hey guys, here is my dark type deck that ive been working on:
pokemon x19
3-2-2 shiftry
3-3 zoroark (b/w)
3-3 weavile (2-ud/1-nd) sneasel (ud)
supporters/trainers x26
prof. oak x3
judge x2
team rockets trickery x2
Pokémon collector x3
seeker x2
flower shop lady x1
junk arm x3
Pokémon catcher x3
Pokémon comms x3
rare candy x2
super scoop up x2
energy x15
sp dark x4
dark x7
rescue x2
dce x2
okay, i was hoping to make some kind of disruption deck with this. shiftry to mess with their bench and its atk to cause switches.im aware that his effect is unreliable as a flip btw. i also like nuzleafs surprise punch atk for energy disruption. zoroark is there for obvious foul play support, not too hard to setup with a dce. then of course there is weavile for its hand disruption. i also threw in a nd weavile for more of a tech against pokes with tool cards.i went ahead and used the ud sneasel too. i still love its old school beat up atk. this is where i need help, the deck obviously doesnt have too much muscle in it, so i think i need to focus more on disruption to survive. should i focus more on the shiftry line and lessen the weavile? cause imo once i evolve my sneasel and use its effect it cant really do much. im also thinking about dropping team rockets trickery for more judges. trt is nice for some slight draw and hand disruption, but judge just seems overall better imo. seeker and super scoop up is there for more disruption and for me to re-use some of my pokes effects. basically i just need a more consistent strategy.
pokemon x19
3-2-2 shiftry
3-3 zoroark (b/w)
3-3 weavile (2-ud/1-nd) sneasel (ud)
supporters/trainers x26
prof. oak x3
judge x2
team rockets trickery x2
Pokémon collector x3
seeker x2
flower shop lady x1
junk arm x3
Pokémon catcher x3
Pokémon comms x3
rare candy x2
super scoop up x2
energy x15
sp dark x4
dark x7
rescue x2
dce x2
okay, i was hoping to make some kind of disruption deck with this. shiftry to mess with their bench and its atk to cause switches.im aware that his effect is unreliable as a flip btw. i also like nuzleafs surprise punch atk for energy disruption. zoroark is there for obvious foul play support, not too hard to setup with a dce. then of course there is weavile for its hand disruption. i also threw in a nd weavile for more of a tech against pokes with tool cards.i went ahead and used the ud sneasel too. i still love its old school beat up atk. this is where i need help, the deck obviously doesnt have too much muscle in it, so i think i need to focus more on disruption to survive. should i focus more on the shiftry line and lessen the weavile? cause imo once i evolve my sneasel and use its effect it cant really do much. im also thinking about dropping team rockets trickery for more judges. trt is nice for some slight draw and hand disruption, but judge just seems overall better imo. seeker and super scoop up is there for more disruption and for me to re-use some of my pokes effects. basically i just need a more consistent strategy.