4-1-3 Dustox
3-3 Volcarano
2 Sigilyph (Dragon Blast)
2 Bouffalant (Dragon Blade)
18 Pokemon
4 Juniper
4 Bianca
4 Cheren
4 Pokemon Catcher
3 Rare Candy
3 Verbank City Gym
2 Level Ball
2 Heavy Ball
2 Pokemon Communication
2 Switch
30 Trainers/Supporters/Stadiums
4 GRPD Special Energy {G}{R}{P}{D}
2 Double Colorless Energy {C}{C}
3 Phychic Energy {P}
3 Fire Energy {R}
12 Energy
Strategy
Basic strategy of the Dangerous Scale deck is to hit the opponent with status effects with the help of the stadium, Verbank City Gym(VCG). Volcarano's ability allows the status effect, burn to place 4 damage counters instead of 2 inbetween turns. If you apply this with Dustox's first attack for {P}, Dangerous Scale affects the opponents active pokemon with sleep, burn, and poison. If VCG is in play, you place two 'more' (not to be confused with 'instead') damage counters for poison.
The main attacker here is obviously Dustox. I want to have a Volcarano set up along with VCG in play, by the time Dustox is ready to attack. This should not be that hard to set up if this is the main priority. Sigilyph and Bouffalant is added not necesarily to troll, but to help defend against EXs.
Scenario: Turn two; you have a Volcarano set up on the bench along with Dustox and VCG in play. You attack with Dangerous Scale to apply the three status conditions. Say you flip heads going in and out of your opponent's turn for burn, here is the break down: 40 (brn) + 30 (psn) + 40 (brn) + 30 (psn) = 140 damage by the time it comes back to your turn. That is a lot of damage just for status effects. (this is just in a perfect case lol)
Flaws
There are some major flaws with the deck. First and foremost is Dustox's Weakness to psychic. Almost an instant ko from a Mewtwo EX. The other flaws would be that Dustox is a stage 2 pokemon and Volcarano's {C}{C}{C} retreat cost. Getting a Dustox out by turn two is very important and with Volcarano's heavy retreat cost, he is getting in the way with catcher still at large. With Darkrai being poplular with it's Dark Cloak ability, the opponent's active poke can retreat away the status effects. This still throw's off the opponent because they have to keep attaching and retreating. Another bug this deck carries is the weakness to all the healing cards that are available and upcoming such as Pokemon Center and the upcoming Audino.
I am looking forward to a lot of critism on how to improve the deck. I know I need a lot of help with the T/S/S. I am not the greatest on creating decks from scratch so please do not bash the deck that bad .
Thanks for all the help! -Pkolaboy
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Dustox - Psychic - HP130
Stage 2 - Evolves from Cascoon
[P] Dangerous Scale: The Defending Pokemon is now Asleep, Burned, and Poisoned.
[P][C][C] Aerial Ace: 50+ damage. Flip a coin. If heads, this attack does 30 more damage.
Weakness: Psychic (x2)
Resistance: none
Retreat: 1
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Sigilyph - Psychic - HP90
Basic Pokemon
Ability: Safeguard
Prevent all effects of attacks, including damage, done to Sigilyph by your opponent's Pokemon-EX.
[P][C][C] Psychic: 50+ damage. Does 10 more damage for each Energy card attached to the Defending Pokemon.
Weakness: Psychic (x2)
Resistance: none
Retreat: 1
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Bouffalant - Colorless - HP100
Basic Pokemon
Ability: Afro Guard
This Pokemon takes 20 less damage from attacks.
[C][C][C] Golden Break: 60+ damage. If the Defending Pokemon is a Pokemon-EX, this attack does 60 more damage.
Weakness: Fighting (x2)
Resistance: none
Retreat: 2
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Audino - Colorless - HP80 * (not actually in the deck, just as a reference)*
Basic Pokemon
Ability: Troublesome
If this card is in your hand, you can use this Ability once during your turn. Heal 10 HP and remove one Special Condition from your Active Pokemon. Afterwards, discard this card.
[C][C] Hip Attack: 30 damage. During your opponent’s next turn, if the Defending Pokemon that was hit by this attack tries to attack, flip a coin. If tails, that attack fails.
