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Dark.dec

heys6

Aspiring Trainer
Member
Pokemon:

3 Zoroark (DE 71)
1 Zoroark (BW 71)
4 Zorua (DE 69)
2 Darkrai-EX (DE 107)
2 Weavile (UD 25)
2 Sneasel (UD 68)
Total 14

T/S/S:

3 Dark Claw (DE 92)
4 Dark Patch (DE 93)
2 N (NV 101)
2 Dual Ball (UL 72)
3 Pokemon Catcher (DE 111)
4 Pokemon Collector (HGSS 97)
4 Professor Oak's New Theory (HGSS 101)
3 Professor Juniper (DE 98)
4 Junk Arm (TR 87)
2 Pokegear 3.0 (HGSS 96)
1 Super Rod (NV 95)
Total 32

Energy:

3 Darkness Energy (Special) (UD 79)
6 Darkness Energy (BW 111)
2 Double Colorless Energy (HGSS 103)
Total 11

3 other cards for tech.

(Made by: bebessearch.com)
Need suggestions and comments about my current decklist.
Thanks guys!
 
Seriously, can anyone explain why they all get those tend to useless Weavile UD into this cloned Dark deck?

don't tell me "They add it, so I copy"

its power doesn't worth 4 cards for me, even with the devolution spray in the next series
 
I can...

When you have a Mewtwo war, when are you going to put down yours?? As fast as possible, so they can catcher it?? Or once they get theirs set up??

The answer is the second one... With Weavile, you can just throw their Mewtwo into the Discard pile. This makes an extremely effective ability.

Also, Run 1-1 You need more room on your benched for other attackers.

I'd also suggest that you add in a spc. Dark, and another DCE
 
Just to expand on the previous poster.

1. It's another Dark Patch option. Depending on builds that run Energy Switch+Shaymin UL, it could be useful. His attack isn't half bad either.

2. You can see surprise Terrakion drops that your opponent is preparing in their hand. You can also rid them of the one Random Receiver they're usually holding or another Supporter out they have.

3. It powers up Zoroark and is pretty much the only utility Dark Pokemon besides Darkrai EX that can sit on the Bench and power Zoroark's attack up. Really, why wouldn't you play it in this kind of deck?

dmaster out.
 
^ pretty much says everything.

Um, as for the techs, I can get rid few t/s/s.
I'll put the tech deck opt.
 
Weavile is an excellent card for the above reasons, and some others. For one, It is a guaranteed free retreat, even without Darkrai. It is also used to increase the damage that Zoroark can put out, which is necessary if it wants to compete with Stage 1 Decks. With that, I worry that 8 Basics may not be enough. I would Recommend adding another 1-1 line of Weavile, however I'm not certain what you should drop. You could probably get away without Ultra Ball, as everything but Weavile is searchable via other cards.
 
Another Sneasel in the deck wouldn't be the _end_ of the world. You get the function of another Basic so the deck mulligans less and you can afford your opponent to Catcher kill one of them and still have the utilities of both Weaviles in the deck. It's definitely an idea for the deck if you can make room for it.

dmaster out.
 
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