[
Basic] Natu
HP60 [
P]
[
Ω Barrier] Whenever your opponent plays a Trainer card (excluding Pokemon Tools and Stadium cards), prevent all effects of that card done to this Pokemon.
Magic Bounce
While this Pokémon is in your bench, any damage this Pokémon would take is inflicted to your opponent's Active Pokémon instead.
[
P][
C]Peck 20
Weakness: [
G]x2
Resistance: [
F]-20
Retreat: [
C]
[
Stage 1] Xatu
HP110 [
P]
[
α Vision] Once during your turn (before your attack), you may look at your opponent's hand, choose a Trainer card you find there, and use it as this Ancient Trait.
Future Visions
Once during your turn (before your attack), you may search your deck for an Evolution card and put it on its Basic Pokémon. Shuffle your deck afterwards.
[
P][
C] Calm Mind 70
You may search your deck for 2 Energy cards and attach them to your Pokémon in any way you like. Shuffle your deck afterwards.
Weakness: [
G]x2
Resistance: [
F]-20
Retreat: -
[
Basic] Inkay
HP40 [
P]
[
P] Peck 10
[
P][
C] Confusion 20
Flip a coin. If heads, the Defending Pokémon is confused.
Weakness: [
G]x2
Resistance: -
Retreat: [
C]
[
Stage 1] Malamar
HP110 [
P]
Contrary
While you have no Basic Pokémon in play, all damage modifications have the opposite effect.
[
P][
D] Topsy-Turvy 20
During your next turn, all damage done to your opponent's Active Pokémon is reduced by 30.
Weakness: [
G]x2
Resistance: -
Retreat: [
C]
[
Basic] Beldum
HP40 [
P]
Lone Brain
Once during your turn, (before your attack) ,after you play a Supporter card, you may use this Ability. Search your deck for a card with an Ability named "Dual Brains" or "Tetra Mind" and put it onto this Pokémon. (This counts as evolving this Pokémon.) If you do, your turn ends.
[
M][
C] Take Down 20
This Pokémon does 20 damage to itself.
Weakness: [
G]x2
Resistance: -
Retreat: [
C][
C]
[
Stage 1] Metang
HP100 [
P]
Dual Brains
During your turn, you may play 1 additional Supporter card.
[
M][
C] Zen Headbutt 30
Flip a coin. If heads, your opponent can't attack during his or her next turn.
Weakness: [
G]x2
Resistance: -
Retreat: [
C][
C][
C]
[
Stage 2] Metagross
HP160 [
P]
Tetra Mind
As often as you like during your turn, (before your attack) you may use this Ability. Place as many damage counters on your Pokémon in any way you like. If you placed a total of 6 damage counters, draw 3 cards. If you placed a total of 12 damage counters, attach up to 3 Energy cards from your hand or discard pile to your Active Pokémon. If you placed a total of 18 damage counters or more, you may play 1 additional Supporter card this turn, in addition to the above effects.
[
M][
M][
C] Comet Punch 100+
Flip a coin until you get tails. This attack does 30 more damage for each heads.
Weakness: [
G]x2
Resistance: -
Retreat: [
C][
C][
C][
C]
[
Basic] Meditite
HP70 [
P]
Almost-Pure Power
When you play this Pokémon from your hand onto your Bench, you may draw cards until you have 7 cards in your hand.
[
F][
F] Jump Kick 30+
Flip a coin. If heads, this attack doess 30 more damage. If tails, this Pokémon does 30 damage to itself.
Weakness: [
Y]x2
Resistance: -
Retreat: [
C]
[
Stage 1] Medicham
HP120 [
P]
Pure Power
When you play this card from your hand to evolve 1 of your Pokémon, you may shuffle your hand into your deck. Then, draw a number of cards equal to the number of Pokémon in play. (Both yours and your opponent's)
[
F][
F][
C] High Jump Kick 90+
Flip a coin. If heads, this attack does 60 more damage. If tails, this Pokémon does 60 damage to itself.
Weakness: [
Y]x2
Resistance: -
Retreat: [
C]
[
Basic] Ralts
HP30 [
P]
Emotion Feeler
Once during your turn, (before your attack) you may use this Ability. If your opponent's Active Pokémon has 90 or less HP left, search your deck for a Kirlia, and put it onto this Pokémon. (This counts as evolving this Pokémon) Shuffle your deck afterwards.
[
C][
C] Teleport
Shuffle this Pokémon and all cards attached to it into your deck, then draw 2 cards.
