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Curse and Removal Gengar

Chaos Ripper

Obsessed w/ TES-Oblivion, Lamb of God, and GH-WOR
Member
4-2-2-1-1 Gengar-Prime,Curse,Lv.X
1 Spritomb TR 3 Spiritomb AR
1-1 Slowking HS
1-1 Palkia G Lv.X
1 Mr.Mime-COL
1 Crobat G
1 Mesprit
2 Uxie
1 Azelf

Pokemon-21

11{P}
2 warp
3 rescue

16 energy

Seeker-4
Bebe's Search-3
Broken Time-Space-3
Twins-3
Pokemon Collector-3
Vs. Seeker-2
Lost World-2
Rare Candy-2

t/s/s-23

The Gengars move around a whole lot of damage, Spiritomb AR is trainer lock-down and evolution speeder, Slowking for draw power, Palkia G Lv. X for quick removal, all others support. Rescue energy for Gengar in case they fall, Broken Time-Space for quick evolution, and the big cheese, Lost World, is a surprize, since a player can declare victory as soon as he plays it down.
 
RE: Lost Zone Gengar

-1 gengar prime
+1 gengar lvl.x
3 gengar arent needed gengar lvl.x is.

-2 absol prime
+2 seeker
absol prime sends your pokemon to the lost zone not your oppenets. seeker nakes oppenet pick up bench to hurl.

-2-2 dcl
+1 bebe's
+1 BTS
+1 spiritomb TM
+1 twins
you dont really need DCL when you have seeker because then they can just pick it up again. you always need at least 3 bebe's and spiritomb for them to draw into collector.


-8 dark energy
-3 DCE
+7 psychic energy
+1 slowking HGSS or COL
+1 slowpoke UD
+1 pokemon collector
+1 mespirit LA
mespirit to power lock slowking for them to draw into useless pokemon need more collector and you need more energy.

-2 sableye
-1 warp point
+3 spiritomb AR
you need spiritomb to set up. and i dont think sableye can play basketball much less dunk(i know you meant donk) or i would totally be playing it. and warp point???

-2 expert belt
+2 warp energy

need warp for stuff im about to add and EB is bad in this deck.

-2 interviewers questions
+1 palkia G
+1 palkia G lvl.x
to zone there bench(you can use ditto TM if you want but this works better).

-2 pokemon communication
+1 Mr.mime COL
+1 crobat G

Mr.mime to see oppenets hand for pokemon. Crobat for getting damage on pokemon.
-2 SSU
+2 VS seeker
SSU is bad in this deck and VS seeker can get back seeker or other thing you need

-2 Rare candy
-1 lost world
+3 rescue energy

rescue is to get gengars back candy isnt neede in this deck and youll be drawing into lost world more than you think.

This is all coming from experince from playing deck.
 
RE: Lost Zone Gengar

i am not sure i can take all of this stuff out, as my friend actually runs this deck, and it works just fine
 
RE: Lost Zone Gengar

Those changes will greatly improve your deck.

The thing is, Absol really needs to be taken out. Absol Prime send pokemon from your hand into the lost zone. Not your opponent's.

91-absol.jpg
 
RE: Lost Zone Gengar

Ohh! now i get it

Thanks,Gastly, as you were right,all that stuff reduced alot of weight of the speed, and the pokemon gastly is truly awesome
 
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