This is the skeleton for the deck I ran at battle roads last saturday. I left with a winning record (4-2) which I was fairly happy with considering I'm still kind of a scrub to the Pokemon TCG. I would like to maybe top cut in the one of approaching BR's next week, but living in a state where you have to go up against 2 world champs doesn't exactly help...anyway, onto the list.
4-1-4 Empoleon DE
3 Terrakion NV
2 Pichu
14 Pokemon.
3 N
3 Juniper
2 PONT
8 Supporters
4 Junk Arm
4 Rare Candy
3 Catcher
3 Switch
3 Exp. Share
3 Dual Ball
2 Random Receiver
2 Communication
2 Super Rod
2 Lost Remover
28 Trainers
4{W}
4{F}
2 Rainbow
10 Energy
Main point of the deck is to quickly fill the bench to power up Empoleons attack. Terrakion acts as a secondary attacker as well as a counter to Lighting and Dark.
Now, the first thing people are going to wonder is why I don't play Collector. I did a lot of testing with both methods and found Pichu+Dual Ball to be slightly better with set up. Plus without collector, I feel more comfortable playing Random Receiver and a lower Supporter count. Some have suggested Smeargle but I personally don't like it in this deck. Since energy, Switches and attachments are crucial at many points, I don't like the idea of having to waste on just to retreat a Smeargle stuck active after using Portrait. I'd like to keep in Lost Remover since it can make for amazing disruption (it even won me one of my games). Any ideas/constructive criticism will be noted.
4-1-4 Empoleon DE
3 Terrakion NV
2 Pichu
14 Pokemon.
3 N
3 Juniper
2 PONT
8 Supporters
4 Junk Arm
4 Rare Candy
3 Catcher
3 Switch
3 Exp. Share
3 Dual Ball
2 Random Receiver
2 Communication
2 Super Rod
2 Lost Remover
28 Trainers
4{W}
4{F}
2 Rainbow
10 Energy
Main point of the deck is to quickly fill the bench to power up Empoleons attack. Terrakion acts as a secondary attacker as well as a counter to Lighting and Dark.
Now, the first thing people are going to wonder is why I don't play Collector. I did a lot of testing with both methods and found Pichu+Dual Ball to be slightly better with set up. Plus without collector, I feel more comfortable playing Random Receiver and a lower Supporter count. Some have suggested Smeargle but I personally don't like it in this deck. Since energy, Switches and attachments are crucial at many points, I don't like the idea of having to waste on just to retreat a Smeargle stuck active after using Portrait. I'd like to keep in Lost Remover since it can make for amazing disruption (it even won me one of my games). Any ideas/constructive criticism will be noted.