Origins:
As someone who has been testing and playing Mega Sceptile decks for months now I was very intrigued by the article right here on Pokebeach discussing the impending release of the Mega Beedrill-EX Premium Collection. I have been searching for potential partners for Mega Sceptile in the newly minted format and Mega Beedrill checks off a few of the things I was looking for. But first here is what Mega Beedrill does for the uninitiated...
[G][G] Hazard Stinger: 40 damage
Discard all energy attached to this Pokémon. Your opponent's Active Pokémon is now Paralyzed and Poisoned. Between turns, place 4 damage counters on it in stead of 1
Strategy:
Now on to why M Beedrill fits with M Sceptile....
- It has free retreat
-Attacks with only 2 energy
-Stronger against Sceptile's weaknesses (well paralysis disrupts everything that M Sceptile struggles with, mainly Damage Changing M Mewtwo, Fire decks, and M Ray)
As you can see, at least on paper the two have very good synergy. M Beedrill needs to be constantly refueled, M Sceptile can accelerate and heal M Beedrill. In return, M Beedrill uses its automatic paralysis and poison to help M Sceptile and even Sceptile-EX finish off its bulkier opponents. Here is some math...
Hazard Stinger= HS
Jagged Saber= JS
Poison = P
HS(40)+P(40)+P(40)+JS(100)+P(40)=260; in just two turns. One of which the opponent was paralyzed for and you hopefully accelerated energy for the next Hazard Stinger/Jagged Saber... oh and the heal too.
The main problem with this concept and a major one at that, is the need to run 2 different types of Spirit links. I would normally never dream of running 2 Mega lines in the same list but in my opinion Forest of Giant Plants makes it easier to deal with these 2 grass type Megas. Since you really only need to hit one of the links and a FoGP to play two Megas on your first turn. Not bad. I'll also note here that either Mega can attack the first turn possible thanks to Mega Turbo. Again not bad.
And now on to the list I plan on testing with proxies this weekend.
Pokémon: 13
3 Sceptile EX AOR
3 Mega Sceptile EX AOR
2 Beedrill EX PROMO
2 Mega Beedrill EX PROMO
2 Shaymin EX ROS
1 Hoopa EX AOR
Trainers(Supporters/Items/Stadiums): 37(11/22/4)
3 Professor Sycamore
3 N
2 Hex Maniac
2 Lysandre
1 Fisherman
4 Ultra Ball
4 VS Seeker
4 Trainers' Mail
3 Mega Turbo
3 Sceptile Spirit Link
2 Beedrill Spirit Link
1 Professor's Letter
1 Escape Rope
4 Forest of Giant Plants
Energy: 10
10 Grass Energy
Thoughts/Reasons and Closing Comments:
I've opted to run a heavier M Sceptile line over the M Beedrill line simply because in my opinion the M Sceptile healing loop will be enough against most decks and will be much more sustainable over needing to hit and refuel Hazard Stinger turn after turn. This way I should only need to hit Hazard Stinger once or twice in a game to shutdown major threats and secure KOs. No non-EXs and a heavy reliance on Megas means running 2 Hex maniacs is nearly a no-brainer to break past Carbink and Giratina. I'll also be relying on Escape Rope and Lysandre against Regice. Everything else seems to be fairly self explanatory.
Off the top, I'm worried about not having enough ways to switch Hoopa/Shaymin out of the active. Only have the 1 Escape Rope at the moment and I'm not sure what else to cut.
Anyways sorry about making this such a long post but I felt that with an idea as ludicrous sounding as playing two Mega lines I really would have to get my points across. The logic seems like its there but I figured a few more minds and play testers wouldn't hurt. Feedback is always appreciated.
As someone who has been testing and playing Mega Sceptile decks for months now I was very intrigued by the article right here on Pokebeach discussing the impending release of the Mega Beedrill-EX Premium Collection. I have been searching for potential partners for Mega Sceptile in the newly minted format and Mega Beedrill checks off a few of the things I was looking for. But first here is what Mega Beedrill does for the uninitiated...
[G][G] Hazard Stinger: 40 damage
Discard all energy attached to this Pokémon. Your opponent's Active Pokémon is now Paralyzed and Poisoned. Between turns, place 4 damage counters on it in stead of 1
Strategy:
Now on to why M Beedrill fits with M Sceptile....
- It has free retreat
-Attacks with only 2 energy
-Stronger against Sceptile's weaknesses (well paralysis disrupts everything that M Sceptile struggles with, mainly Damage Changing M Mewtwo, Fire decks, and M Ray)
As you can see, at least on paper the two have very good synergy. M Beedrill needs to be constantly refueled, M Sceptile can accelerate and heal M Beedrill. In return, M Beedrill uses its automatic paralysis and poison to help M Sceptile and even Sceptile-EX finish off its bulkier opponents. Here is some math...
Hazard Stinger= HS
Jagged Saber= JS
Poison = P
HS(40)+P(40)+P(40)+JS(100)+P(40)=260; in just two turns. One of which the opponent was paralyzed for and you hopefully accelerated energy for the next Hazard Stinger/Jagged Saber... oh and the heal too.
The main problem with this concept and a major one at that, is the need to run 2 different types of Spirit links. I would normally never dream of running 2 Mega lines in the same list but in my opinion Forest of Giant Plants makes it easier to deal with these 2 grass type Megas. Since you really only need to hit one of the links and a FoGP to play two Megas on your first turn. Not bad. I'll also note here that either Mega can attack the first turn possible thanks to Mega Turbo. Again not bad.
And now on to the list I plan on testing with proxies this weekend.
Pokémon: 13
3 Sceptile EX AOR
3 Mega Sceptile EX AOR
2 Beedrill EX PROMO
2 Mega Beedrill EX PROMO
2 Shaymin EX ROS
1 Hoopa EX AOR
Trainers(Supporters/Items/Stadiums): 37(11/22/4)
3 Professor Sycamore
3 N
2 Hex Maniac
2 Lysandre
1 Fisherman
4 Ultra Ball
4 VS Seeker
4 Trainers' Mail
3 Mega Turbo
3 Sceptile Spirit Link
2 Beedrill Spirit Link
1 Professor's Letter
1 Escape Rope
4 Forest of Giant Plants
Energy: 10
10 Grass Energy
Thoughts/Reasons and Closing Comments:
I've opted to run a heavier M Sceptile line over the M Beedrill line simply because in my opinion the M Sceptile healing loop will be enough against most decks and will be much more sustainable over needing to hit and refuel Hazard Stinger turn after turn. This way I should only need to hit Hazard Stinger once or twice in a game to shutdown major threats and secure KOs. No non-EXs and a heavy reliance on Megas means running 2 Hex maniacs is nearly a no-brainer to break past Carbink and Giratina. I'll also be relying on Escape Rope and Lysandre against Regice. Everything else seems to be fairly self explanatory.
Off the top, I'm worried about not having enough ways to switch Hoopa/Shaymin out of the active. Only have the 1 Escape Rope at the moment and I'm not sure what else to cut.
Anyways sorry about making this such a long post but I felt that with an idea as ludicrous sounding as playing two Mega lines I really would have to get my points across. The logic seems like its there but I figured a few more minds and play testers wouldn't hurt. Feedback is always appreciated.