poisoned, paralyzed, or confused.

{C}{C}{C}:: Rainbow Tune 30+
This attack does 30 damage plus 20 damage for each different special or basic energy card attached to your benched pokemon.

[Standard Level X Text]

Weakness: {C} x2

Resistance: {F} -40

Retreat Cost: {C}

Is it over or under powered?
 
RE: Create-A-Card! Round Five: The Master of Dragons!

srry Guys, I was at a pre-release today, here goes...

Altaria - Lv.X - hp110 - {C}
Level Up - Put onto Altaria

{Poke-Power} Dragon Song
One during your turn (Before you attack) you may searh your deck for any number of Swablu cards and put them onto your bench. Shuffle your deck afterward. This power can't be used if Altaria is affected by a special condition.

{C}{C} Melodic Heart-Beat - - - 40
Count the number of Altaria onyou have in play. Search your deck for that many basic energy cards and attach 1 to each of your Altaria. Shuffle your deck afterward. Remove 2 damage ounters from each of your Altaria.

Weakness: {C} x2
Resistance: {F} -20
Retreat Cost:
 
RE: Create-A-Card! Round Five: The Master of Dragons!

Alright. Now since its top 4, Im gonna judge extremely seriously. I deduct for every single mistake done. So that the top 3 could make the very best card they can.

Muddy : 3 mistakes and 1 minor error = 6/10
The {R} energy effect of the is a little over powered. I think without looking might be a little fair. you forgot to finish 1 of the sentence in the body. Right after you arrange the 4 cards in any order, what do you do with them? I feel that the attack is a little weak. If you do 70 or 90 you still cant use it the next turn. I think if you do 90, then only you cant use it next turn. 70 damage for 3 energy for a Lv.X is a kinda normal. The body is a little weird because it is worded like a Poke-Power but its infact a Poke-Body. I feel that the attack is a little weak.

If its a Poke-Power, it should be like :
Once during your turn, you may attach a {R} or {W} energy to Salamence Lv.X. If you attached a {R} energy to Salamence Lv.X, <insert effect>, If you attach a {W} energy to Salamence Lv.X, <insert effect>. This Power cant be used is Salamece is affected by a S.Condition.

If its a Body, it should be :
If you attach a {R} energy to Sally X, <insert effect>. If you attach a {W} energy to Sally X, <insert effect>.

a body shouldn't have the affected by S.Condition effect.

choccy : 3 Mistakes 2 Minor Error 5/10
The Power is seriously overpowered. Imagine sending 1 of your opponent's fully charged Bench Pokemon to the Lost Zone and you only sending a damaged basic to the Lost Zone. The attacks are really weak and unoriginal or creative. I didn't like this card at all. Flame Ball's effect should just be discard a {R} energy attached to Salamence Lv.X, not what you write there.

Joe : 2 Mistake 1 Minor Error = 6.5/10
Wow, removing 8 damage counters each turn. You can have to Altaria Lv.X in play and remove 16 damage counters each turn. If thats not overpowered i dont know what is. The attack can dish pretty heavy damage. I think +20 is too much, maybe +10 would be better or add another energy cost maybe. -40 Resistance? too much.

Daren : 1 Mistake 4 Minor Error 7/10
You definately have more minor error than mistake. I can see that it plays swarm. Well, nothing much to say. Its not that overpowered or underpowered. But maybe add 1 energy cost for the attack. Since you are gonna attach 3 energies and remove 2 damage counters.
 
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