Pokémon: 16
3x Zubat (Plasma Gale) --- Has not been revealed
1x Golbat (Plasma Gale)
3x Crobat (Plasma Gale)
3x Venipede (Boundaries Crossed)
1x Whirlipede (Boundaries Crossed)
3x Scolipede (Boundaries Crossed)
2x Sigilyph (Dragons Exalted)
Trainers: 30
3x Virbank City Gym (Boundaries Crossed)
3x Rare Candy
4x N
4x Colress (Plasma Gale)
2x Switch
3x Pokémon Catcher
2x Random Receiver
1x Computer Search (Boundaries Crossed)
2x Level Ball
3x Pokémon Communication
3x Poison Hypnotic Beam (Plasma Gale)
Energy: 14
4x DCE
10x Psychic
(((Click the names of the Pokémon and Trainers in light-blue for a link to what they do!)))
Aside from drawing up to three extra cards from the Crobats every turn...
With Virbank City Gym out, any time you attack the entire Scolipede line you're taking 30 damage in-between turns, and if Crobat attacked you're taking 60 in-between turns. If you're not poisoned, Poison Hypnotic Beam makes you poisoned and maybe paralyzed.
Scolipede can do 120 with Venoshock if you're poisoned (with an additional 60 damage happening in-between both turns for 180 off of one attack), and Crobat can dish out 40 with an additional 120 damage happening in-between both turns from poison (for 160 off of one attack). Sigilyph is obviously used for anti Mewtwo EX (and other EX's like Darkrai, Terrakion, Zekrom, etc).
I know two Stage 2's are hard to pull off in the super-fast meta that exists right now, and we don't get Plasma Gale until about January, but I love the cards that have been revealed so far for it and this deck sounds nasty in my opinion! Colress helps get the deck going pretty quickly, and Pokémon Communication and Level Ball should help get Pokémon out a lot faster.
What do you guys think?
3x Zubat (Plasma Gale) --- Has not been revealed
1x Golbat (Plasma Gale)
3x Crobat (Plasma Gale)
3x Venipede (Boundaries Crossed)
1x Whirlipede (Boundaries Crossed)
3x Scolipede (Boundaries Crossed)
2x Sigilyph (Dragons Exalted)
Trainers: 30
3x Virbank City Gym (Boundaries Crossed)
3x Rare Candy
4x N
4x Colress (Plasma Gale)
2x Switch
3x Pokémon Catcher
2x Random Receiver
1x Computer Search (Boundaries Crossed)
2x Level Ball
3x Pokémon Communication
3x Poison Hypnotic Beam (Plasma Gale)
Energy: 14
4x DCE
10x Psychic
(((Click the names of the Pokémon and Trainers in light-blue for a link to what they do!)))
Aside from drawing up to three extra cards from the Crobats every turn...
With Virbank City Gym out, any time you attack the entire Scolipede line you're taking 30 damage in-between turns, and if Crobat attacked you're taking 60 in-between turns. If you're not poisoned, Poison Hypnotic Beam makes you poisoned and maybe paralyzed.
Scolipede can do 120 with Venoshock if you're poisoned (with an additional 60 damage happening in-between both turns for 180 off of one attack), and Crobat can dish out 40 with an additional 120 damage happening in-between both turns from poison (for 160 off of one attack). Sigilyph is obviously used for anti Mewtwo EX (and other EX's like Darkrai, Terrakion, Zekrom, etc).
I know two Stage 2's are hard to pull off in the super-fast meta that exists right now, and we don't get Plasma Gale until about January, but I love the cards that have been revealed so far for it and this deck sounds nasty in my opinion! Colress helps get the deck going pretty quickly, and Pokémon Communication and Level Ball should help get Pokémon out a lot faster.
What do you guys think?