Weakness: Fighting (x2)
Resistance: none
Retreat: 1
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Virbank City Gym - Trainer
Stadium
If a Pokemon is Poisoned, place two more damage counters on it between turns.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
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3-3 Volcarano
2 Sigilyph (Dragon Blast)
2 Bouffalant (Dragon Blade)
18 Pokemon
4 Juniper
4 Bianca
4 Cheren
4 Pokemon Catcher
3 Rare Candy
3 Verbank City Gym
2 Level Ball
2 Heavy Ball
2 Pokemon Communication
2 Switch
30 Trainers/Supporters/Stadiums
4 GRPD Special Energy {G}{R}{P}{D}
2 Double Colorless Energy {C}{C}
3 Phychic Energy {P}
3 Fire Energy {R}
12 Energy
Strategy
Basic strategy of the Dangerous Scale deck is to hit the opponent with status effects with the help of the stadium, Verbank City Gym(VCG). Volcarano's ability allows the status effect, burn to place 4 damage counters instead of 2 inbetween turns. If you apply this with Dustox's first attack for {P}, Dangerous Scale affects the opponents active pokemon with sleep, burn, and poison. If VCG is in play, you place two 'more' (not to be confused with 'instead') damage counters for poison.
The main attacker here is obviously Dustox. I want to have a Volcarano set up along with VCG in play, by the time Dustox is ready to attack. This should not be that hard to set up if this is the main priority. Sigilyph and Bouffalant is added not necesarily to troll, but to help defend against EXs.
Scenario: Turn two; you have a Volcarano set up on the bench along with Dustox and VCG in play. You attack with Dangerous Scale to apply the three status conditions. Say you flip heads going in and out of your opponent's turn for burn, here is the break down: 40 (brn) + 30 (psn) + 40 (brn) + 30 (psn) = 140 damage by the time it comes back to your turn. That is a lot of damage just for status effects. (this is just in a perfect case lol)
Flaws
There are some major flaws with the deck. First and foremost is Dustox's Weakness to psychic. Almost an instant ko from a Mewtwo EX. The other flaws would be that Dustox is a stage 2 pokemon and Volcarano's {C}{C}{C} retreat cost. Getting a Dustox out by turn two is very important and with Volcarano's heavy retreat cost, he is getting in the way with catcher still at large. With Darkrai being poplular with it's Dark Cloak ability, the opponent's active poke can retreat away the status effects. This still throw's off the opponent because they have to keep attaching and retreating. Another bug this deck carries is the weakness to all the healing cards that are available and upcoming such as Pokemon Center and the upcoming Audino.
I am looking forward to a lot of critism on how to improve the deck. I know I need a lot of help with the T/S/S. I am not the greatest on creating decks from scratch so please do not bash the deck that bad .
Thanks for all the help! -Pkolaboy
-------------------------
Dustox - Psychic - HP130
Stage 2 - Evolves from Cascoon
[P] Dangerous Scale: The Defending Pokemon is now Asleep, Burned, and Poisoned.
[P][C][C] Aerial Ace: 50+ damage. Flip a coin. If heads, this attack does 30 more damage.
Weakness: Psychic (x2)
Resistance: none
Retreat: 1
-------------------------
Sigilyph - Psychic - HP90
Basic Pokemon
Ability: Safeguard
Prevent all effects of attacks, including damage, done to Sigilyph by your opponent's Pokemon-EX.
[P][C][C] Psychic: 50+ damage. Does 10 more damage for each Energy card attached to the Defending Pokemon.
Weakness: Psychic (x2)
Resistance: none
Retreat: 1
-------------------------
Bouffalant - Colorless - HP100
Basic Pokemon
Ability: Afro Guard
This Pokemon takes 20 less damage from attacks.
[C][C][C] Golden Break: 60+ damage. If the Defending Pokemon is a Pokemon-EX, this attack does 60 more damage.
Weakness: Fighting (x2)
Resistance: none
Retreat: 2
-------------------------
Audino - Colorless - HP80 * (not actually in the deck, just as a reference)*
Basic Pokemon
Ability: Troublesome
If this card is in your hand, you can use this Ability once during your turn. Heal 10 HP and remove one Special Condition from your Active Pokemon. Afterwards, discard this card.
[C][C] Hip Attack: 30 damage. During your opponent’s next turn, if the Defending Pokemon that was hit by this attack tries to attack, flip a coin. If tails, that attack fails.
Weakness: Fighting (x2)
Resistance: none
Retreat: 1
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Virbank City Gym - Trainer
Stadium
If a Pokemon is Poisoned, place two more damage counters on it between turns.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
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