The title is self-explanatory. It is your typical Darkrai/Absol metagame deck, but I have a few changes I will explain later.
Pokémon:
3x Sableye DEX
3x Darkrai-EX DEX
1x Absol PF
1x Keldeo-EX BC
=8
Trainers:
4x N
4x Professor Juniper
2x Bianca
1x Colress
4x Ultra Ball
4x Pokemon Catcher
4x Hypnotoxic Laser
4x Dark Patch
3x Energy Switch
3x Random Receiver
1x Revive
1x Max Potion
1x Enhanced Hammer
1x Crushing Hammer
1x Virbank City Gym
1x Life Dew
1x Dark Claw
=40
Energy:
12x Darkness Energy
Strategy
So when someone skims through this list, they instantly notice that I run Life Dew, one dark claw, 1 virbank, a crushing hammer, and a revive. They would tell me to remove those (and add dark claws and virbanks and a computer search) but I actually have a reason for those. The life dew is there to stall turns when you don't have a good setup comboed with junk hunt and revive to deny your opponents prizes. 1 Virbank is because everybody else uses 2 so I just use one. I run 1 Absol because I run revive, and crushing hammer as a tech against non-special energy decks. Since I run one life dew, I don't have the space for dark claw.
Counters:
My main enemy is Gothitelle decks. The only positive thing in that matchup is that its a stage 2 deck, which gives you time to speed through.
What I need help with:
The decklist is refined already, but I want to squeeze in a little more consistency in this deck. So your changes are welcome and thank you in advance (that is, if your response makes sense and doesn't ask me to add 3 keldeo and a blastoise
)
Pokémon:
3x Sableye DEX
3x Darkrai-EX DEX
1x Absol PF
1x Keldeo-EX BC
=8
Trainers:
4x N
4x Professor Juniper
2x Bianca
1x Colress
4x Ultra Ball
4x Pokemon Catcher
4x Hypnotoxic Laser
4x Dark Patch
3x Energy Switch
3x Random Receiver
1x Revive
1x Max Potion
1x Enhanced Hammer
1x Crushing Hammer
1x Virbank City Gym
1x Life Dew
1x Dark Claw
=40
Energy:
12x Darkness Energy
Strategy
So when someone skims through this list, they instantly notice that I run Life Dew, one dark claw, 1 virbank, a crushing hammer, and a revive. They would tell me to remove those (and add dark claws and virbanks and a computer search) but I actually have a reason for those. The life dew is there to stall turns when you don't have a good setup comboed with junk hunt and revive to deny your opponents prizes. 1 Virbank is because everybody else uses 2 so I just use one. I run 1 Absol because I run revive, and crushing hammer as a tech against non-special energy decks. Since I run one life dew, I don't have the space for dark claw.
Counters:
My main enemy is Gothitelle decks. The only positive thing in that matchup is that its a stage 2 deck, which gives you time to speed through.
What I need help with:
The decklist is refined already, but I want to squeeze in a little more consistency in this deck. So your changes are welcome and thank you in advance (that is, if your response makes sense and doesn't ask me to add 3 keldeo and a blastoise