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Standard Dangerous Trade (Scizor GX/Zoroark GX)

FafnirKnight

Aspiring Trainer
Member
Scizor GX / Zoroark GX

POKEMON - 21

4- Scyther- CLS 4
3- Scizor GX- CLS 90
4- Zorua - SM 83
4- Zoroark GX- SM 84
1- Tapu Lele GX- ALTart. GUR 60a
1- Kartana GX- CRI 106
2- Oranguru - ULP 114
1- Tapu Koko- SM 30a
1- Latios- SHL 41

TRAINERS- 27

2- Cynthia- ULP 119
2- Tate and Lisa- CES 148
4- Guzma- BUS 115
1- Lillie- SMbase 147
1- Fisherman- CES 130
4- Nest Ball- SMbase 123
4- Ultra Ball- SMbase 135
4- Acro Bike- CES 123
2- Metal Frying Pan- FBL 144
2- Choice Band- GUR 121
1- Rescue Stretcher- GUR 130

ENERGY- 12
4- Double Colorless Energy- SMbase 136
8- Metal Energy


would appreciate any help to improve or give me comments about this deck I made, and feel free to comment your own deck lists that also uses Scizor GX, I'd like to see other variants for it!
 
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Well I can help you out with this deck, Since your running Scizor and Tapu lele it's probably a good idea to get Acerola in there, that way you can swap out your main attacker for one of your bench, You won't need a Oranguru as you have no stall items in your setup, Latios(bench damage one) I would just get rid of that for another Tapu KoKo(It's free retreat)

I would also get rid of:

Acro Bike - It's going to hurt you more then help
Fisherman - Your running steel energy all you'll need is MT.Coronet
Tate & Lisa - Their good, however Acerola is going to be your main switcher, and Cynthia does a better job

Add in a MT.Coronet for both a prism star stadium remover and an energy recycler. Get more Acerola's in play, a second lillie will always help, I'd also look at a second Tapu Lele, the problem with using single cards is they can get prized, also It never hurts to have a second supporter card in your hand when u need it. Anything else I'm sure you can figure it out.
 
Following are a few thoughts for your consideration:

Assuming Scizor is your main attacker (given the Metal Frying Pan), its line should be 4-4 while the Zoroark GX, a presumed secondary attacker, line could be 3-3.

Since you need a turn or 2 to get setup, what about incorporating Registeel (CIN 068) as a potential starter? This Pokémon has good HP and a single energy attachment attack inflicts some minor damage, but also provides energy attachment-acceleration. Or, you could increase your Tapu Koko and/or Latios counts.

Kartana GX is a tech that can get you an easy prize via its GX attack; however, it poses a relatively "easy" 1HKO target too. Its 2nd attack is "expensive" and only inflicts 70 damage (for MMC energy cost), but you shuffle it back into your deck. Although it can be removed from your field, one can't quickly power it up to "hit and run." So, IMO, it seems to be more of a liability than an asset.

The 2 Oranguru (Resource Management), 1 Tapu Koko Flying Flip) and Latios (Break Through) all seem to be good techs. However, would you perhaps be better served with reducing these tech counts and replacing them with a 2-2 Magcargo (Smooth Over) line... Smooth Over + Trade is a great combination.

Why no Timer Balls? These could be useful in facilitating your setup.

I am not a fan of Acro Bike given some other options previously mentioned. So, IMO, these could be replaced by more useful cards.

Why no Stadiums? Devoured Field and/or Mt. Coronet could be quite useful not only for damage output enhancement (when attacking with Zoroark GX), but also for retrieving discarded M energy (Mt. Coronet). Further, you may need to remove an opponent's Stadium that can't be Field Blower'd away.

Suggested deck changes:

-1 Oranguru
-1 Kartana GX
-1 Zorua
-1 Zoroark GX
-1 Nest Ball
-1 Ultra Ball
-4 Acro Bike


+1 Scizor GX
+2 Timer Ball
+2 Slugma
+2 Magcargo
+2 Mt. Coronet
+1 M

I hope you find these comments helpful.
 
Following are a few thoughts for your consideration:

Assuming Scizor is your main attacker (given the Metal Frying Pan), its line should be 4-4 while the Zoroark GX, a presumed secondary attacker, line could be 3-3.

Since you need a turn or 2 to get setup, what about incorporating Registeel (CIN 068) as a potential starter? This Pokémon has good HP and a single energy attachment attack inflicts some minor damage, but also provides energy attachment-acceleration. Or, you could increase your Tapu Koko and/or Latios counts.

Kartana GX is a tech that can get you an easy prize via its GX attack; however, it poses a relatively "easy" 1HKO target too. Its 2nd attack is "expensive" and only inflicts 70 damage (for MMC energy cost), but you shuffle it back into your deck. Although it can be removed from your field, one can't quickly power it up to "hit and run." So, IMO, it seems to be more of a liability than an asset.

The 2 Oranguru (Resource Management), 1 Tapu Koko Flying Flip) and Latios (Break Through) all seem to be good techs. However, would you perhaps be better served with reducing these tech counts and replacing them with a 2-2 Magcargo (Smooth Over) line... Smooth Over + Trade is a great combination.

Why no Timer Balls? These could be useful in facilitating your setup.

I am not a fan of Acro Bike given some other options previously mentioned. So, IMO, these could be replaced by more useful cards.

Why no Stadiums? Devoured Field and/or Mt. Coronet could be quite useful not only for damage output enhancement (when attacking with Zoroark GX), but also for retrieving discarded M energy (Mt. Coronet). Further, you may need to remove an opponent's Stadium that can't be Field Blower'd away.

Suggested deck changes:

-1 Oranguru
-1 Kartana GX
-1 Zorua
-1 Zoroark GX
-1 Nest Ball
-1 Ultra Ball
-4 Acro Bike


+1 Scizor GX
+2 Timer Ball
+2 Slugma
+2 Magcargo
+2 Mt. Coronet
+1 M

I hope you find these comments helpful.

thanks for giving insight on my deck list i'l be sure to try testing it when i'm able to obtain some cards that are missing and to be replaced online and offline
 
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