D/P Violent Destruction (Enough spoilers, Need fakers)

RE: D/P Violent Destruction (PLEASE HELP ME!!)

WOW! You guys have done a lot! Do any of you know how to make fakes?
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RE: D/P Violent Destruction (PLEASE HELP ME!!)

OMG! Did you draw that?!?!
 
RE: D/P Violent Destruction (PLEASE HELP ME!!)

Bibarel lv.41 (C) hp 110

poke-body: oblivious
Bibarel can't be affected by special conditions

(C)(C) tackle 30

(C)(C)(C)(C) superpower 100
discard 2 energy cards from bibarel. If you cannot, this attack does nothing

weakness: (F)+30
resistance: (P)-10
retreat: (C)(C)(C)
 
RE: D/P Violent Destruction (PLEASE HELP ME!!)

That's WAY to brokn for bibarel

Bibarel lv.23 hp:110

poke-body oblivious
Bibarel can't be confused

[c] [w] water gun 30

[c] [c] [c] Dizzy Punch 60
Flip a coin. If heads, Bibareal is now confused. If tails, the defending pokemon is now confused.

These pokemon work together to build dams. They live in a colony alongside rivers.

weakness:fighting +20
resistance:
retreat:[c] [c]
 
RE: D/P Violent Destruction (PLEASE HELP ME!!)

lol you're right!

bidoof (C) HP 60


(C) hyper fang 10+
flip a coin. If heads, does 10 plus 10 more damage\

weakness: (F)+20
resistance: none
retreat: (C)
 
RE: D/P Violent Destruction (PLEASE HELP ME!!)

Shiftry Lv. 39 HP 110 (G)

Poke-Body: Lightless Filter
As long as Shiftry has a (D) energy card attached to it, all of Shiftry's attacks do 10 more damage for each basic (G) energy card attached to it. You can't add more then 30 damage in this way.

(G) Flare Bust Gust 20+
If the Defending Pokemon is a fire Pokemon, this attack does 20 damage + 30 more damage.

(G)(G)(C)(C) Malice Movements 50
Draw 2 cards. Then discard an energy card attached to 1 of your opponent's Pokemon.

Weakness: (R) +30
Resistance
Retreat Cost: (C)(C)
 
RE: D/P Violent Destruction (PLEASE HELP ME!!)

Staraptor lv.50 (C) HP 100

poke-power: eagle eyes
once before you attack, you may use this power if staraptor is your active pokemon. discard a card from your hand and you may look for a pokemon and place it on top of you deck. you may not use more than one eagle eyes poke-power on the same turn

(C)(C)(C) raptor claw 50


weakness: (L)+30
resistance: (F)-20
retreat: (C)
 
RE: D/P Violent Destruction (PLEASE HELP ME!!)

Make the weakness +30 and remove the including level-X and can't attack next turn and your good. And give it a -20 (F) resistance.

Magnezone Lv. 44 HP 130 (L)

(L)(C) Metal Bombardment 20+
If Magnezone has any (M) energy cards attached to it, this attack does 20 damage, plus 20 more damage and remove 1 damage counter from Magnezone.

(L)(L)(L)(C)(C) Full Voltage 200-
For each card in your opponent's hand, this attack does 30 less damage. If your opponent has 1 card or less, this attack does nothing. Magnezone does 30 damage to itself.

Weakness: (R)(F) +30
Resitance: (P) -20
Retreat Cost: (C)(C)(C)
 
RE: D/P Violent Destruction (PLEASE HELP ME!!)

changed it!

froslass lv44 (W) hp 90

poke-body: ice kimono
if froslass has (P) energy, treat froslass as (P) and (W)

(W) mystic ice 20
froslass can't be affected by special conditions during your opponent's next turn

(W)(W)(C) flaming frost 50+
if the defending pokemon is a (G) type, this does 50 plus more 20 damage

weakness: (M)+30
resistance: (F)-20
retreat: (C)
 
RE: D/P Violent Destruction (PLEASE HELP ME!!)

Kingdra: lv.53 water 120 hp
stage 2: evolves from sedra

poke-power: dragon aura
Once during your turn (before you attack) you may attatch 1 energy card to ANY of your pokemon. Additionally, if that pokemon ALREADY had any energy attatched to it, you may attatch ANOTHER energy to it. This power can't be used if Kingdra is affected by a special comdition.

[w] [w] [w] Dragon discard 70
discard 2 energy from kingdra

They are said to be the "dragons of the sea". Their call summons weaker water pokemon

weakness:[l] +30
resistance: ffighting-20
retreat:free
 
RE: D/P Violent Destruction (PLEASE HELP ME!!)

Weakness is still +40, I like Froslass though.

Primape Lv. 35 HP 80 (F)

Poke-Body: Incredable Rage
Once during your turn (before you attack) you may use this power. Put damage counters on Primape until it has 10 HP left. All of Primape's attacks do 2x more damage. Primape can't attack or Retreat during your next turn.

(C) Fish Smash 20

(F)(F)(C) Size Matters 50
If the Defending Pokemon has more HP left then Primape, remove up to 4 damage counters from Primape.

Weakness: (P) +30
Resistance
Retreat Cost: (C)
 
RE: D/P Violent Destruction (PLEASE HELP ME!!)

dusknoir lv 55 (P) HP 140

poke-power: grim remorse
if dusknoir would be knocked out by your opponent's pokemon, you may use this power.
place 3 damage counters on the defending pokemon

(P)(P) dark eye 30
does 10 damage to one of your opponent's benched pokemon (don't apply weakness and resistance for benched pokemon)

(P)(P)(P)(P) last resort 150
discard dusknoir at the end of your turn (this counts as a knocked out pokemon)

weakness: (D)+30
resistance: (C)-10
retreat: (C)(C)(C)

now i definitly changed it
 
RE: D/P Violent Destruction (PLEASE HELP ME!!)

I have lost complete track of whats done....
I have school and football all of next week, so if anyone could make fakes, that'd be great.
 
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