Weakness: [
G]x2
Resistance: -
Retreat: [
C]
[
Stage 1] Kirlia
HP90 [
P]
Emotion Feeler
Once during your turn, (before your attack) you may use this Ability. If any of your opponent's Benched Pokémon has 90 or less HP left, search your deck for a Gardevoir, and put it onto this Pokémon. (This counts as evolving this Pokémon).
Emotion: FEAR
Once during your turn, (before your attack) you may use this Ability. If none of your opponent's Benched Pokémon have 90 or less HP left, search your deck for a Gallade, and put it onto this Pokémon. (This counts as evolving this Pokémon).
Weakness: [
G]x2
Resistance: -
Retreat: [
C]
[
Stage 2] Gardevoir
HP150 [
P]
Secret Hiding
This Pokémon may have as many "Queen's" Pokémon Tool cards attached to it as you want. (If this Pokémon loses this Ability, discard Pokémon Tool cards attached to this Pokémon until only 1 Pokémon Tool card remains.)
[
P][
C][
C] Queen's Lady 100
This Pokémon can now use the attacks listed on the "Queen's" Pokémon Tool cards attached to it. Heal 50 damage from this Pokémon each time it does.
Weakness: [
G]x2
Resistance: [
F]-20
Retreat: [
C]
[
Stage 2] Gallade
HP150 [
P]
One With The Sword
This Pokémon may have as many "King's" Pokémon Tool cards attached to it as you want. (If this Pokémon loses this Ability, discard Pokémon Tool cards attached to this Pokémon until only 1 Pokémon Tool card remains.)
[
P][
C][
C] King's Knight 130
This Pokémon can now use the attacks listed on the "King's" Pokémon Tool cards attached to it. Those attacks do 30 more damage.
Weakness: [
G]x2
Resistance: -
Retreat: [
C]
[
Basic] Mewtwo
HP140 [
P]
Born To Fight
If your opponent's Pokémon is Knocked Out by damage from an attack of this Pokémon, take 1 more Prize card.
[
P][
P][
C][
C] Psystrike 130+
If the Defending Pokémon isn't weak or resistant to [
P], this attack does 30 more damage.
Weakness: [
G]x2
Resistance: -
Retreat: [
C][
C]
[
Basic] Alakazam EX
HP170 [
P]
[
P] Time Travel 30
Search your deck for a Stage 2 Pokémon, and put it onto your Bench. Shuffle your deck afterwards.
[
P][
C] Kinesis 70
Search your deck for a card and put it into your hand. Shuffle your deck afterwards.
[
P][
C][
C] Future Sight 150
During your next turn, you may attach 2 Energy cards instead of 1 OR play 2 Supporter cards instead of 1.
Weakness: [
G]x2
Resistance: -
Retreat: -
[
Basic] Metagross EX
HP180 [
P]
Super Computer
Once during your turn (before your attack), you may discard your hand and draw 7 cards. If you do, this turn: you may attach 2 additional Energy cards from your hand to your Pokémon, you may play 1 additional Supporter and you may attack twice. You can't use more than 1 "Super Computer" Ability per turn. If you use this Ability, your opponent takes 2 Prize cards.
[
P][
P][
P][
C] Computer Hacking 150
The next time you use this Pokémon's Ability, your opponent doesn't take any Prize cards.
Weakness: [
G]x2
Resistance: -
Retreat: [
C][
C][
C]
[
Spectral] S Mewtwo
HP180 [
P][
G]
This Pokémon is both [P] and [G]
Spectral Genes
This Pokémon may attack one additional time for each Spectral Pokémon in play.
[
G][
G] Ghostly Strike
This attack does 100 damage to 1 of your opponent's Pokémon.
Weakness: [
D][
G]x2
Resistance: -
Retreat: [
C]
[
Spectral] S Metagross
HP180 [
P][
G]
This Pokémon is both [P] and [G]
Spectral System
Once during your turn (before your attack), you may discard your hand and draw 3 cards. If you do, search your deck for 3 Spectral cards, reveal them, and put them into your hand. Shuffle your deck afterward.
[
G][
G] Phantom Claws 100
This attack does 100 damage to one of your opponent's Benched Pokémon.
Weakness: [
D][
G]x2
Resistance: -
Retreat: [
C][
C][
C][
C]
[
Spectral] S Alakazam
HP180 [
P][
G]
This Pokémon is both [
P] and [
G].
Spell Gone Wrong
Whenever this Pokémon attacks, flip a coin. If heads, that attack does 50 more damage to the Defending Pokémon. If tails, this Pokémon does 50 damage to itself.
[
G][
G] Paranormal Inactivity
Select one of your opponent's Pokémon. If that Pokémon hasn't attacked since it was put into play, it is Knocked Out.
Weakness: [
D][
G]x2
Resistance: -
Retreat: -