Pokémon - 13
1 Darkrai-EX LTR 88 (Free Retreat)
3 Darkrai-EX BKP 74 (Primary attacker)
2 Darkrai-GX BUS 88 (Power up/Secondary attacker)
3 Litten SUM 24 (Evolve)
2 Incineroar-GX Dark (Secondary attacker/ Power builder)
2 Tapu Lele-GX GRI 60 (Search)
1 Darkrai * UPR 77
Trainer Cards - 32
3 Rare Candy SUM 129 (Evolve by Imagine Dragons)
3 Choice Band GRI 121 (Damage)
2 Guzma BUS 115 (Control)
2 Field Blower GRI 125 (Control/ Oppression/ Anti-Garbotoxin)
2 Reverse Valley BKP 110 (One Sided Damage boost)
4 Dark Patch DEX 93 (Power builder)
3 Max Elixir BKP 102 (Power builder)
2 N FCO 105 (Control/ Draw)
2 Professor Sycamore BKP 107 (Draw)
1 Super Rod BKT 149 (Retrieval)
3 Ultra Ball SLG 68 (Search)
4 VS Seeker PHF 109 (Retrieval)
Energy - 13
13 Dark Energy (Energy. Duh.)
The primary strategy of this deck is to be swinging turn two for as much possible damage. Ideally I can start with Darkrai and be attaching energy, then turn two get one or more Incineroar using their ability to boost my damage right up through the heavens. The main flaw I can see in this deck is now getting the draws I need, so if anyone has any suggestions for how to improve this leave it below.
The other two Darkrai are there to support. The Reverse Valley is meant ̶d̶e̶s̶t̶a̶b̶i̶l̶i̶z̶e̶ ̶g̶o̶v̶e̶r̶n̶m̶e̶n̶t̶s̶ hit numbers; using that with choice band on Darkrai-GX and Incineroar-GX means I can hit the magic 170 to get the sweet sweet ̶r̶e̶l̶e̶a̶s̶e̶ ̶o̶f̶ ̶d̶e̶a̶t̶h̶ Lele KOs.
Below this line is the changes I have made:
-1 Torracat
-2 Sophocles
-1 N
-1 Incineroar-GX
-1 Professor Sycamore
+1 Darkrai * UPR
+1 Dark Patch
+2 VS Seeker
+2 Battle Compressor
1 Darkrai-EX LTR 88 (Free Retreat)
3 Darkrai-EX BKP 74 (Primary attacker)
2 Darkrai-GX BUS 88 (Power up/Secondary attacker)
3 Litten SUM 24 (Evolve)
2 Incineroar-GX Dark (Secondary attacker/ Power builder)
2 Tapu Lele-GX GRI 60 (Search)
1 Darkrai * UPR 77
Trainer Cards - 32
3 Rare Candy SUM 129 (Evolve by Imagine Dragons)
3 Choice Band GRI 121 (Damage)
2 Guzma BUS 115 (Control)
2 Field Blower GRI 125 (Control/ Oppression/ Anti-Garbotoxin)
2 Reverse Valley BKP 110 (One Sided Damage boost)
4 Dark Patch DEX 93 (Power builder)
3 Max Elixir BKP 102 (Power builder)
2 N FCO 105 (Control/ Draw)
2 Professor Sycamore BKP 107 (Draw)
1 Super Rod BKT 149 (Retrieval)
3 Ultra Ball SLG 68 (Search)
4 VS Seeker PHF 109 (Retrieval)
Energy - 13
13 Dark Energy (Energy. Duh.)
The primary strategy of this deck is to be swinging turn two for as much possible damage. Ideally I can start with Darkrai and be attaching energy, then turn two get one or more Incineroar using their ability to boost my damage right up through the heavens. The main flaw I can see in this deck is now getting the draws I need, so if anyone has any suggestions for how to improve this leave it below.
The other two Darkrai are there to support. The Reverse Valley is meant ̶d̶e̶s̶t̶a̶b̶i̶l̶i̶z̶e̶ ̶g̶o̶v̶e̶r̶n̶m̶e̶n̶t̶s̶ hit numbers; using that with choice band on Darkrai-GX and Incineroar-GX means I can hit the magic 170 to get the sweet sweet ̶r̶e̶l̶e̶a̶s̶e̶ ̶o̶f̶ ̶d̶e̶a̶t̶h̶ Lele KOs.
Below this line is the changes I have made:
-1 Torracat
-2 Sophocles
-1 N
-1 Incineroar-GX
-1 Professor Sycamore
+1 Darkrai * UPR
+1 Dark Patch
+2 VS Seeker
+2 Battle Compressor
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