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Darkrai/Absol/Life Dew/Revive

Thunder Crown

Aspiring Trainer
Member
The title is self-explanatory. It is your typical Darkrai/Absol metagame deck, but I have a few changes I will explain later.

Pokémon:


3x Sableye DEX
3x Darkrai-EX DEX
1x Absol PF
1x Keldeo-EX BC
=8

Trainers:
4x N
4x Professor Juniper
2x Bianca
1x Colress

4x Ultra Ball
4x Pokemon Catcher
4x Hypnotoxic Laser
4x Dark Patch
3x Energy Switch
3x Random Receiver
1x Revive
1x Max Potion
1x Enhanced Hammer
1x Crushing Hammer

1x Virbank City Gym

1x Life Dew
1x Dark Claw
=40

Energy:
12x Darkness Energy



Strategy
So when someone skims through this list, they instantly notice that I run Life Dew, one dark claw, 1 virbank, a crushing hammer, and a revive. They would tell me to remove those (and add dark claws and virbanks and a computer search) but I actually have a reason for those. The life dew is there to stall turns when you don't have a good setup comboed with junk hunt and revive to deny your opponents prizes. 1 Virbank is because everybody else uses 2 so I just use one. I run 1 Absol because I run revive, and crushing hammer as a tech against non-special energy decks. Since I run one life dew, I don't have the space for dark claw.
Counters:
My main enemy is Gothitelle decks. The only positive thing in that matchup is that its a stage 2 deck, which gives you time to speed through.

What I need help with:
The decklist is refined already, but I want to squeeze in a little more consistency in this deck. So your changes are welcome and thank you in advance (that is, if your response makes sense and doesn't ask me to add 3 keldeo and a blastoise:p)
 
1 Crushing Hammer isn't really going to work. If you want to run Hammers, then I would find space for at least 3 Crushing Hammers and 1 Enhanced Hammer.This is what I'd do:

-1 Dark Energy
-1 Energy Switch
+2 Crushing Hammer

I think you only need two Random Recievers, as you can always Junk Hunt for them. Take out an Random Reciever and add another Supporter. Also, find space for that 2nd Virbank. I know a lot of decks run 2 Virbank, but you need two for the stadium war with Skyarrow Bridge and Tropical Beach.
Hope that helped!:D
 
Awesomeguy76 said:
1 Crushing Hammer isn't really going to work. If you want to run Hammers, then I would find space for at least 3 Crushing Hammers and 1 Enhanced Hammer.This is what I'd do:

-1 Dark Energy
-1 Energy Switch
+2 Crushing Hammer

I think you only need two Random Recievers, as you can always Junk Hunt for them. Take out an Random Reciever and add another Supporter. Also, find space for that 2nd Virbank. I know a lot of decks run 2 Virbank, but you need two for the stadium war with Skyarrow Bridge and Tropical Beach.
Hope that helped!:D
Now that you put it that way, I think that I should just really just take out the crushing hammer because it really isn't worth it. I would like to keep the 12 energy because I find dark patch not being able to attach any dark energy because I have no energy in my discard from ultra Ball. Dark Patch+Energy switch is crucial, so I'll keep that. So my new changes are:
-1 Crushing Hammer
+1 Virbank City Gym
Thank you!
 
A lone Crushing Hammer doesn't help consistency. It is a flippy card to begin with and only playing one of it makes it have even less chance of helping. I'd suggest replacing it with either Bianca to let you draw more cards or another Absol because Absol works well against TDK.
 
DeckMaster said:
8 Basics is small are you getting basics enough?

I'd say that 8 Basics would be technically enough to not be mulling a lot, but with only 4 EX's out of 8 Basic's, you might want to add a couple more Basics to prevent your opponent from donking.
 
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